This is the complete list of members for Matrix4x4, including all inherited members.
| Add(const Matrix4x4 &a) | Matrix4x4 | friend |
| Init(const Matrix3D &m) | Matrix4x4 | |
| Init(const Matrix3x3 &m) | Matrix4x4 | |
| Init(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3) | Matrix4x4 | |
| Init(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | Matrix4x4 | |
| Init_Ortho(float left, float right, float bottom, float top, float znear, float zfar) | Matrix4x4 | |
| Init_Perspective(float hfov, float vfov, float znear, float zfar) | Matrix4x4 | |
| Init_Perspective(float left, float right, float bottom, float top, float znear, float zfar) | Matrix4x4 | |
| Inverse(void) const | Matrix4x4 | |
| Make_Identity(void) | Matrix4x4 | |
| Matrix4x4(void) | Matrix4x4 | inline |
| Matrix4x4(const Matrix4x4 &m) | Matrix4x4 | |
| Matrix4x4(bool identity) | Matrix4x4 | explicit |
| Matrix4x4(const Matrix3D &m) | Matrix4x4 | explicit |
| Matrix4x4(const Matrix3x3 &m) | Matrix4x4 | explicit |
| Matrix4x4(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3) | Matrix4x4 | explicit |
| Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | Matrix4x4 | explicit |
| Multiply(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| Multiply(const Matrix4x4 &A, const Matrix4x4 &B, Matrix4x4 *set_result) | Matrix4x4 | static |
| Multiply(const Matrix3D &A, const Matrix4x4 &B, Matrix4x4 *set_result) | Matrix4x4 | static |
| Multiply(const Matrix4x4 &A, const Matrix3D &B, Matrix4x4 *set_result) | Matrix4x4 | static |
| operator!=(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator*(const Matrix4x4 &a, float d) | Matrix4x4 | friend |
| operator*(float d, const Matrix4x4 &a) | Matrix4x4 | friend |
| operator*(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator*(const Matrix4x4 &a, const Matrix3D &b) | Matrix4x4 | friend |
| operator*(const Matrix3D &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator*(const Matrix4x4 &a, const Vector4 &v) | Matrix4x4 | friend |
| operator*(const Matrix4x4 &a, const Vector3 &v) | Matrix4x4 | friend |
| operator*=(float d) | Matrix4x4 | |
| operator+(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator+=(const Matrix4x4 &m) | Matrix4x4 | |
| operator-(const Matrix4x4 &a) | Matrix4x4 | friend |
| operator-(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator-=(const Matrix4x4 &m) | Matrix4x4 | |
| operator/(const Matrix4x4 &a, float d) | Matrix4x4 | friend |
| operator/=(float d) | Matrix4x4 | |
| operator=(const Matrix4x4 &m) | Matrix4x4 | |
| operator==(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| operator[](int i) | Matrix4x4 | inline |
| operator[](int i) const | Matrix4x4 | inline |
| Row | Matrix4x4 | protected |
| Subtract(const Matrix4x4 &a, const Matrix4x4 &b) | Matrix4x4 | friend |
| Swap(Matrix4x4 &a, Matrix4x4 &b) | Matrix4x4 | friend |
| Transform_Vector(const Matrix4x4 &tm, const Vector3 &in, Vector3 *out) | Matrix4x4 | static |
| Transform_Vector(const Matrix4x4 &tm, const Vector3 &in, Vector4 *out) | Matrix4x4 | static |
| Transform_Vector(const Matrix4x4 &tm, const Vector4 &in, Vector4 *out) | Matrix4x4 | static |
| Transpose(void) const | Matrix4x4 |