This is the complete list of members for Matrix4, including all inherited members.
| Add(const Matrix4 &a) | Matrix4 | friend |
| Init(const Matrix3D &m) | Matrix4 | inline |
| Init(const Matrix3 &m) | Matrix4 | |
| Init(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3) | Matrix4 | inline |
| Init_Ortho(float left, float right, float bottom, float top, float znear, float zfar) | Matrix4 | inline |
| Init_Perspective(float hfov, float vfov, float znear, float zfar) | Matrix4 | inline |
| Init_Perspective(float left, float right, float bottom, float top, float znear, float zfar) | Matrix4 | inline |
| Inverse(void) const | Matrix4 | inline |
| Make_Identity(void) | Matrix4 | inline |
| Matrix4(void) | Matrix4 | inline |
| Matrix4(const Matrix4 &m) | Matrix4 | inline |
| Matrix4(bool identity) | Matrix4 | inlineexplicit |
| Matrix4(const Matrix3D &m) | Matrix4 | inlineexplicit |
| Matrix4(const Matrix3 &m) | Matrix4 | explicit |
| Matrix4(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3) | Matrix4 | inlineexplicit |
| Multiply(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| Multiply(const Matrix4 &A, const Matrix4 &B, Matrix4 *set_result) | Matrix4 | static |
| Multiply(const Matrix3D &A, const Matrix4 &B, Matrix4 *set_result) | Matrix4 | static |
| Multiply(const Matrix4 &A, const Matrix3D &B, Matrix4 *set_result) | Matrix4 | static |
| operator!=(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| operator*(const Matrix4 &a, float d) | Matrix4 | friend |
| operator*(float d, const Matrix4 &a) | Matrix4 | friend |
| operator*(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| operator*(const Matrix4 &a, const Vector4 &v) | Matrix4 | friend |
| operator*(const Matrix4 &a, const Vector3 &v) | Matrix4 | friend |
| operator*=(float d) | Matrix4 | inline |
| operator+(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| operator+=(const Matrix4 &m) | Matrix4 | inline |
| operator-(const Matrix4 &a) | Matrix4 | friend |
| operator-(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| operator-=(const Matrix4 &m) | Matrix4 | inline |
| operator/(const Matrix4 &a, float d) | Matrix4 | friend |
| operator/=(float d) | Matrix4 | inline |
| operator=(const Matrix4 &m) | Matrix4 | inline |
| operator==(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| operator[](int i) | Matrix4 | inline |
| operator[](int i) const | Matrix4 | inline |
| Row | Matrix4 | protected |
| Subtract(const Matrix4 &a, const Matrix4 &b) | Matrix4 | friend |
| Swap(Matrix4 &a, Matrix4 &b) | Matrix4 | friend |
| Transform_Vector(const Matrix4 &tm, const Vector3 &in, Vector3 *out) | Matrix4 | inlinestatic |
| Transpose(void) const | Matrix4 | inline |