Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MessageStream Member List

This is the complete list of members for MessageStream, including all inherited members.

appendMessage(GameMessage::Type type)MessageStreamvirtual
GameMessageList::appendMessage(GameMessage *msg)GameMessageListvirtual
attachTranslator(GameMessageTranslator *translator, UnsignedInt priority)MessageStream
containsMessageOfType(GameMessage::Type type)GameMessageListvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
findTranslator(TranslatorID id)MessageStream
GameMessageList(void)GameMessageList
getFirstMessage(void)GameMessageListinline
getName(void)SubsystemInterfaceinline
init(void)MessageStreamvirtual
insertMessage(GameMessage::Type type, GameMessage *messageToInsertAfter)MessageStreamvirtual
GameMessageList::insertMessage(GameMessage *msg, GameMessage *messageToInsertAfter)GameMessageListvirtual
m_firstMessageGameMessageListprotected
m_firstTranslatorMessageStreamprotected
m_lastMessageGameMessageListprotected
m_lastTranslatorMessageStreamprotected
m_nameSubsystemInterfaceprotected
m_nextTranslatorIDMessageStreamprotected
MessageStream(void)MessageStream
postProcessLoad()SubsystemInterfaceinlinevirtual
propagateMessages(void)MessageStream
removeMessage(GameMessage *msg)GameMessageListvirtual
removeTranslator(TranslatorID)MessageStream
reset(void)MessageStreamvirtual
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)MessageStreamvirtual
~GameMessageList()GameMessageListvirtual
~MessageStream()MessageStreamvirtual
~SubsystemInterface()SubsystemInterfacevirtual