| Apply_Color_Changes(UINT vert, int frame_to_check, Mesh &mesh) | MeshDeformSetClass | protected |
| Apply_Color_Changes(UINT vert_index, UINT vert_color_index, int frame_to_check, VertColor &color) | MeshDeformSetClass | protected |
| Apply_Position_Changes(UINT vert, int frame_to_check, Point3 &position, Matrix3 *transform=NULL) | MeshDeformSetClass | protected |
| Auto_Apply(bool auto_apply=true) | MeshDeformSetClass | inline |
| Collapse_Keyframe_Data(int keyframe) | MeshDeformSetClass | |
| Copy_Vertex_Array(Mesh &mesh) | MeshDeformSetClass | protected |
| Determine_Interpolation_Indicies(int key_frame, bool position, int &from, int &to, float &state) | MeshDeformSetClass | protected |
| Does_Set_Auto_Apply(void) const | MeshDeformSetClass | inline |
| Free_Key_Frames(void) | MeshDeformSetClass | protected |
| Get_Color_Count(int keyframe) const | MeshDeformSetClass | inline |
| Get_Color_Data(int keyframe, int index) const | MeshDeformSetClass | inline |
| Get_Current_Key_Frame(void) const | MeshDeformSetClass | inline |
| Get_Vertex_Count(int keyframe) const | MeshDeformSetClass | inline |
| Get_Vertex_Data(int keyframe, int index) const | MeshDeformSetClass | inline |
| Init_Key_Frames(void) | MeshDeformSetClass | protected |
| Is_Empty(void) const | MeshDeformSetClass | |
| Load(ILoad *load_obj) | MeshDeformSetClass | |
| MeshDeformSetClass(void) | MeshDeformSetClass | inline |
| Peek_Mesh(void) const | MeshDeformSetClass | inline |
| Peek_Orig_Vertex_Array(void) const | MeshDeformSetClass | inline |
| Peek_Vertex_Colors(void) const | MeshDeformSetClass | inline |
| Peek_Vertex_OPStart_Array(void) const | MeshDeformSetClass | inline |
| Reset_Key_Frame_Colors(int keyframe) | MeshDeformSetClass | |
| Reset_Key_Frame_Verts(int keyframe) | MeshDeformSetClass | |
| Resize_Vertex_Array(int count, int color_count) | MeshDeformSetClass | protected |
| Restore_Members(void) | MeshDeformSetClass | |
| Save(ISave *save_obj) | MeshDeformSetClass | |
| Save(MeshBuilderClass &builder, Mesh &mesh, MeshDeformSaveSetClass &save_set, Matrix3 *transform=NULL) | MeshDeformSetClass | |
| Select_Members(void) | MeshDeformSetClass | |
| Set_Current_Key_Frame(int index) | MeshDeformSetClass | |
| Set_State(float state) | MeshDeformSetClass | |
| Set_Vertex_Color(int index, int color_index, const VertColor &value) | MeshDeformSetClass | |
| Set_Vertex_Position(int index, const Point3 &value) | MeshDeformSetClass | |
| Update_Current_Data(void) | MeshDeformSetClass | |
| Update_Key_Frame(int key_frame) | MeshDeformSetClass | |
| Update_Members(DEFORM_CHANNELS flags) | MeshDeformSetClass | |
| Update_Mesh(TriObject &tri_obj) | MeshDeformSetClass | |
| Update_Set_Members(void) | MeshDeformSetClass | |
| ~MeshDeformSetClass(void) | MeshDeformSetClass | virtual |