Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
MeshDeformClass Member List

This is the complete list of members for MeshDeformClass, including all inherited members.

ActivateSubobjSel(int level, XFormModes &modes)MeshDeformClass
Auto_Apply(bool auto_apply=true)MeshDeformClass
BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev)MeshDeformClass
ChannelsChanged(void)MeshDeformClass
ChannelsUsed(void)MeshDeformClass
ClassID(void)MeshDeformClassinline
ClearSelection(int selLevel)MeshDeformClass
DeleteThis(void)MeshDeformClassinline
DependOnTopology(ModContext &mod_context)MeshDeformClassinline
EndEditParams(IObjParam *ip, ULONG flags, Animatable *next)MeshDeformClass
Get_Current_Set(void) constMeshDeformClassinline
Get_Deform_State(void) constMeshDeformClassinline
Get_Max_Deform_Sets(void) constMeshDeformClassinline
Get_Vertex_Color(Point3 &color)MeshDeformClass
GetClassName(TSTR &s)MeshDeformClassinline
GetCreateMouseCallBack(void)MeshDeformClass
GetObjectName(void)MeshDeformClassinline
GetSubObjectCenters(SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)MeshDeformClass
GetSubObjectTMs(SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)MeshDeformClass
HitTest(TimeValue time_value, INode *node, int type, int crossing, int flags, IPoint2 *point, ViewExp *viewport, ModContext *mod_context)MeshDeformClass
InputType(void)MeshDeformClass
LoadLocalData(ILoad *load_obj, LocalModData **mod_context)MeshDeformClass
MeshDeformClass(void)MeshDeformClassinline
ModifyObject(TimeValue t, ModContext &mod_context, ObjectState *os, INode *node)MeshDeformClass
Move(TimeValue time_val, Matrix3 &parent_tm, Matrix3 &tm_axis, Point3 &point, BOOL local_origin)MeshDeformClass
NeedUseSubselButton(void)MeshDeformClassinline
NotifyRefChanged(Interval time, RefTargetHandle htarget, PartID &part_id, RefMessage mesage)MeshDeformClass
Rotate(TimeValue time_val, Matrix3 &parent_tm, Matrix3 &tm_axis, Quat &rotation, BOOL local_origin)MeshDeformClass
SaveLocalData(ISave *save_obj, LocalModData *mod_context)MeshDeformClass
Scale(TimeValue time_val, Matrix3 &parent_tm, Matrix3 &tm_axis, Point3 &value, BOOL local_origin)MeshDeformClass
SelectSubComponent(HitRecord *hit_record, BOOL selected, BOOL all, BOOL invert)MeshDeformClass
Set_Current_Set(int index, bool update_selection)MeshDeformClass
Set_Deform_State(float state=1.0F)MeshDeformClass
Set_Max_Deform_Sets(int max)MeshDeformClass
Set_Vertex_Color(const Point3 &color, bool button_up)MeshDeformClass
SubObjectIndex(HitRecord *hitRec)MeshDeformClassinline
SuperClassID(void)MeshDeformClassinline
TransformCancel(TimeValue time_val)MeshDeformClass
TransformFinish(TimeValue time_val)MeshDeformClass
TransformStart(TimeValue time_val)MeshDeformClass
Update_Current_Set(void)MeshDeformClassprotected
Update_Set_Count(void)MeshDeformClassprotected
Update_UI(MeshDeformModData *mod_data)MeshDeformClass
~MeshDeformClass(void)MeshDeformClassinlinevirtual