Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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LightEnvironmentClass Member List
This is the complete list of members for
LightEnvironmentClass
, including all inherited members.
Add_Fill_Light
(void)
LightEnvironmentClass
Add_Light
(const LightClass &light)
LightEnvironmentClass
Calculate_Fill_Light
(void)
LightEnvironmentClass
FillIntensity
LightEnvironmentClass
protected
FillLight
LightEnvironmentClass
protected
Get_Equivalent_Ambient
(void) const
LightEnvironmentClass
inline
Get_Light_Count
(void) const
LightEnvironmentClass
inline
Get_Light_Diffuse
(int i) const
LightEnvironmentClass
inline
Get_Light_Direction
(int i) const
LightEnvironmentClass
inline
Get_Lighting_LOD_Cutoff
(void)
LightEnvironmentClass
static
Get_Max_Lights
()
LightEnvironmentClass
inline
static
getPointAmbient
(int i) const
LightEnvironmentClass
inline
getPointCenter
(int i) const
LightEnvironmentClass
inline
getPointDiffuse
(int i) const
LightEnvironmentClass
inline
getPointIrad
(int i) const
LightEnvironmentClass
inline
getPointOrad
(int i) const
LightEnvironmentClass
inline
InputLights
LightEnvironmentClass
protected
isPointLight
(int i) const
LightEnvironmentClass
inline
LightCount
LightEnvironmentClass
protected
LightEnvironmentClass
(void)
LightEnvironmentClass
MAX_LIGHTS
enum value
LightEnvironmentClass
ObjectCenter
LightEnvironmentClass
protected
operator==
(const LightEnvironmentClass &that) const
LightEnvironmentClass
inline
OutputAmbient
LightEnvironmentClass
protected
OutputLights
LightEnvironmentClass
protected
Pre_Render_Update
(const Matrix3D &camera_tm)
LightEnvironmentClass
Reset
(const Vector3 &object_center, const Vector3 &scene_ambient)
LightEnvironmentClass
Set_Fill_Intensity
(float intensity)
LightEnvironmentClass
inline
Set_Lighting_LOD_Cutoff
(float inten)
LightEnvironmentClass
static
Set_Output_Ambient
(Vector3 &oa)
LightEnvironmentClass
inline
~LightEnvironmentClass
(void)
LightEnvironmentClass
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