| ActiveBody(Thing *thing, const ModuleData *moduleData) | ActiveBody | |
| applyDamageScalar(Real scalar) | BodyModule | inlinevirtual |
| attemptDamage(DamageInfo *damageInfo) | HighlanderBody | virtual |
| attemptHealing(DamageInfo *damageInfo) | ActiveBody | virtual |
| BehaviorModule(Thing *thing, const ModuleData *moduleData) | BehaviorModule | inline |
| BodyModule(Thing *thing, const ModuleData *moduleData) | BodyModule | inline |
| canBeSubdued() const | ActiveBody | virtual |
| clearArmorSetFlag(ArmorSetType ast) | ActiveBody | inlinevirtual |
| clearLastAttacker() | ActiveBody | inlinevirtual |
| crc(Xfer *xfer) | BodyModule | protectedvirtual |
| createParticleSystems(const AsciiString &boneBaseName, const ParticleSystemTemplate *systemTemplate, Int maxSystems) | ActiveBody | protected |
| deleteAllParticleSystems(void) | ActiveBody | protected |
| deleteInstance() | MemoryPoolObject | inline |
| doDamageFX(const DamageInfo *damageInfo) | ActiveBody | protected |
| estimateDamage(DamageInfoInput &damageInfo) const | ActiveBody | virtual |
| evaluateVisualCondition() | ActiveBody | virtual |
| friend_newModuleData(INI *ini) | Module | static |
| getAIUpdateInterface() | BehaviorModule | inlinevirtual |
| getBackCrushed() const | ActiveBody | inlinevirtual |
| getBody() | BodyModule | inlinevirtual |
| getBridgeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeScaffoldBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeTowerBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCaveInterface() | BehaviorModule | inlinevirtual |
| getClearableLastAttacker() const | ActiveBody | inlinevirtual |
| getCollide() | BehaviorModule | inlinevirtual |
| getContain() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() const | BehaviorModule | inlinevirtual |
| getCreate() | BehaviorModule | inlinevirtual |
| getCurrentSubdualDamageAmount() const | ActiveBody | inlinevirtual |
| getDamage() | BehaviorModule | inlinevirtual |
| getDamageScalar() const | BodyModule | inlinevirtual |
| getDamageState() const | ActiveBody | virtual |
| getDestroy() | BehaviorModule | inlinevirtual |
| getDie() | BehaviorModule | inlinevirtual |
| getDockUpdateInterface() | BehaviorModule | inlinevirtual |
| getEjectPilotDieInterface() | BehaviorModule | inlinevirtual |
| getFrontCrushed() const | ActiveBody | inlinevirtual |
| getHealth() const | ActiveBody | virtual |
| getHordeUpdateInterface() | BehaviorModule | inlinevirtual |
| getInitialHealth() const | ActiveBody | virtual |
| getInterfaceMask() | BodyModule | inlinestatic |
| getLandMineInterface() | BehaviorModule | inlinevirtual |
| getLastDamageInfo() const | ActiveBody | inlinevirtual |
| getLastDamageTimestamp() const | ActiveBody | inlinevirtual |
| getLastHealingTimestamp() const | ActiveBody | inlinevirtual |
| getMaxHealth() const | ActiveBody | virtual |
| getModuleData() const | Module | inlineprotected |
| getModuleNameKey() const =0 | Module | pure virtual |
| getModuleTagNameKey() const | Module | inline |
| getModuleType() | BehaviorModule | inlinestatic |
| getObject() | ObjectModule | inlineprotected |
| getObject() const | ObjectModule | inlineprotected |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getOverchargeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getParkingPlaceBehaviorInterface() | BehaviorModule | inlinevirtual |
| getPowerPlantUpdateInterface() | BehaviorModule | inlinevirtual |
| getPreviousHealth() const | ActiveBody | inlinevirtual |
| getProductionUpdateInterface() | BehaviorModule | inlinevirtual |
| getProjectileUpdateInterface() | BehaviorModule | inlinevirtual |
| getRailedTransportDockUpdateInterface(void) | BehaviorModule | inlinevirtual |
| getRebuildHoleBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSlavedUpdateInterface() | BehaviorModule | inlinevirtual |
| getSlowDeathBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpawnBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpecialPower() | BehaviorModule | inlinevirtual |
| getSpecialPowerUpdateInterface() | BehaviorModule | inlinevirtual |
| getSpyVisionUpdate() | BehaviorModule | inlinevirtual |
| getStealth() | BehaviorModule | inlinevirtual |
| getSubdualDamageHealAmount() const | ActiveBody | virtual |
| getSubdualDamageHealRate() const | ActiveBody | virtual |
| getTransportPassengerInterface() | BehaviorModule | inlinevirtual |
| getUpdate() | BehaviorModule | inlinevirtual |
| getUpdateExitInterface() | BehaviorModule | inlinevirtual |
| getUpgrade() | BehaviorModule | inlinevirtual |
| hasAnySubdualDamage() const | ActiveBody | virtual |
| HighlanderBody(Thing *thing, const ModuleData *moduleData) | HighlanderBody | |
| internalAddSubdualDamage(Real delta) | ActiveBody | protectedvirtual |
| internalChangeHealth(Real delta) | ActiveBody | virtual |
| isIndestructible(void) const | ActiveBody | inlinevirtual |
| isSubdued() const | ActiveBody | virtual |
| loadPostProcess(void) | BodyModule | protectedvirtual |
| m_damageScalar | BodyModule | protected |
| Module(const ModuleData *moduleData) | Module | inline |
| ObjectModule(Thing *thing, const ModuleData *moduleData) | ObjectModule | |
| onCapture(Player *oldOwner, Player *newOwner) | ObjectModule | inlinevirtual |
| onDelete(void) | ActiveBody | virtual |
| onDisabledEdge(Bool nowDisabled) | ObjectModule | inlinevirtual |
| onDrawableBoundToObject() | Module | inlinevirtual |
| onObjectCreated() | Module | inlinevirtual |
| onSubdualChange(Bool isNowSubdued) | ActiveBody | virtual |
| onVeterancyLevelChanged(VeterancyLevel oldLevel, VeterancyLevel newLevel, Bool provideFeedback=TRUE) | ActiveBody | virtual |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| preloadAssets(TimeOfDay timeOfDay) | Module | inlinevirtual |
| setAflame(Bool setting) | ActiveBody | virtual |
| setArmorSetFlag(ArmorSetType ast) | ActiveBody | inlinevirtual |
| setBackCrushed(Bool v) | ActiveBody | inlinevirtual |
| setCorrectDamageState() | ActiveBody | protected |
| setDamageState(BodyDamageType newState) | ActiveBody | virtual |
| setFrontCrushed(Bool v) | ActiveBody | inlinevirtual |
| setIndestructible(Bool indestructible) | ActiveBody | virtual |
| setInitialHealth(Int initialPercent) | ActiveBody | virtual |
| setMaxHealth(Real maxHealth, MaxHealthChangeType healthChangeType=SAME_CURRENTHEALTH) | ActiveBody | virtual |
| shouldRetaliate(Object *obj) | ActiveBody | protected |
| shouldRetaliateAgainstAggressor(Object *obj, Object *damager) | ActiveBody | protected |
| Snapshot(void) | Snapshot | |
| testArmorSetFlag(ArmorSetType ast) | ActiveBody | inlinevirtual |
| updateBodyParticleSystems(void) | ActiveBody | virtual |
| validateArmorAndDamageFX() const | ActiveBody | protected |
| xfer(Xfer *xfer) | BodyModule | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot | |