| addToProductionQueue(ProductionEntry *production) | ProductionUpdate | protected |
| BehaviorModule(Thing *thing, const ModuleData *moduleData) | BehaviorModule | inline |
| cancelAllUnitsOfType(const ThingTemplate *unitType) | ProductionUpdate | virtual |
| cancelAndRefundAllProduction(void) | ProductionUpdate | virtual |
| cancelUnitCreate(ProductionID productionID) | ProductionUpdate | virtual |
| cancelUpgrade(const UpgradeTemplate *upgrade) | ProductionUpdate | virtual |
| canQueueCreateUnit(const ThingTemplate *unitType) const | ProductionUpdate | virtual |
| canQueueUpgrade(const UpgradeTemplate *upgrade) const | ProductionUpdate | virtual |
| countUnitTypeInQueue(const ThingTemplate *unitType) const | ProductionUpdate | virtual |
| crc(Xfer *xfer) | BehaviorModule | protectedvirtual |
| deleteInstance() | MemoryPoolObject | inline |
| firstProduction(void) const | ProductionUpdate | inlinevirtual |
| frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) | UpdateModule | protected |
| friend_getIndexInLogic() const | UpdateModule | inline |
| friend_getNextCallFrame() const | UpdateModule | inline |
| friend_getNextCallPhase() const | UpdateModule | inline |
| friend_getObject() const | UpdateModule | inline |
| friend_getPriority() const | UpdateModule | inline |
| friend_newModuleData(INI *ini) | Module | static |
| friend_setIndexInLogic(Int i) | UpdateModule | inline |
| friend_setNextCallFrame(UnsignedInt frame) | UpdateModule | inline |
| getAIUpdateInterface() | BehaviorModule | inlinevirtual |
| getBody() | BehaviorModule | inlinevirtual |
| getBridgeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeScaffoldBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeTowerBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCaveInterface() | BehaviorModule | inlinevirtual |
| getCollide() | BehaviorModule | inlinevirtual |
| getContain() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() const | BehaviorModule | inlinevirtual |
| getCreate() | BehaviorModule | inlinevirtual |
| getDamage() | BehaviorModule | inlinevirtual |
| getDestroy() | BehaviorModule | inlinevirtual |
| getDie() | ProductionUpdate | inlinevirtual |
| getDisabledTypesToProcess() const | ProductionUpdate | inlinevirtual |
| getDockUpdateInterface() | BehaviorModule | inlinevirtual |
| getEjectPilotDieInterface() | BehaviorModule | inlinevirtual |
| getHordeUpdateInterface() | BehaviorModule | inlinevirtual |
| getInterfaceMask() | ProductionUpdate | inlinestatic |
| getLandMineInterface() | BehaviorModule | inlinevirtual |
| getModuleData() const | Module | inlineprotected |
| getModuleNameKey() const =0 | Module | pure virtual |
| getModuleTagNameKey() const | Module | inline |
| getModuleType() | BehaviorModule | inlinestatic |
| getObject() | ObjectModule | inlineprotected |
| getObject() const | ObjectModule | inlineprotected |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getOverchargeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getParkingPlaceBehaviorInterface() | BehaviorModule | inlinevirtual |
| getPowerPlantUpdateInterface() | BehaviorModule | inlinevirtual |
| getProductionCount(void) const | ProductionUpdate | inlinevirtual |
| getProductionUpdateInterface(void) | ProductionUpdate | inlinevirtual |
| getProductionUpdateInterfaceFromObject(Object *obj) | ProductionUpdate | static |
| getProjectileUpdateInterface() | BehaviorModule | inlinevirtual |
| getRailedTransportDockUpdateInterface(void) | BehaviorModule | inlinevirtual |
| getRebuildHoleBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSlavedUpdateInterface() | BehaviorModule | inlinevirtual |
| getSlowDeathBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpawnBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpecialPower() | BehaviorModule | inlinevirtual |
| getSpecialPowerConstructionCommandButton() const | ProductionUpdate | inlinevirtual |
| getSpecialPowerUpdateInterface() | BehaviorModule | inlinevirtual |
| getSpyVisionUpdate() | BehaviorModule | inlinevirtual |
| getStealth() | BehaviorModule | inlinevirtual |
| getTransportPassengerInterface() | BehaviorModule | inlinevirtual |
| getUpdate() | UpdateModule | inlinevirtual |
| getUpdateExitInterface() | BehaviorModule | inlinevirtual |
| getUpdatePhase() const | UpdateModule | inlineprotectedvirtual |
| getUpgrade() | BehaviorModule | inlinevirtual |
| getWakeFrame() const | UpdateModule | protected |
| isUpgradeInQueue(const UpgradeTemplate *upgrade) const | ProductionUpdate | virtual |
| loadPostProcess(void) | BehaviorModule | protectedvirtual |
| m_clearFlags | ProductionUpdate | protected |
| m_constructionCompleteFrame | ProductionUpdate | protected |
| m_doors | ProductionUpdate | protected |
| m_flagsDirty | ProductionUpdate | protected |
| m_productionCount | ProductionUpdate | protected |
| m_productionQueue | ProductionUpdate | protected |
| m_productionQueueTail | ProductionUpdate | protected |
| m_setFlags | ProductionUpdate | protected |
| m_specialPowerConstructionCommandButton | ProductionUpdate | protected |
| m_uniqueID | ProductionUpdate | protected |
| Module(const ModuleData *moduleData) | Module | inline |
| nextProduction(const ProductionEntry *p) const | ProductionUpdate | inlinevirtual |
| ObjectModule(Thing *thing, const ModuleData *moduleData) | ObjectModule | |
| onCapture(Player *oldOwner, Player *newOwner) | ObjectModule | inlinevirtual |
| onDelete(void) | Module | inlinevirtual |
| onDie(const DamageInfo *damageInfo) | ProductionUpdate | virtual |
| onDisabledEdge(Bool nowDisabled) | ObjectModule | inlinevirtual |
| onDrawableBoundToObject() | Module | inlinevirtual |
| onObjectCreated() | Module | inlinevirtual |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| preloadAssets(TimeOfDay timeOfDay) | Module | inlinevirtual |
| ProductionUpdate(Thing *thing, const ModuleData *moduleData) | ProductionUpdate | |
| queueCreateUnit(const ThingTemplate *unitType, ProductionID productionID) | ProductionUpdate | virtual |
| queueUpgrade(const UpgradeTemplate *upgrade) | ProductionUpdate | virtual |
| removeFromProductionQueue(ProductionEntry *production) | ProductionUpdate | protected |
| requestUniqueUnitID(void) | ProductionUpdate | inlinevirtual |
| setHoldDoorOpen(ExitDoorType exitDoor, Bool holdIt) | ProductionUpdate | virtual |
| setSpecialPowerConstructionCommandButton(const CommandButton *commandButton) | ProductionUpdate | inlinevirtual |
| setWakeFrame(Object *obj, UpdateSleepTime wakeDelay) | UpdateModule | protected |
| Snapshot(void) | Snapshot | |
| update(void) | ProductionUpdate | virtual |
| updateDoors() | ProductionUpdate | protected |
| UpdateModule(Thing *thing, const ModuleData *moduleData) | UpdateModule | inline |
| xfer(Xfer *xfer) | BehaviorModule | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot | |