Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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NeutronMissileUpdate Member List

This is the complete list of members for NeutronMissileUpdate, including all inherited members.

ATTACK enum valueNeutronMissileUpdate
BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
DEAD enum valueNeutronMissileUpdate
deleteInstance()MemoryPoolObjectinline
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()NeutronMissileUpdateinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()NeutronMissileUpdateinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()NeutronMissileUpdateinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BehaviorModuleinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getVelocity() constNeutronMissileUpdateinlinevirtual
getWakeFrame() constUpdateModuleprotected
LAUNCH enum valueNeutronMissileUpdate
loadPostProcess(void)BehaviorModuleprotectedvirtual
MissileStateType enum nameNeutronMissileUpdate
Module(const ModuleData *moduleData)Moduleinline
NeutronMissileUpdate(Thing *thing, const ModuleData *moduleData)NeutronMissileUpdate
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)NeutronMissileUpdatevirtual
onDie(const DamageInfo *damageInfo)NeutronMissileUpdatevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
PRELAUNCH enum valueNeutronMissileUpdate
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
projectileFireAtObjectOrPosition(const Object *victim, const Coord3D *victimPos, const WeaponTemplate *detWeap, const ParticleSystemTemplate *exhaustSysOverride)NeutronMissileUpdatevirtual
projectileGetLauncherID() constNeutronMissileUpdateinlinevirtual
projectileHandleCollision(Object *other)NeutronMissileUpdatevirtual
projectileIsArmed() constNeutronMissileUpdateinlinevirtual
projectileLaunchAtObjectOrPosition(const Object *victim, const Coord3D *victimPos, const Object *launcher, WeaponSlotType wslot, Int specificBarrelToUse, const WeaponTemplate *detWeap, const ParticleSystemTemplate *exhaustSysOverride)NeutronMissileUpdatevirtual
projectileNowJammed()NeutronMissileUpdateinlinevirtual
setFramesTillCountermeasureDiversionOccurs(UnsignedInt frames)NeutronMissileUpdateinlinevirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
update()NeutronMissileUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot