This is the complete list of members for Locomotor, including all inherited members.
| calcLiftToUseAtPt(Object *obj, PhysicsBehavior *physics, Real curZ, Real surfaceAtPt, Real preferredHeight) | Locomotor | protected |
| calcMinTurnRadius(BodyDamageType condition, Real *timeToTravelThatDist) const | Locomotor | |
| canMoveBackwards() const | Locomotor | inline |
| crc(Xfer *xfer) | Locomotor | protectedvirtual |
| deleteInstance() | MemoryPoolObject | inline |
| fixInvalidPosition(Object *obj, PhysicsBehavior *physics) | Locomotor | protected |
| getAccelPitchLimit() const | Locomotor | inline |
| getAirborneTargetingHeight() const | Locomotor | inline |
| getAllowMotiveForceWhileAirborne() const | Locomotor | inline |
| getAppearance() const | Locomotor | inline |
| getApply2DFrictionWhenAirborne() const | Locomotor | inline |
| getBounceKick() const | Locomotor | inline |
| getBraking() const | Locomotor | |
| getCloseEnoughDist() const | Locomotor | inline |
| getDecelPitchLimit() const | Locomotor | inline |
| getElevatorCorrectionDegree() const | Locomotor | inline |
| getElevatorCorrectionRate() const | Locomotor | inline |
| getForwardAccelCoef() const | Locomotor | inline |
| getForwardVelCoef() const | Locomotor | inline |
| getIsDownhillOnly() const | Locomotor | inline |
| getLateralAccelCoef() const | Locomotor | inline |
| getLateralVelCoef() const | Locomotor | inline |
| getLegalSurfaces() const | Locomotor | inline |
| getLocomotorWorksWhenDead() const | Locomotor | inline |
| getMaxAcceleration(BodyDamageType condition) const | Locomotor | |
| getMaxLift(BodyDamageType condition) const | Locomotor | |
| getMaxSpeedForCondition(BodyDamageType condition) const | Locomotor | |
| getMaxTurnRate(BodyDamageType condition) const | Locomotor | |
| getMaxWheelCompression() const | Locomotor | inline |
| getMaxWheelExtension() const | Locomotor | inline |
| getMaxWobble() const | Locomotor | inline |
| getMinSpeed() const | Locomotor | inline |
| getMinWobble() const | Locomotor | inline |
| getMovePriority() const | Locomotor | inline |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getPitchByZVelCoef() const | Locomotor | inline |
| getPitchDamping() const | Locomotor | inline |
| getPitchStiffness() const | Locomotor | inline |
| getPreferredHeight() const | Locomotor | inline |
| getPreferredHeightDamping() const | Locomotor | inline |
| getRollDamping() const | Locomotor | inline |
| getRollStiffness() const | Locomotor | inline |
| getRudderCorrectionDegree() const | Locomotor | inline |
| getRudderCorrectionRate() const | Locomotor | inline |
| getStickToGround() const | Locomotor | inline |
| getSurfaceHtAtPt(Real x, Real y) | Locomotor | protected |
| getTemplateName() const | Locomotor | inline |
| getThrustRoll() const | Locomotor | inline |
| getTurnPivotOffset() const | Locomotor | inline |
| getUniformAxialDamping() const | Locomotor | inline |
| getWanderAboutPointRadius() const | Locomotor | inline |
| getWanderWidthFactor() const | Locomotor | inline |
| getWheelTurnAngle() const | Locomotor | inline |
| getWobbleRate() const | Locomotor | inline |
| handleBehaviorZ(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos) | Locomotor | protected |
| hasSuspension() const | Locomotor | inline |
| isCloseEnoughDist3D() const | Locomotor | inline |
| isInvalidPositionAllowed() const | Locomotor | inline |
| isMovingBackwards(void) const | Locomotor | inline |
| isUltraAccurate() const | Locomotor | inline |
| loadPostProcess(void) | Locomotor | protectedvirtual |
| Locomotor(const LocomotorTemplate *tmpl) | Locomotor | protected |
| Locomotor(const Locomotor &that) | Locomotor | protected |
| LocomotorStore class | Locomotor | friend |
| locoUpdate_maintainCurrentPosition(Object *obj) | Locomotor | |
| locoUpdate_moveTowardsAngle(Object *obj, Real angle) | Locomotor | |
| locoUpdate_moveTowardsPosition(Object *obj, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed, Bool *blocked) | Locomotor | |
| maintainCurrentPositionHover(Object *obj, PhysicsBehavior *physics) | Locomotor | protected |
| maintainCurrentPositionLegs(Object *obj, PhysicsBehavior *physics) | Locomotor | inlineprotected |
| maintainCurrentPositionOther(Object *obj, PhysicsBehavior *physics) | Locomotor | protected |
| maintainCurrentPositionThrust(Object *obj, PhysicsBehavior *physics) | Locomotor | protected |
| maintainCurrentPositionTreads(Object *obj, PhysicsBehavior *physics) | Locomotor | inlineprotected |
| maintainCurrentPositionWheels(Object *obj, PhysicsBehavior *physics) | Locomotor | inlineprotected |
| maintainCurrentPositionWings(Object *obj, PhysicsBehavior *physics) | Locomotor | protected |
| moveTowardsPositionClimb(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionHover(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionLegs(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionLegsWander(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionOther(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionThrust(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionTreads(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionWheels(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| moveTowardsPositionWings(Object *obj, PhysicsBehavior *physics, const Coord3D &goalPos, Real onPathDistToGoal, Real desiredSpeed) | Locomotor | protected |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| operator=(const Locomotor &that) | Locomotor | protected |
| restorePreferredHeightFromTemplate() | Locomotor | inline |
| rotateObjAroundLocoPivot(Object *obj, const Coord3D &goalPos, Real maxTurnRate, Real *relAngle=NULL) | Locomotor | protected |
| rotateTowardsPosition(Object *obj, const Coord3D &goalPos, Real *relAngle=NULL) | Locomotor | protected |
| setAllowInvalidPosition(Bool allow) | Locomotor | inline |
| setCloseEnoughDist(Real dist) | Locomotor | inline |
| setCloseEnoughDist3D(Bool setting) | Locomotor | inline |
| setMaxAcceleration(Real accel) | Locomotor | inline |
| setMaxBraking(Real braking) | Locomotor | inline |
| setMaxLift(Real lift) | Locomotor | inline |
| setMaxSpeed(Real speed) | Locomotor | inline |
| setMaxTurnRate(Real turn) | Locomotor | inline |
| setNoSlowDownAsApproachingDest(Bool u) | Locomotor | inline |
| setPhysicsOptions(Object *obj) | Locomotor | |
| setPreferredHeight(Real height) | Locomotor | inline |
| setUltraAccurate(Bool u) | Locomotor | inline |
| setUsePreciseZPos(Bool u) | Locomotor | inline |
| Snapshot(void) | Snapshot | |
| startMove(void) | Locomotor | |
| xfer(Xfer *xfer) | Locomotor | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot |