This is the complete list of members for ObjectDrawInterface, including all inherited members.
| clientOnly_getRenderObjBoneTransform(const AsciiString &boneName, Matrix3D *set_tm) const =0 | ObjectDrawInterface | pure virtual |
| clientOnly_getRenderObjBoundBox(OBBoxClass *boundbox) const =0 | ObjectDrawInterface | pure virtual |
| clientOnly_getRenderObjInfo(Coord3D *pos, Real *boundingSphereRadius, Matrix3D *transform) const =0 | ObjectDrawInterface | pure virtual |
| getBarrelCount(WeaponSlotType wslot) const =0 | ObjectDrawInterface | pure virtual |
| getCurrentBonePositions(const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const =0 | ObjectDrawInterface | pure virtual |
| getCurrentWorldspaceClientBonePositions(const char *boneName, Matrix3D &transform) const =0 | ObjectDrawInterface | pure virtual |
| getPristineBonePositionsForConditionState(const ModelConditionFlags &condition, const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const =0 | ObjectDrawInterface | pure virtual |
| getProjectileLaunchOffset(const ModelConditionFlags &condition, WeaponSlotType wslot, Int specificBarrelToUse, Matrix3D *launchPos, WhichTurretType tur, Coord3D *turretRotPos, Coord3D *turretPitchPos) const =0 | ObjectDrawInterface | pure virtual |
| handleWeaponFireFX(WeaponSlotType wslot, Int specificBarrelToUse, const FXList *fxl, Real weaponSpeed, const Coord3D *victimPos, Real damageRadius)=0 | ObjectDrawInterface | pure virtual |
| notifyDrawModuleDependencyCleared()=0 | ObjectDrawInterface | pure virtual |
| replaceIndicatorColor(Color color)=0 | ObjectDrawInterface | pure virtual |
| replaceModelConditionState(const ModelConditionFlags &a)=0 | ObjectDrawInterface | pure virtual |
| setAnimationCompletionTime(UnsignedInt numFrames)=0 | ObjectDrawInterface | pure virtual |
| setAnimationFrame(int frame)=0 | ObjectDrawInterface | pure virtual |
| setAnimationLoopDuration(UnsignedInt numFrames)=0 | ObjectDrawInterface | pure virtual |
| setHidden(Bool h)=0 | ObjectDrawInterface | pure virtual |
| setPauseAnimation(Bool pauseAnim)=0 | ObjectDrawInterface | pure virtual |
| setSelectable(Bool selectable)=0 | ObjectDrawInterface | pure virtual |
| showSubObject(const AsciiString &name, Bool show)=0 | ObjectDrawInterface | pure virtual |
| updateBonesForClientParticleSystems(void)=0 | ObjectDrawInterface | pure virtual |
| updateDrawModuleSupplyStatus(Int maxSupply, Int currentSupply)=0 | ObjectDrawInterface | pure virtual |
| updateProjectileClipStatus(UnsignedInt shotsRemaining, UnsignedInt maxShots, WeaponSlotType slot)=0 | ObjectDrawInterface | pure virtual |
| updateSubObjects()=0 | ObjectDrawInterface | pure virtual |