Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
GameWindowManager Member List

This is the complete list of members for GameWindowManager, including all inherited members.

addWindowToParent(GameWindow *window, GameWindow *parent)GameWindowManagervirtual
addWindowToParentAtEnd(GameWindow *window, GameWindow *parent)GameWindowManagervirtual
allocateNewWindow(void)=0GameWindowManagerpure virtual
assignDefaultGadgetLook(GameWindow *gadget, GameFont *defaultFont, Bool assignVisual)GameWindowManagervirtual
clearTabList(void)GameWindowManagervirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
drawWindow(GameWindow *window)GameWindowManagerprotected
dumpWindow(GameWindow *window)GameWindowManagerprotected
enableWindowsInRange(GameWindow *baseWindow, Int first, Int last, Bool enableFlag)GameWindowManagervirtual
freeStaticStrings(void)GameWindowManagervirtual
GameWindow classGameWindowManagerfriend
GameWindowManager(void)GameWindowManager
getCheckBoxDrawFunc(void)=0GameWindowManagerpure virtual
getCheckBoxImageDrawFunc(void)=0GameWindowManagerpure virtual
getComboBoxDrawFunc(void)=0GameWindowManagerpure virtual
getComboBoxImageDrawFunc(void)=0GameWindowManagerpure virtual
getDefaultDraw(void)GameWindowManagerinlinevirtual
getDefaultInput(void)GameWindowManagerinlinevirtual
getDefaultSystem(void)GameWindowManagerinlinevirtual
getDefaultTooltip(void)GameWindowManagerinlinevirtual
getHorizontalSliderDrawFunc(void)=0GameWindowManagerpure virtual
getHorizontalSliderImageDrawFunc(void)=0GameWindowManagerpure virtual
getListBoxDrawFunc(void)=0GameWindowManagerpure virtual
getListBoxImageDrawFunc(void)=0GameWindowManagerpure virtual
getName(void)SubsystemInterfaceinline
getProgressBarDrawFunc(void)=0GameWindowManagerpure virtual
getProgressBarImageDrawFunc(void)=0GameWindowManagerpure virtual
getPushButtonDrawFunc(void)=0GameWindowManagerpure virtual
getPushButtonImageDrawFunc(void)=0GameWindowManagerpure virtual
getRadioButtonDrawFunc(void)=0GameWindowManagerpure virtual
getRadioButtonImageDrawFunc(void)=0GameWindowManagerpure virtual
getStaticTextDrawFunc(void)=0GameWindowManagerpure virtual
getStaticTextImageDrawFunc(void)=0GameWindowManagerpure virtual
getTabControlDrawFunc(void)=0GameWindowManagerpure virtual
getTabControlImageDrawFunc(void)=0GameWindowManagerpure virtual
getTextEntryDrawFunc(void)=0GameWindowManagerpure virtual
getTextEntryImageDrawFunc(void)=0GameWindowManagerpure virtual
getVerticalSliderDrawFunc(void)=0GameWindowManagerpure virtual
getVerticalSliderImageDrawFunc(void)=0GameWindowManagerpure virtual
getWindowUnderCursor(Int x, Int y, Bool ignoreEnabled=FALSE)GameWindowManagervirtual
gogoGadgetCheckbox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetComboBox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, ComboBoxData *comboBoxDataTemplate, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetListBox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, ListboxData *listboxData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetProgressBar(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetPushButton(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetRadioButton(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, RadioButtonData *rData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetSlider(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, SliderData *sliderData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetStaticText(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, TextData *textData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetTabControl(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, TabControlData *rData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetTextEntry(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, EntryData *entryData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoMessageBox(Int x, Int y, Int width, Int height, UnsignedShort buttonFlags, UnicodeString titleString, UnicodeString bodyString, GameWinMsgBoxFunc yesCallback, GameWinMsgBoxFunc noCallback, GameWinMsgBoxFunc okCallback, GameWinMsgBoxFunc cancelCallback)GameWindowManagervirtual
gogoMessageBox(Int x, Int y, Int width, Int height, UnsignedShort buttonFlags, UnicodeString titleString, UnicodeString bodyString, GameWinMsgBoxFunc yesCallback, GameWinMsgBoxFunc noCallback, GameWinMsgBoxFunc okCallback, GameWinMsgBoxFunc cancelCallback, Bool useLogo)GameWindowManagervirtual
hideWindowsInRange(GameWindow *baseWindow, Int first, Int last, Bool hideFlag)GameWindowManagervirtual
init(void)GameWindowManagervirtual
initTestGUI(void)GameWindowManager
insertWindowAheadOf(GameWindow *window, GameWindow *aheadOf)GameWindowManager
isEnabled(GameWindow *win)GameWindowManagervirtual
isHidden(GameWindow *win)GameWindowManagervirtual
linkWindow(GameWindow *window)GameWindowManager
m_captureFlagsGameWindowManagerprotected
m_currMouseRgnGameWindowManagerprotected
m_cursorBitmapGameWindowManagerprotected
m_destroyListGameWindowManagerprotected
m_grabWindowGameWindowManagerprotected
m_keyboardFocusGameWindowManagerprotected
m_loneWindowGameWindowManagerprotected
m_modalHeadGameWindowManagerprotected
m_mouseCaptorGameWindowManagerprotected
m_nameSubsystemInterfaceprotected
m_tabListGameWindowManagerprotected
m_windowListGameWindowManagerprotected
m_windowTailGameWindowManagerprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
processDestroyList(void)GameWindowManagerprotected
registerTabList(GameWindowList tabList)GameWindowManagervirtual
reset(void)GameWindowManagervirtual
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
unlinkChildWindow(GameWindow *window)GameWindowManager
unlinkWindow(GameWindow *window)GameWindowManager
UPDATE(void)SubsystemInterfaceinline
update(void)GameWindowManagervirtual
winCapture(GameWindow *window)GameWindowManagervirtual
winCreate(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, GameWinSystemFunc system, WinInstanceData *instData=NULL)GameWindowManagervirtual
winCreateFromScript(AsciiString filename, WindowLayoutInfo *info=NULL)GameWindowManagervirtual
winCreateLayout(AsciiString filename)GameWindowManagervirtual
winDestroy(GameWindow *window)GameWindowManagervirtual
winDestroyAll(void)GameWindowManagervirtual
windowHiding(GameWindow *window)GameWindowManagervirtual
winDrawImage(const Image *image, Int startX, Int startY, Int endX, Int endY, Color color=0xFFFFFFFF)GameWindowManagervirtual
winDrawLine(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winFillRect(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winFindFont(AsciiString fontName, Int pointSize, Bool bold)GameWindowManagervirtual
winFindImage(const char *name)GameWindowManagervirtual
winFontHeight(GameFont *font)GameWindowManagervirtual
winFormatText(GameFont *font, UnicodeString text, Color color, Int x, Int y, Int width, Int height)GameWindowManagervirtual
winGetCapture(void)GameWindowManagervirtual
winGetFocus(void)GameWindowManagervirtual
winGetGrabWindow(void)GameWindowManagervirtual
winGetTextSize(GameFont *font, UnicodeString text, Int *width, Int *height, Int maxWidth)GameWindowManagervirtual
winGetWindowFromId(GameWindow *window, Int id)GameWindowManagervirtual
winGetWindowList(void)GameWindowManagervirtual
winIsAlNum(Int c)GameWindowManagervirtual
winIsAscii(Int c)GameWindowManagervirtual
winIsDigit(Int c)GameWindowManagervirtual
winMakeColor(UnsignedByte red, UnsignedByte green, UnsignedByte blue, UnsignedByte alpha)GameWindowManagervirtual
winNextTab(GameWindow *window)GameWindowManagervirtual
winOpenRect(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winPrevTab(GameWindow *window)GameWindowManagervirtual
winProcessKey(UnsignedByte key, UnsignedByte state)GameWindowManagervirtual
winProcessMouseEvent(GameWindowMessage msg, ICoord2D *mousePos, void *data)GameWindowManagervirtual
winRelease(GameWindow *window)GameWindowManagervirtual
winRepaint(void)GameWindowManagervirtual
winSendInputMsg(GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2)GameWindowManagervirtual
winSendSystemMsg(GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2)GameWindowManagervirtual
winSetFocus(GameWindow *window)GameWindowManagervirtual
winSetGrabWindow(GameWindow *window)GameWindowManagervirtual
winSetLoneWindow(GameWindow *window)GameWindowManagervirtual
winSetModal(GameWindow *window)GameWindowManagervirtual
winTextLabelToText(AsciiString label)GameWindowManagervirtual
winUnsetModal(GameWindow *window)GameWindowManagervirtual
~GameWindowManager(void)GameWindowManagervirtual
~SubsystemInterface()SubsystemInterfacevirtual