| Add_Face(const FaceClass &face) | MeshBuilderClass | |
| Add_Face(const FaceClass &face) | MeshBuilderClass | |
| Build_Mesh(bool compute_normals) | MeshBuilderClass | |
| Build_Mesh(bool compute_normals) | MeshBuilderClass | |
| Compute_Bounding_Box(Vector3 *set_min, Vector3 *set_max) | MeshBuilderClass | |
| Compute_Bounding_Box(Vector3 *set_min, Vector3 *set_max) | MeshBuilderClass | |
| Compute_Bounding_Sphere(Vector3 *set_center, float *set_radius) | MeshBuilderClass | |
| Compute_Bounding_Sphere(Vector3 *set_center, float *set_radius) | MeshBuilderClass | |
| Compute_Tangent_Basis() | MeshBuilderClass | |
| Get_Face(int index) const | MeshBuilderClass | inline |
| Get_Face(int index) | MeshBuilderClass | inline |
| Get_Face(int index) const | MeshBuilderClass | |
| Get_Face(int index) | MeshBuilderClass | |
| Get_Face_Count(void) const | MeshBuilderClass | inline |
| Get_Face_Count(void) const | MeshBuilderClass | |
| Get_Mesh_Stats(void) const | MeshBuilderClass | inline |
| Get_Mesh_Stats(void) const | MeshBuilderClass | |
| Get_Pass_Count(void) const | MeshBuilderClass | inline |
| Get_Pass_Count(void) const | MeshBuilderClass | |
| Get_Vertex(int index) const | MeshBuilderClass | inline |
| Get_Vertex(int index) | MeshBuilderClass | inline |
| Get_Vertex(int index) const | MeshBuilderClass | |
| Get_Vertex(int index) | MeshBuilderClass | |
| Get_Vertex_Count(void) const | MeshBuilderClass | inline |
| Get_Vertex_Count(void) const | MeshBuilderClass | |
| MAX_PASSES enum value | MeshBuilderClass | |
| MAX_STAGES enum value | MeshBuilderClass | |
| MeshBuilderClass(int pass_count=1, int face_count_guess=255, int face_count_growth_rate=64) | MeshBuilderClass | |
| MeshBuilderClass(int pass_count=1, int face_count_guess=255, int face_count_growth_rate=64) | MeshBuilderClass | |
| Peek_World_Info(void) const | MeshBuilderClass | inline |
| Peek_World_Info(void) const | MeshBuilderClass | inline |
| Reset(int pass_count, int face_count_guess, int face_count_growth_rate) | MeshBuilderClass | |
| Reset(int pass_count, int face_count_guess, int face_count_growth_rate) | MeshBuilderClass | |
| Set_Polygon_Ordering_Channel(int pass, int texstage) | MeshBuilderClass | inline |
| Set_Polygon_Ordering_Channel(int pass, int texstage) | MeshBuilderClass | |
| Set_World_Info(WorldInfoClass *world_info) | MeshBuilderClass | inline |
| Set_World_Info(WorldInfoClass *world_info) | MeshBuilderClass | inline |
| STATE_ACCEPTING_INPUT enum value | MeshBuilderClass | |
| STATE_MESH_PROCESSED enum value | MeshBuilderClass | |
| ~MeshBuilderClass(void) | MeshBuilderClass | |
| ~MeshBuilderClass(void) | MeshBuilderClass | |