Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
PlayerList Member List

This is the complete list of members for PlayerList, including all inherited members.

crc(Xfer *xfer)PlayerListprotectedvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
findPlayerWithNameKey(NameKeyType key)PlayerList
getEachPlayerFromMask(PlayerMaskType &maskToAdjust)PlayerList
getLocalPlayer()PlayerListinline
getName(void)SubsystemInterfaceinline
getNeutralPlayer()PlayerListinline
getNthPlayer(Int i)PlayerList
getPlayerCount()PlayerListinline
getPlayerFromMask(PlayerMaskType mask)PlayerList
getPlayersWithRelationship(Int srcPlayerIndex, UnsignedInt allowedRelationships)PlayerList
init(void)PlayerListvirtual
loadPostProcess(void)PlayerListprotectedvirtual
m_nameSubsystemInterfaceprotected
newGame(void)PlayerListvirtual
newMap(void)PlayerListvirtual
PlayerList()PlayerList
postProcessLoad()SubsystemInterfaceinlinevirtual
reset(void)PlayerListvirtual
setLocalPlayer(Player *player)PlayerList
setName(AsciiString name)SubsystemInterfaceinline
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
teamAboutToBeDeleted(Team *team)PlayerList
UPDATE(void)SubsystemInterfaceinline
update(void)PlayerListvirtual
updateTeamStates(void)PlayerList
validateTeam(AsciiString owner)PlayerList
xfer(Xfer *xfer)PlayerListprotectedvirtual
~PlayerList()PlayerList
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual