Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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HierarchyView Member List

This is the complete list of members for HierarchyView, including all inherited members.

addWindow(GameWindow *window, HierarchyOption option)HierarchyView
addWindowToTree(GameWindow *window, HTREEITEM treeParent, HierarchyOption option, Bool addChildren, Bool addSiblings)HierarchyViewprotected
bringWindowToTop(GameWindow *window)HierarchyView
ConstGameWindowPtr typedefHierarchyViewprotected
dialogProc(HWND hWndDialog, UINT message, WPARAM wParam, LPARAM lParam)HierarchyViewprotectedstatic
findItemEntry(HTREEITEM node, GameWindow *window)HierarchyViewprotected
findTreeEntry(GameWindow *window)HierarchyViewprotected
getDialogPos(ICoord2D *pos)HierarchyView
getDialogSize(ICoord2D *size)HierarchyView
getDragTarget(void)HierarchyViewinline
getDragWindow(void)HierarchyViewinline
getHierarchyHandle(void)HierarchyViewinline
getPopupTarget(void)HierarchyViewinline
getTreeHandle(void)HierarchyViewinline
getWindowFromItem(HTREEITEM treeItem)HierarchyView
getWindowTreeName(GameWindow *window)HierarchyView
HierarchyView(void)HierarchyView
init(void)HierarchyView
m_dialogHierarchyViewprotected
m_dragTargetHierarchyViewprotected
m_dragWindowHierarchyViewprotected
m_popupTargetHierarchyViewprotected
m_treeHierarchyViewprotected
m_treeHashHierarchyViewprotected
moveWindowAheadOf(GameWindow *window, GameWindow *aheadOf)HierarchyView
moveWindowChildOf(GameWindow *window, GameWindow *parent)HierarchyView
removeWindow(GameWindow *window)HierarchyView
reset(void)HierarchyView
selectWindow(GameWindow *window)HierarchyView
setDialogPos(ICoord2D *pos)HierarchyView
setDialogSize(ICoord2D *size)HierarchyView
setDragTarget(GameWindow *window)HierarchyViewinline
setDragWindow(GameWindow *window)HierarchyViewinline
setPopupTarget(GameWindow *window)HierarchyViewinline
shutdown(void)HierarchyView
TreeHash typedefHierarchyViewprotected
treePointToItem(Int x, Int y)HierarchyView
updateWindowName(GameWindow *window)HierarchyView
validateDragDropOperation(GameWindow *source, GameWindow *target)HierarchyView
~HierarchyView(void)HierarchyView