This is the complete list of members for ProjectileUpdateInterface, including all inherited members.
| projectileFireAtObjectOrPosition(const Object *victim, const Coord3D *victimPos, const WeaponTemplate *detWeap, const ParticleSystemTemplate *exhaustSysOverride)=0 | ProjectileUpdateInterface | pure virtual |
| projectileGetLauncherID() const =0 | ProjectileUpdateInterface | pure virtual |
| projectileHandleCollision(Object *other)=0 | ProjectileUpdateInterface | pure virtual |
| projectileIsArmed() const =0 | ProjectileUpdateInterface | pure virtual |
| projectileLaunchAtObjectOrPosition(const Object *victim, const Coord3D *victimPos, const Object *launcher, WeaponSlotType wslot, Int specificBarrelToUse, const WeaponTemplate *detWeap, const ParticleSystemTemplate *exhaustSysOverride)=0 | ProjectileUpdateInterface | pure virtual |
| projectileNowJammed()=0 | ProjectileUpdateInterface | pure virtual |
| setFramesTillCountermeasureDiversionOccurs(UnsignedInt frames)=0 | ProjectileUpdateInterface | pure virtual |