Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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JetTakeoffOrLandingState Member List

This is the complete list of members for JetTakeoffOrLandingState, including all inherited members.

AIFollowPathState(StateMachine *machine, AsciiString name="AIFollowPathState")AIFollowPathStateinline
AIInternalMoveToState(StateMachine *machine, AsciiString name)AIInternalMoveToStateinline
computePath()AIInternalMoveToStateprotectedvirtual
crc(Xfer *xfer)AIFollowPathStateprotectedvirtual
deleteInstance()MemoryPoolObjectinline
forceRepath()AIInternalMoveToStateinlineprotected
friend_checkForSleepTransitions(StateReturnType status)State
friend_checkForTransitions(StateReturnType status)State
friend_onCondition(StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)State
friend_onFailure(StateID toStateID)Stateinline
friend_onSuccess(StateID toStateID)Stateinline
friend_setID(StateID id)Stateinline
getAdjustsDestination() constAIInternalMoveToStateprotected
getCurPathIndex() constAIFollowPathStateinlineprotected
getGoalPos() constAIInternalMoveToStateinlineprotected
getID() constStateinline
getMachine()Stateinline
getMachineGoalObject()Stateinline
getMachineGoalObject() constStateinline
getMachineGoalPosition() constStateinline
getMachineOwner()Stateinline
getMachineOwner() constStateinline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
isAttack() constStateinlinevirtual
isBusy() constStateinlinevirtual
isGuardIdle() constStateinlinevirtual
isIdle() constStateinlinevirtual
JetTakeoffOrLandingState(StateMachine *machine, Bool landing)JetTakeoffOrLandingStateinline
loadPostProcess()AIFollowPathStateprotectedvirtual
m_goalLayerAIInternalMoveToStateprotected
m_goalPositionAIInternalMoveToStateprotected
m_pathGoalPositionAIInternalMoveToStateprotected
m_tryOneMoreRepathAIInternalMoveToStateprotected
m_waitingForPathAIInternalMoveToStateprotected
onEnter()JetTakeoffOrLandingStateinlinevirtual
onExit(StateExitType status)JetTakeoffOrLandingStateinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setAdjustFinalDestination(Bool b)AIFollowPathStateinlineprotected
setAdjustFinalDestinationEvenIfNotDoingGroundMovement(Bool b)AIFollowPathStateinlineprotected
setAdjustsDestination(Bool b)AIInternalMoveToStateinlineprotected
setGoalPos(const Coord3D *pos)AIInternalMoveToStateinlineprotected
Snapshot(void)Snapshot
State(StateMachine *machine, AsciiString name)State
update()JetTakeoffOrLandingStateinlinevirtual
xfer(Xfer *xfer)AIFollowPathStateprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot