Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LANGameInfo Member List

This is the complete list of members for LANGameInfo, including all inherited members.

adjustSlotsForMap(void)GameInfovirtual
amIHost(void)LANGameInfo
GameInfo::amIHost(void) constGameInfovirtual
clearSlotList(void)GameInfo
closeOpenSlots(void)GameInfovirtual
endGame(void)GameInfo
enterGame(void)GameInfo
GameInfo()GameInfo
getConstLANSlot(Int slotNum) constLANGameInfo
getConstSlot(Int slotNum) constGameInfo
getCRCInterval(void) constGameInfoinline
getGameID(void) constGameInfoinline
getHostIP(void)LANGameInfoinline
getIP(int who)LANGameInfoinline
getIsDirectConnect()LANGameInfoinline
getLANSlot(Int slotNum)LANGameInfo
getLastHeard(void)LANGameInfoinline
getLocalIP(void) constGameInfoinline
getLocalSlotNum(void) constLANGameInfovirtual
getMap(void) constGameInfoinline
getMapContentsMask(void) constGameInfoinline
getMapCRC(void) constGameInfoinline
getMapSize(void) constGameInfoinline
getMaxPlayers(void) constGameInfo
getName(void)LANGameInfoinline
getNext(void)LANGameInfoinline
getNumNonObserverPlayers(void) constGameInfo
getNumPlayers(void) constGameInfo
getPlayerLastHeard(int who)LANGameInfoinline
getPlayerName(int who)LANGameInfoinline
getSeed(void) constGameInfoinline
getSlot(Int slotNum)GameInfo
getSlotNum(UnicodeString userName)LANGameInfo
GameInfo::getSlotNum(AsciiString userName) constGameInfo
getStartingCash(void) constGameInfoinline
getSuperweaponRestriction(void) constGameInfoinline
getUseStats(void) constGameInfoinline
haveWeSurrendered(void)GameInfoinline
init(void)GameInfo
isColorTaken(Int colorIdx, Int slotToIgnore=-1) constGameInfo
isGameInProgress(void) constGameInfoinline
isInGame(void) constGameInfoinline
isMultiPlayer(void)GameInfo
isPlayerPreorder(Int index)GameInfo
isSandbox(void)GameInfo
isSkirmish(void)GameInfo
isStartPositionTaken(Int positionIdx, Int slotToIgnore=-1) constGameInfo
LANGameInfo()LANGameInfo
leaveGame(void)GameInfo
m_crcIntervalGameInfoprotected
m_gameIDGameInfoprotected
m_inGameGameInfoprotected
m_inProgressGameInfoprotected
m_localIPGameInfoprotected
m_mapCRCGameInfoprotected
m_mapMaskGameInfoprotected
m_mapNameGameInfoprotected
m_mapSizeGameInfoprotected
m_oldFactionsOnlyGameInfoprotected
m_preorderMaskGameInfoprotected
m_seedGameInfoprotected
m_slotGameInfoprotected
m_startingCashGameInfoprotected
m_superweaponRestrictionGameInfoprotected
m_surrenderedGameInfoprotected
m_useStatsGameInfoprotected
markAsSurrendered(void)GameInfoinline
markPlayerAsPreorder(Int index)GameInfo
oldFactionsOnly(void) constGameInfoinline
reset(void)GameInfovirtual
resetAccepted(void)LANGameInfovirtual
resetStartSpots(void)GameInfovirtual
setCRCInterval(Int val)GameInfoinline
setGameInProgress(Bool inProgress)GameInfoinline
setInGame(void)GameInfoinline
setIP(int who, UnsignedInt IP)LANGameInfoinline
setIsDirectConnect(Bool isDirectConnect)LANGameInfoinline
setLastHeard(UnsignedInt lastHeard)LANGameInfoinline
setLocalIP(UnsignedInt ip)GameInfoinline
setMap(AsciiString mapName)LANGameInfo
setMapContentsMask(Int mask)GameInfo
setMapCRC(UnsignedInt mapCRC)GameInfo
setMapSize(UnsignedInt mapSize)GameInfo
setName(UnicodeString name)LANGameInfoinline
setNext(LANGameInfo *next)LANGameInfoinline
setOldFactionsOnly(Bool oldFactionsOnly)GameInfoinline
setPlayerLastHeard(int who, UnsignedInt lastHeard)LANGameInfoinline
setPlayerName(int who, UnicodeString name)LANGameInfoinline
setSeed(Int seed)LANGameInfo
setSlot(Int slotNum, LANGameSlot slotInfo)LANGameInfo
GameInfo::setSlot(Int slotNum, GameSlot slotInfo)GameInfo
setSlotPointer(Int index, GameSlot *slot)GameInfo
setStartingCash(const Money &startingCash)GameInfo
setSuperweaponRestriction(UnsignedShort restriction)GameInfo
setUseStats(Int useStats)GameInfoinline
startGame(Int gameID)GameInfovirtual