Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Network Member List

This is the complete list of members for Network, including all inherited members.

AllCommandsReady(UnsignedInt frame)Networkprotected
areAllQueuesEmpty(void)Networkvirtual
attachTransport(Transport *transport)Networkvirtual
createNetwork(void)NetworkInterfacestatic
deinit(void)Network
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
endOfGameCheck()Networkprotected
getAverageFPS()Networkinlinevirtual
GetCommandsFromCommandList()Networkprotected
getExecutionFrame()Networkvirtual
getFileTransferProgress(Int playerID, AsciiString path)Networkvirtual
getFrameRate(void)Networkinlinevirtual
getIncomingBytesPerSecond(void)Networkvirtual
getIncomingPacketsPerSecond(void)Networkvirtual
getLocalPlayerID(void)Networkvirtual
getName(void)SubsystemInterfaceinline
getNumPlayers(void)Networkvirtual
getOutgoingBytesPerSecond(void)Networkvirtual
getOutgoingPacketsPerSecond(void)Networkvirtual
getPacketArrivalCushion(void)Networkvirtual
getPingFrame()Networkvirtual
getPingsRecieved()Networkvirtual
getPingsSent()Networkvirtual
getPlayerName(Int playerNum)Networkvirtual
getRunAhead(void)Networkinlinevirtual
getSlotAverageFPS(Int slot)Networkvirtual
getUnknownBytesPerSecond(void)Networkvirtual
getUnknownPacketsPerSecond(void)Networkvirtual
init(void)Networkvirtual
initTransport()Networkvirtual
isFrameDataReady(void)Networkvirtual
isPacketRouter(void)Networkvirtual
isPlayerConnected(Int playerID)Networkvirtual
isTransferCommand(GameMessage *msg)Networkprotected
liteupdate(void)Networkvirtual
loadProgressComplete(void)Networkvirtual
m_checkCRCsThisFrameNetworkprotected
m_conMgrNetworkprotected
m_CRCNetworkprotected
m_didSelfSlugNetworkprotected
m_frameDataReadyNetworkprotected
m_frameRateNetworkprotected
m_lastExecutionFrameNetworkprotected
m_lastFrameNetworkprotected
m_lastFrameCompletedNetworkprotected
m_localStatusNetworkprotected
m_messageWindowNetworkprotected
m_nameSubsystemInterfaceprotected
m_nextFrameTimeNetworkprotected
m_perfCountFreqNetworkprotected
m_playersToDisconnectNetworkprotected
m_runAheadNetworkprotected
m_sawCRCMismatchNetworkprotected
Network()Network
notifyOthersOfCurrentFrame()Networkvirtual
notifyOthersOfNewFrame(UnsignedInt frame)Networkvirtual
parseUserList(const GameInfo *game)Networkvirtual
postProcessLoad()SubsystemInterfaceinlinevirtual
processCommand(GameMessage *msg)Networkprotected
processDestroyPlayerCommand(NetDestroyPlayerCommandMsg *msg)Networkprotected
processFrameSynchronizedNetCommand(NetCommandRef *msg)Networkprotected
processRunAheadCommand(NetRunAheadCommandMsg *msg)Networkprotected
quitGame()Networkvirtual
RelayCommandsToCommandList(UnsignedInt frame)Networkprotected
reset(void)Networkvirtual
sawCRCMismatch(void)Networkinlinevirtual
selfDestructPlayer(Int index)Networkvirtual
sendChat(UnicodeString text, Int playerMask)Networkvirtual
SendCommandsToConnectionManager()Networkprotected
sendDisconnectChat(UnicodeString text)Networkvirtual
sendFile(AsciiString path, UnsignedByte playerMask, UnsignedShort commandID)Networkvirtual
sendFileAnnounce(AsciiString path, UnsignedByte playerMask)Networkvirtual
sendTimeOutGameStart(void)Networkvirtual
setLocalAddress(UnsignedInt ip, UnsignedInt port)Networkvirtual
setName(AsciiString name)SubsystemInterfaceinline
setSawCRCMismatch(void)Networkvirtual
startGame(void)Networkvirtual
SubsystemInterface()SubsystemInterface
timeForNewFrame()Networkprotected
UPDATE(void)SubsystemInterfaceinline
update(void)Networkvirtual
updateLoadProgress(Int percent)Networkvirtual
voteForPlayerDisconnect(Int slot)Networkvirtual
~Network()Network
~NetworkInterface()NetworkInterfaceinlinevirtual
~SubsystemInterface()SubsystemInterfacevirtual