Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Matrix4 Member List

This is the complete list of members for Matrix4, including all inherited members.

Add(const Matrix4 &a)Matrix4friend
Init(const Matrix3D &m)Matrix4inline
Init(const Matrix3 &m)Matrix4
Init(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3)Matrix4inline
Init_Ortho(float left, float right, float bottom, float top, float znear, float zfar)Matrix4inline
Init_Perspective(float hfov, float vfov, float znear, float zfar)Matrix4inline
Init_Perspective(float left, float right, float bottom, float top, float znear, float zfar)Matrix4inline
Inverse(void) constMatrix4inline
Make_Identity(void)Matrix4inline
Matrix4(void)Matrix4inline
Matrix4(const Matrix4 &m)Matrix4inline
Matrix4(bool identity)Matrix4inlineexplicit
Matrix4(const Matrix3D &m)Matrix4inlineexplicit
Matrix4(const Matrix3 &m)Matrix4explicit
Matrix4(const Vector4 &v0, const Vector4 &v1, const Vector4 &v2, const Vector4 &v3)Matrix4inlineexplicit
Multiply(const Matrix4 &a, const Matrix4 &b)Matrix4friend
Multiply(const Matrix4 &A, const Matrix4 &B, Matrix4 *set_result)Matrix4static
Multiply(const Matrix3D &A, const Matrix4 &B, Matrix4 *set_result)Matrix4static
Multiply(const Matrix4 &A, const Matrix3D &B, Matrix4 *set_result)Matrix4static
operator!=(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator*(const Matrix4 &a, float d)Matrix4friend
operator*(float d, const Matrix4 &a)Matrix4friend
operator*(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator*(const Matrix4 &a, const Vector4 &v)Matrix4friend
operator*(const Matrix4 &a, const Vector3 &v)Matrix4friend
operator*=(float d)Matrix4inline
operator+(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator+=(const Matrix4 &m)Matrix4inline
operator-(const Matrix4 &a)Matrix4friend
operator-(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator-=(const Matrix4 &m)Matrix4inline
operator/(const Matrix4 &a, float d)Matrix4friend
operator/=(float d)Matrix4inline
operator=(const Matrix4 &m)Matrix4inline
operator==(const Matrix4 &a, const Matrix4 &b)Matrix4friend
operator[](int i)Matrix4inline
operator[](int i) constMatrix4inline
RowMatrix4protected
Subtract(const Matrix4 &a, const Matrix4 &b)Matrix4friend
Swap(Matrix4 &a, Matrix4 &b)Matrix4friend
Transform_Vector(const Matrix4 &tm, const Vector3 &in, Vector3 *out)Matrix4inlinestatic
Transpose(void) constMatrix4inline