Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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InGameUI Member List

This is the complete list of members for InGameUI, including all inherited members.

ActionType enum nameInGameUI
ACTIONTYPE_ATTACK_OBJECT enum valueInGameUI
ACTIONTYPE_CAPTURE_BUILDING enum valueInGameUI
ACTIONTYPE_COMBATDROP_INTO enum valueInGameUI
ACTIONTYPE_CONVERT_OBJECT_TO_CARBOMB enum valueInGameUI
ACTIONTYPE_DISABLE_BUILDING_VIA_HACKING enum valueInGameUI
ACTIONTYPE_DISABLE_VEHICLE_VIA_HACKING enum valueInGameUI
ACTIONTYPE_DOCK_AT enum valueInGameUI
ACTIONTYPE_ENTER_OBJECT enum valueInGameUI
ACTIONTYPE_GET_HEALED_AT enum valueInGameUI
ACTIONTYPE_GET_REPAIRED_AT enum valueInGameUI
ACTIONTYPE_HIJACK_VEHICLE enum valueInGameUI
ACTIONTYPE_MAKE_DEFECTOR enum valueInGameUI
ACTIONTYPE_NONE enum valueInGameUI
ACTIONTYPE_REPAIR_OBJECT enum valueInGameUI
ACTIONTYPE_RESUME_CONSTRUCTION enum valueInGameUI
ACTIONTYPE_SABOTAGE_BUILDING enum valueInGameUI
ACTIONTYPE_SET_RALLY_POINT enum valueInGameUI
ACTIONTYPE_STEAL_CASH_VIA_HACKING enum valueInGameUI
addFloatingText(const UnicodeString &text, const Coord3D *pos, Color color)InGameUIvirtual
addIdleWorker(Object *obj)InGameUIvirtual
addMessageText(const UnicodeString &formattedMessage, const RGBColor *rgbColor=NULL)InGameUIprotected
addNamedTimer(const AsciiString &timerName, const UnicodeString &text, Bool isCountdown)InGameUI
addSuperweapon(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate)InGameUIvirtual
addWorldAnimation(Anim2DTemplate *animTemplate, const Coord3D *pos, WorldAnimationOptions options, Real durationInSeconds, Real zRisePerSecond)InGameUI
areSelectedObjectsControllable() constInGameUI
areTooltipsDisabled() constInGameUIvirtual
ATTACK_HINT enum valueInGameUIprotected
beginAreaSelectHint(const GameMessage *msg)InGameUIvirtual
buildRegion(const ICoord2D *anchor, const ICoord2D *dest, IRegion2D *region)InGameUIvirtual
cameoVideoBuffer(void)InGameUIvirtual
canSelectedObjectsDoAction(ActionType action, const Object *objectToInteractWith, SelectionRules rule, Bool additionalChecking=FALSE) constInGameUI
canSelectedObjectsDoSpecialPower(const CommandButton *command, const Object *objectToInteractWith, const Coord3D *position, SelectionRules rule, UnsignedInt commandOptions, Object *ignoreSelObj) constInGameUI
canSelectedObjectsEffectivelyUseWeapon(const CommandButton *command, const Object *objectToInteractWith, const Coord3D *position, SelectionRules rule) constInGameUI
canSelectedObjectsNonAttackInteractWithObject(const Object *objectToInteractWith, SelectionRules rule) constInGameUI
canSelectedObjectsOverrideSpecialPowerDestination(const Coord3D *loc, SelectionRules rule, SpecialPowerType spType=SPECIAL_INVALID) constInGameUI
clearAttackMoveToMode(void)InGameUIinline
clearFloatingText(void)InGameUIprotected
clearPopupMessageData(void)InGameUI
clearTooltipsDisabled()InGameUIvirtual
clearWorldAnimations(void)InGameUIprotected
crc(Xfer *xfer)InGameUIprotectedvirtual
createAttackHint(const GameMessage *msg)InGameUIvirtual
createCommandHint(const GameMessage *msg)InGameUIvirtual
createControlBar(void)InGameUIprotected
createForceAttackHint(const GameMessage *msg)InGameUIvirtual
createGarrisonHint(const GameMessage *msg)InGameUIvirtual
createMouseoverHint(const GameMessage *msg)InGameUIvirtual
createMoveHint(const GameMessage *msg)InGameUIvirtual
createReplayControl(void)InGameUIprotected
createView(void)=0InGameUIprotectedpure virtual
decrementSelectCount(void)InGameUIinlineprotected
deselectAllDrawables(Bool postMsg=true)InGameUIvirtual
deselectDrawable(Drawable *draw)InGameUIvirtual
destroyPlacementIcons(void)InGameUIprotected
disableTooltipsUntil(UnsignedInt frameNum)InGameUIvirtual
displayCantBuildMessage(LegalBuildCode lbc)InGameUIvirtual
disregardDrawable(Drawable *draw)InGameUIvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)=0InGameUIpure virtual
Drawable classInGameUIfriend
drawFloatingText(void)InGameUIprotected
endAreaSelectHint(const GameMessage *msg)InGameUIvirtual
evaluateSoloNexus(Drawable *newlyAddedDrawable=NULL)InGameUIprotected
expireHint(HintType type, UnsignedInt hintIndex)InGameUIprotected
findSWInfo(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate)InGameUIprotected
freeMessageResources(void)InGameUI
getAllSelectedDrawables(void) constInGameUIvirtual
getAllSelectedLocalDrawables(void)InGameUIvirtual
getCanSelectedObjectsAttack(ActionType action, const Object *objectToInteractWith, SelectionRules rule, Bool additionalChecking=FALSE) constInGameUI
getDisplayedMaxWarning(void)InGameUIinlinevirtual
getDrawableCaptionColor(void)InGameUIinline
getDrawableCaptionFontName(void)InGameUIinline
getDrawableCaptionPointSize(void)InGameUIinline
getDrawRMBScrollAnchor() constInGameUIinline
getFieldParse(void) constInGameUIinlinevirtual
getFirstSelectedDrawable(void)InGameUIvirtual
getFrameSelectionChanged(void)InGameUIinlinevirtual
getGUICommand(void) constInGameUIvirtual
getInputEnabled(void)InGameUIinlinevirtual
getMaxSelectCount(void)InGameUIinlinevirtual
getMessageColor(Bool altColor)InGameUIinline
getMousedOverDrawableID(void) constInGameUIvirtual
getMoveRMBScrollAnchor() constInGameUIinline
getName(void)SubsystemInterfaceinline
getPendingPlaceSourceObjectID(void)InGameUIvirtual
getPendingPlaceType(void)InGameUIvirtual
getPlacementAngle(void)InGameUIvirtual
getPlacementPoints(ICoord2D *start, ICoord2D *end)InGameUIvirtual
getPopupMessageData(void)InGameUIinline
getPreventLeftClickDeselectionInAlternateMouseModeForOneClick() constInGameUIinlinevirtual
getScrollAmount(void)InGameUIvirtual
getSelectCount(void)InGameUIinlinevirtual
getSoloNexusSelectedDrawableID(void)InGameUIinlinevirtual
getSuperweaponDisplayEnabledByScript(void) constInGameUIvirtual
handleBuildPlacements(void)InGameUIprotected
handleRadiusCursor()InGameUIprotected
hideObjectSuperweaponDisplayByScript(const Object *obj)InGameUIvirtual
HintType enum nameInGameUIprotected
incrementSelectCount(void)InGameUIinlineprotected
InGameUI(void)InGameUI
init(void)InGameUIvirtual
isAllSelectedKindOf(KindOfType kindOf) constInGameUIvirtual
isAnySelectedKindOf(KindOfType kindOf) constInGameUIvirtual
isCameraRotatingLeft() constInGameUIinline
isCameraRotatingRight() constInGameUIinline
isCameraTrackingDrawable() constInGameUIinline
isCameraZoomingIn() constInGameUIinline
isCameraZoomingOut() constInGameUIinline
isClientQuiet(void) constInGameUIinline
isDrawableCaptionBold(void)InGameUIinline
isDrawableSelected(DrawableID idToCheck) constInGameUIvirtual
isInAttackMoveToMode(void) constInGameUIinline
isInForceAttackMode(void) constInGameUIinline
isInForceMoveToMode(void) constInGameUIinline
isInPreferSelectionMode(void) constInGameUIinline
isInWaypointMode(void) constInGameUIinline
isMessagesOn(void)InGameUIinlinevirtual
isPlacementAnchored(void)InGameUIvirtual
isQuitMenuVisible(void) constInGameUIinlinevirtual
isScrolling(void)InGameUIvirtual
isSelecting(void)InGameUIvirtual
loadPostProcess(void)InGameUIprotectedvirtual
m_attackMoveToModeInGameUIprotected
m_buildProgressInGameUIprotected
m_cameoVideoBufferInGameUIprotected
m_cameoVideoStreamInGameUIprotected
m_cameraRotatingLeftInGameUIprotected
m_cameraRotatingRightInGameUIprotected
m_cameraTrackingDrawableInGameUIprotected
m_cameraZoomingInInGameUIprotected
m_cameraZoomingOutInGameUIprotected
m_clientQuietInGameUIprotected
m_curRadiusCursorInGameUIprotected
m_curRcTypeInGameUIprotected
m_currentIdleWorkerDisplayInGameUIprotected
m_currentlyPlayingMovieInGameUIprotected
m_displayedMaxWarningInGameUIprotected
m_dragSelectRegionInGameUIprotected
m_drawableCaptionBoldInGameUIprotected
m_drawableCaptionColorInGameUIprotected
m_drawableCaptionFontInGameUIprotected
m_drawableCaptionPointSizeInGameUIprotected
m_drawRMBScrollAnchorInGameUIprotected
m_duringDoubleClickAttackMoveGuardHintStashedPositionInGameUIprotected
m_duringDoubleClickAttackMoveGuardHintTimerInGameUIprotected
m_floatingTextListInGameUIprotected
m_floatingTextMoveUpSpeedInGameUIprotected
m_floatingTextMoveVanishRateInGameUIprotected
m_floatingTextTimeOutInGameUIprotected
m_forceAttackModeInGameUIprotected
m_forceMoveToModeInGameUIprotected
m_frameSelectionChangedInGameUIprotected
m_idleWorkersInGameUIprotected
m_idleWorkerWinInGameUIprotected
m_inputEnabledInGameUIprotected
m_isDragSelectingInGameUIprotected
m_isQuitMenuVisibleInGameUIprotected
m_isScrollingInGameUIprotected
m_isSelectingInGameUIprotected
m_maxSelectCountInGameUIprotected
m_messageBoldInGameUIprotected
m_messageColor1InGameUIprotected
m_messageColor2InGameUIprotected
m_messageDelayMSInGameUIprotected
m_messageFontInGameUIprotected
m_messagePointSizeInGameUIprotected
m_messagePositionInGameUIprotected
m_messagesOnInGameUIprotected
m_militaryCaptionBoldInGameUIprotected
m_militaryCaptionColorInGameUIprotected
m_militaryCaptionFontInGameUIprotected
m_militaryCaptionPointSizeInGameUIprotected
m_militaryCaptionPositionInGameUIprotected
m_militaryCaptionRandomizeTypingInGameUIprotected
m_militaryCaptionSpeedInGameUIprotected
m_militaryCaptionTitleBoldInGameUIprotected
m_militaryCaptionTitleFontInGameUIprotected
m_militaryCaptionTitlePointSizeInGameUIprotected
m_militarySubtitleInGameUIprotected
m_mousedOverDrawableIDInGameUIprotected
m_mouseModeInGameUIprotected
m_mouseModeCursorInGameUIprotected
m_moveHintInGameUIprotected
m_moveRMBScrollAnchorInGameUIprotected
m_nameSubsystemInterfaceprotected
m_namedTimerFlashColorInGameUIprotected
m_namedTimerFlashDurationInGameUIprotected
m_namedTimerLastFlashFrameInGameUIprotected
m_namedTimerNormalBoldInGameUIprotected
m_namedTimerNormalColorInGameUIprotected
m_namedTimerNormalFontInGameUIprotected
m_namedTimerNormalPointSizeInGameUIprotected
m_namedTimerPositionInGameUIprotected
m_namedTimerReadyBoldInGameUIprotected
m_namedTimerReadyColorInGameUIprotected
m_namedTimerReadyFontInGameUIprotected
m_namedTimerReadyPointSizeInGameUIprotected
m_namedTimersInGameUIprotected
m_namedTimerUsedFlashColorInGameUIprotected
m_nextMoveHintInGameUIprotected
m_pendingGUICommandInGameUIprotected
m_pendingPlaceSourceObjectIDInGameUIprotected
m_pendingPlaceTypeInGameUIprotected
m_placeAnchorEndInGameUIprotected
m_placeAnchorInProgressInGameUIprotected
m_placeAnchorStartInGameUIprotected
m_placeIconInGameUIprotected
m_popupMessageColorInGameUIprotected
m_popupMessageDataInGameUIprotected
m_preferSelectionInGameUIprotected
m_preventLeftClickDeselectionInAlternateMouseModeForOneClickInGameUIprotected
m_radiusCursorsInGameUIprotected
m_scrollAmtInGameUIprotected
m_selectCountInGameUIprotected
m_selectedDrawablesInGameUIprotected
m_selectedLocalDrawablesInGameUIprotected
m_showNamedTimersInGameUIprotected
m_soloNexusSelectedDrawableIDInGameUIprotected
m_superweaponFlashColorInGameUIprotected
m_superweaponFlashDurationInGameUIprotected
m_superweaponHiddenByScriptInGameUIprotected
m_superweaponLastFlashFrameInGameUIprotected
m_superweaponNormalBoldInGameUIprotected
m_superweaponNormalFontInGameUIprotected
m_superweaponNormalPointSizeInGameUIprotected
m_superweaponPositionInGameUIprotected
m_superweaponReadyBoldInGameUIprotected
m_superweaponReadyFontInGameUIprotected
m_superweaponReadyPointSizeInGameUIprotected
m_superweaponsInGameUIprotected
m_superweaponUsedFlashColorInGameUIprotected
m_tooltipsDisabledUntilInGameUIprotected
m_uiMessagesInGameUIprotected
m_videoBufferInGameUIprotected
m_videoStreamInGameUIprotected
m_waypointModeInGameUIprotected
m_windowLayoutsInGameUIprotected
m_worldAnimationListInGameUIprotected
MAX_MOVE_HINTS enum valueInGameUIprotected
MAX_UI_MESSAGES enum valueInGameUIprotected
message(UnicodeString format,...)InGameUIvirtual
message(AsciiString stringManagerLabel,...)InGameUIvirtual
messageColor(const RGBColor *rgbColor, UnicodeString format,...)InGameUIvirtual
militarySubtitle(const AsciiString &label, Int duration)InGameUIvirtual
MouseMode enum nameInGameUIprotected
MOUSEMODE_BUILD_PLACE enum valueInGameUIprotected
MOUSEMODE_DEFAULT enum valueInGameUIprotected
MOUSEMODE_GUI_COMMAND enum valueInGameUIprotected
MOUSEMODE_MAX enum valueInGameUIprotected
MOVE_HINT enum valueInGameUIprotected
NUM_ACTIONTYPES enum valueInGameUI
NUM_HINT_TYPES enum valueInGameUIprotected
objectChangedTeam(const Object *obj, Int oldPlayerIndex, Int newPlayerIndex)InGameUIvirtual
ObjectList typedefInGameUIprotected
ObjectListIt typedefInGameUIprotected
placeBuildAvailable(const ThingTemplate *build, Drawable *buildDrawable)InGameUIvirtual
playCameoMovie(const AsciiString &movieName)InGameUIvirtual
playMovie(const AsciiString &movieName)InGameUIvirtual
popupMessage(const AsciiString &message, Int x, Int y, Int width, Bool pause, Bool pauseMusic)InGameUIvirtual
popupMessage(const AsciiString &message, Int x, Int y, Int width, Color textColor, Bool pause, Bool pauseMusic)InGameUIvirtual
postDraw(void)InGameUIvirtual
postProcessLoad()SubsystemInterfaceinlinevirtual
preDraw(void)InGameUIvirtual
recreateControlBar(void)InGameUIvirtual
registerWindowLayout(WindowLayout *layout)InGameUI
removeIdleWorker(Object *obj, Int playerNumber)InGameUIvirtual
removeMessageAtIndex(Int i)InGameUIprotected
removeMilitarySubtitle(void)InGameUIvirtual
removeNamedTimer(const AsciiString &timerName)InGameUI
removeSuperweapon(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate)InGameUIvirtual
reset(void)InGameUIvirtual
resetCamera()InGameUI
s_fieldParseTableInGameUIprotectedstatic
selectAllUnitsByType(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear)InGameUIvirtual
selectAllUnitsByTypeAcrossMap(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear)InGameUIvirtual
selectAllUnitsByTypeAcrossRegion(IRegion2D *region, KindOfMaskType mustBeSet, KindOfMaskType mustBeClear)InGameUIvirtual
selectAllUnitsByTypeAcrossScreen(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear)InGameUIvirtual
selectDrawable(Drawable *draw)InGameUIvirtual
SELECTION_ALL enum valueInGameUI
SELECTION_ANY enum valueInGameUI
SelectionRules enum nameInGameUI
selectMatchingAcrossMap()InGameUIvirtual
selectMatchingAcrossRegion(IRegion2D *region)InGameUIvirtual
selectMatchingAcrossScreen()InGameUIvirtual
selectNextIdleWorker(void)InGameUIvirtual
selectUnitsMatchingCurrentSelection()InGameUIvirtual
setCameraRotateLeft(Bool set)InGameUIinline
setCameraRotateRight(Bool set)InGameUIinline
setCameraTrackingDrawable(Bool set)InGameUIinline
setCameraZoomIn(Bool set)InGameUIinline
setCameraZoomOut(Bool set)InGameUIinline
setClientQuiet(Bool enabled)InGameUIinline
setDisplayedMaxWarning(Bool selected)InGameUIinlinevirtual
setDrawRMBScrollAnchor(Bool b)InGameUIinline
setForceAttackMode(Bool enabled)InGameUIinline
setForceMoveMode(Bool enabled)InGameUIinline
setGUICommand(const CommandButton *command)InGameUIvirtual
setInputEnabled(Bool enable)InGameUIvirtual
setMouseCursor(Mouse::MouseCursor c)InGameUIprotected
setMoveRMBScrollAnchor(Bool b)InGameUIinline
setName(AsciiString name)SubsystemInterfaceinline
setPlacementEnd(const ICoord2D *end)InGameUIvirtual
setPlacementStart(const ICoord2D *start)InGameUIvirtual
setPreferSelectionMode(Bool enabled)InGameUIinline
setPreventLeftClickDeselectionInAlternateMouseModeForOneClick(Bool set)InGameUIinlinevirtual
setQuitMenuVisible(Bool t)InGameUIinlinevirtual
setRadiusCursor(RadiusCursorType r, const SpecialPowerTemplate *sp, WeaponSlotType wslot)InGameUIvirtual
setRadiusCursorNone()InGameUIinlinevirtual
setScrollAmount(Coord2D amt)InGameUIvirtual
setScrolling(Bool isScrolling)InGameUIvirtual
setSelecting(Bool isSelecting)InGameUIvirtual
setSuperweaponDisplayEnabledByScript(Bool enable)InGameUIvirtual
setWaypointMode(Bool enabled)InGameUIinline
shouldMoveRMBScrollAnchor(void)InGameUIinline
showNamedTimerDisplay(Bool show)InGameUI
showObjectSuperweaponDisplayByScript(const Object *obj)InGameUIvirtual
Snapshot(void)Snapshot
stopCameoMovie(void)InGameUIvirtual
stopMovie(void)InGameUIvirtual
SubsystemInterface()SubsystemInterface
toggleAttackMoveToMode(void)InGameUIinline
toggleMessages(void)InGameUIinlinevirtual
triggerDoubleClickAttackMoveGuardHint(void)InGameUI
unregisterWindowLayout(WindowLayout *layout)InGameUI
UPDATE(void)SubsystemInterfaceinline
update(void)InGameUIvirtual
updateAndDrawWorldAnimations(void)InGameUIprotected
updateFloatingText(void)InGameUIprotected
videoBuffer(void)InGameUIvirtual
xfer(Xfer *xfer)InGameUIprotectedvirtual
~InGameUI(void)InGameUIvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual