Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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PartitionData Member List

This is the complete list of members for PartitionData, including all inherited members.

addPossibleCollisions(PartitionContactList *ctList)PartitionData
attachToGhostObject(GhostObject *object)PartitionData
attachToObject(Object *object)PartitionData
deleteInstance()MemoryPoolObjectinline
detachFromGhostObject(void)PartitionData
detachFromObject(void)PartitionData
friend_collidesWith(const PartitionData *that, CollideLocAndNormal *cinfo) constPartitionDatainline
friend_getCoiInUseCount()PartitionDatainline
friend_getDoneFlag()PartitionDatainline
friend_getShroudednessPrevious(Int playerIndex)PartitionDatainline
friend_removeAllTouchedCells()PartitionDatainline
friend_setDoneFlag(Int i)PartitionDatainline
friend_setGhostObject(GhostObject *object)PartitionDatainline
friend_setObject(Object *object)PartitionDatainline
friend_setShroudednessPrevious(Int playerIndex, ObjectShroudStatus status)PartitionData
friend_updateCellsTouched()PartitionDatainline
getControllingPlayerIndex() constPartitionData
getGhostObject() constPartitionDatainline
getNext(void)PartitionDatainline
getObject()PartitionDatainline
getObject() constPartitionDatainline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getPrev(void)PartitionDatainline
getShroudedStatus(Int playerIndex)PartitionData
invalidateShroudedStatusForAllPlayers()PartitionData
invalidateShroudedStatusForPlayer(Int playerIndex)PartitionData
isInListDirtyModules(PartitionData *const *pListHead) constPartitionDatainline
isInNeedOfCollisionCheck() constPartitionDatainline
isInNeedOfUpdatingCells() constPartitionDatainline
makeDirty(Bool needToUpdateCells)PartitionData
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
PartitionData()PartitionData
prependToDirtyModules(PartitionData **pListHead)PartitionDatainline
removeFromDirtyModules(PartitionData **pListHead)PartitionDatainline
setNext(PartitionData *next)PartitionDatainline
setPrev(PartitionData *prev)PartitionDatainline
wasSeenByAnyPlayers() constPartitionDatainline
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual