Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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InactiveBody Member List

This is the complete list of members for InactiveBody, including all inherited members.

applyDamageScalar(Real scalar)BodyModuleinlinevirtual
attemptDamage(DamageInfo *damageInfo)InactiveBodyvirtual
attemptHealing(DamageInfo *damageInfo)InactiveBodyvirtual
BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
BodyModule(Thing *thing, const ModuleData *moduleData)BodyModuleinline
clearArmorSetFlag(ArmorSetType ast)InactiveBodyinlinevirtual
clearLastAttacker()BodyModuleinlinevirtual
crc(Xfer *xfer)BodyModuleprotectedvirtual
deleteInstance()MemoryPoolObjectinline
estimateDamage(DamageInfoInput &damageInfo) constInactiveBodyvirtual
evaluateVisualCondition()BodyModuleinlinevirtual
friend_newModuleData(INI *ini)Modulestatic
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBackCrushed() constBodyModuleinlinevirtual
getBody()BodyModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getClearableLastAttacker() constBodyModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getCurrentSubdualDamageAmount() constBodyModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDamageScalar() constBodyModuleinlinevirtual
getDamageState() constInactiveBodyvirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()BehaviorModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getFrontCrushed() constBodyModuleinlinevirtual
getHealth() constInactiveBodyvirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInitialHealth() constBodyModuleinlinevirtual
getInterfaceMask()BodyModuleinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getLastDamageInfo() constBodyModuleinlinevirtual
getLastDamageTimestamp() constBodyModuleinlinevirtual
getLastHealingTimestamp() constBodyModuleinlinevirtual
getMaxHealth() constBodyModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getPreviousHealth() constBodyModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BehaviorModuleinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getSubdualDamageHealAmount() constBodyModuleinlinevirtual
getSubdualDamageHealRate() constBodyModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()BehaviorModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpgrade()BehaviorModuleinlinevirtual
hasAnySubdualDamage() constBodyModuleinlinevirtual
InactiveBody(Thing *thing, const ModuleData *moduleData)InactiveBody
internalChangeHealth(Real delta)InactiveBodyvirtual
isIndestructible(void) constBodyModuleinlinevirtual
loadPostProcess(void)BodyModuleprotectedvirtual
m_damageScalarBodyModuleprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)Moduleinlinevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()Moduleinlinevirtual
onVeterancyLevelChanged(VeterancyLevel oldLevel, VeterancyLevel newLevel, Bool provideFeedback)InactiveBodyinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
setAflame(Bool setting)InactiveBodyinlinevirtual
setArmorSetFlag(ArmorSetType ast)InactiveBodyinlinevirtual
setBackCrushed(Bool v)BodyModuleinlinevirtual
setDamageState(BodyDamageType newState)InactiveBodyvirtual
setFrontCrushed(Bool v)BodyModuleinlinevirtual
setIndestructible(Bool indestructible)BodyModuleinlinevirtual
setInitialHealth(Int initialPercent)BodyModuleinlinevirtual
setMaxHealth(Real maxHealth, MaxHealthChangeType healthChangeType=SAME_CURRENTHEALTH)BodyModuleinlinevirtual
Snapshot(void)Snapshot
testArmorSetFlag(ArmorSetType ast)InactiveBodyinlinevirtual
updateBodyParticleSystems()BodyModuleinlinevirtual
xfer(Xfer *xfer)BodyModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot