Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameTextManager Member List

This is the complete list of members for GameTextManager, including all inherited members.

deinit(void)GameTextManagervirtual
deinit(void)GameTextManagervirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
fetch(const Char *label, Bool *exists=NULL)GameTextManagervirtual
fetch(AsciiString label, Bool *exists=NULL)GameTextManagervirtual
fetch(const Char *label)GameTextManagervirtual
GameTextManager()GameTextManager
GameTextManager()GameTextManager
getCSFInfo(const Char *filename)GameTextManagerprotected
getCSFInfo(Char *filename)GameTextManagerprotected
getName(void)SubsystemInterfaceinline
getStringCount(const Char *filename, Int &textCount)GameTextManagerprotected
getStringCount(Char *filename)GameTextManagerprotected
getStringsWithLabelPrefix(AsciiString label)GameTextManagervirtual
init(void)GameTextManagervirtual
init(void)GameTextManagervirtual
initMapStringFile(const AsciiString &filename)GameTextManagervirtual
m_asciiStringVecGameTextManagerprotected
m_bufferGameTextManagerprotected
m_buffer2GameTextManagerprotected
m_buffer3GameTextManagerprotected
m_failedGameTextManagerprotected
m_failedGameTextManagerprotected
m_initializedGameTextManagerprotected
m_jabberWockieGameTextManagerprotected
m_languageGameTextManagerprotected
m_mapStringInfoGameTextManagerprotected
m_mapStringLUTGameTextManagerprotected
m_mapTextCountGameTextManagerprotected
m_maxLabelLenGameTextManagerprotected
m_munkeeGameTextManagerprotected
m_nameSubsystemInterfaceprotected
m_noStringListGameTextManagerprotected
m_stringInfoGameTextManagerprotected
m_stringLUTGameTextManagerprotected
m_tbufferGameTextManagerprotected
m_textCountGameTextManagerprotected
m_useStringFileGameTextManagerprotected
parseCSF(const Char *filename)GameTextManagerprotected
parseCSF(Char *filename)GameTextManagerprotected
parseMapStringFile(const char *filename)GameTextManagerprotected
parseStringFile(const char *filename)GameTextManagerprotected
parseStringFile(char *filename)GameTextManagerprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
readChar(File *file)GameTextManagerprotected
readChar(File *file)GameTextManagerprotected
readLine(char *buffer, Int max, File *file)GameTextManagerprotected
readLine(char *buffer, Int max, File *file)GameTextManagerprotected
readToEndOfQuote(File *file, Char *in, Char *out, Char *wavefile, Int maxBufLen)GameTextManagerprotected
readToEndOfQuote(File *file, Char *in, Char *out, Char *wavefile, Int maxBufLen)GameTextManagerprotected
removeLeadingAndTrailing(Char *m_buffer)GameTextManagerprotected
removeLeadingAndTrailing(Char *m_buffer)GameTextManagerprotected
reset(void)GameTextManagervirtual
reset(void)GameTextManagervirtual
reverseWord(Char *file, Char *lp)GameTextManagerprotected
reverseWord(Char *file, Char *lp)GameTextManagerprotected
setName(AsciiString name)SubsystemInterfaceinline
stripSpaces(WideChar *string)GameTextManagerprotected
stripSpaces(WideChar *string)GameTextManagerprotected
SubsystemInterface()SubsystemInterface
translateCopy(WideChar *outbuf, Char *inbuf)GameTextManagerprotected
translateCopy(WideChar *outbuf, Char *inbuf)GameTextManagerprotected
UPDATE(void)SubsystemInterfaceinline
update(void)GameTextManagerinlinevirtual
update(void)GameTextManagerinlinevirtual
~GameTextInterface()GameTextInterfaceinlinevirtual
~GameTextInterface()GameTextInterfaceinlinevirtual
~GameTextManager()GameTextManagervirtual
~GameTextManager()GameTextManagervirtual
~SubsystemInterface()SubsystemInterfacevirtual