Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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NetworkInterface Member List

This is the complete list of members for NetworkInterface, including all inherited members.

areAllQueuesEmpty(void)=0NetworkInterfacepure virtual
attachTransport(Transport *transport)=0NetworkInterfacepure virtual
createNetwork(void)NetworkInterfacestatic
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
getAverageFPS()=0NetworkInterfacepure virtual
getExecutionFrame()=0NetworkInterfacepure virtual
getFileTransferProgress(Int playerID, AsciiString path)=0NetworkInterfacepure virtual
getFrameRate(void)=0NetworkInterfacepure virtual
getIncomingBytesPerSecond(void)=0NetworkInterfacepure virtual
getIncomingPacketsPerSecond(void)=0NetworkInterfacepure virtual
getLocalPlayerID()=0NetworkInterfacepure virtual
getName(void)SubsystemInterfaceinline
getNumPlayers()=0NetworkInterfacepure virtual
getOutgoingBytesPerSecond(void)=0NetworkInterfacepure virtual
getOutgoingPacketsPerSecond(void)=0NetworkInterfacepure virtual
getPacketArrivalCushion(void)=0NetworkInterfacepure virtual
getPingFrame()=0NetworkInterfacepure virtual
getPingsRecieved()=0NetworkInterfacepure virtual
getPingsSent()=0NetworkInterfacepure virtual
getPlayerName(Int playerNum)=0NetworkInterfacepure virtual
getRunAhead(void)=0NetworkInterfacepure virtual
getSlotAverageFPS(Int slot)=0NetworkInterfacepure virtual
getUnknownBytesPerSecond(void)=0NetworkInterfacepure virtual
getUnknownPacketsPerSecond(void)=0NetworkInterfacepure virtual
init(void)=0NetworkInterfacepure virtual
initTransport()=0NetworkInterfacepure virtual
isFrameDataReady(void)=0NetworkInterfacepure virtual
isPacketRouter(void)=0NetworkInterfacepure virtual
isPlayerConnected(Int playerID)=0NetworkInterfacepure virtual
liteupdate(void)=0NetworkInterfacepure virtual
loadProgressComplete(void)=0NetworkInterfacepure virtual
m_nameSubsystemInterfaceprotected
notifyOthersOfCurrentFrame()=0NetworkInterfacepure virtual
notifyOthersOfNewFrame(UnsignedInt frame)=0NetworkInterfacepure virtual
parseUserList(const GameInfo *game)=0NetworkInterfacepure virtual
postProcessLoad()SubsystemInterfaceinlinevirtual
quitGame()=0NetworkInterfacepure virtual
reset(void)=0NetworkInterfacepure virtual
sawCRCMismatch()=0NetworkInterfacepure virtual
selfDestructPlayer(Int index)=0NetworkInterfacepure virtual
sendChat(UnicodeString text, Int playerMask)=0NetworkInterfacepure virtual
sendDisconnectChat(UnicodeString text)=0NetworkInterfacepure virtual
sendFile(AsciiString path, UnsignedByte playerMask, UnsignedShort commandID)=0NetworkInterfacepure virtual
sendFileAnnounce(AsciiString path, UnsignedByte playerMask)=0NetworkInterfacepure virtual
sendTimeOutGameStart(void)=0NetworkInterfacepure virtual
setLocalAddress(UnsignedInt ip, UnsignedInt port)=0NetworkInterfacepure virtual
setName(AsciiString name)SubsystemInterfaceinline
setSawCRCMismatch()=0NetworkInterfacepure virtual
startGame(void)=0NetworkInterfacepure virtual
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)=0NetworkInterfacepure virtual
updateLoadProgress(Int percent)=0NetworkInterfacepure virtual
voteForPlayerDisconnect(Int slot)=0NetworkInterfacepure virtual
~NetworkInterface()NetworkInterfaceinlinevirtual
~SubsystemInterface()SubsystemInterfacevirtual