Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LightEnvironmentClass Member List

This is the complete list of members for LightEnvironmentClass, including all inherited members.

Add_Fill_Light(void)LightEnvironmentClass
Add_Light(const LightClass &light)LightEnvironmentClass
Calculate_Fill_Light(void)LightEnvironmentClass
FillIntensityLightEnvironmentClassprotected
FillLightLightEnvironmentClassprotected
Get_Equivalent_Ambient(void) constLightEnvironmentClassinline
Get_Light_Count(void) constLightEnvironmentClassinline
Get_Light_Diffuse(int i) constLightEnvironmentClassinline
Get_Light_Direction(int i) constLightEnvironmentClassinline
Get_Lighting_LOD_Cutoff(void)LightEnvironmentClassstatic
Get_Max_Lights()LightEnvironmentClassinlinestatic
getPointAmbient(int i) constLightEnvironmentClassinline
getPointCenter(int i) constLightEnvironmentClassinline
getPointDiffuse(int i) constLightEnvironmentClassinline
getPointIrad(int i) constLightEnvironmentClassinline
getPointOrad(int i) constLightEnvironmentClassinline
InputLightsLightEnvironmentClassprotected
isPointLight(int i) constLightEnvironmentClassinline
LightCountLightEnvironmentClassprotected
LightEnvironmentClass(void)LightEnvironmentClass
MAX_LIGHTS enum valueLightEnvironmentClass
ObjectCenterLightEnvironmentClassprotected
operator==(const LightEnvironmentClass &that) constLightEnvironmentClassinline
OutputAmbientLightEnvironmentClassprotected
OutputLightsLightEnvironmentClassprotected
Pre_Render_Update(const Matrix3D &camera_tm)LightEnvironmentClass
Reset(const Vector3 &object_center, const Vector3 &scene_ambient)LightEnvironmentClass
Set_Fill_Intensity(float intensity)LightEnvironmentClassinline
Set_Lighting_LOD_Cutoff(float inten)LightEnvironmentClassstatic
Set_Output_Ambient(Vector3 &oa)LightEnvironmentClassinline
~LightEnvironmentClass(void)LightEnvironmentClass