Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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GameState Member List
This is the complete list of members for
GameState
, including all inherited members.
addPostProcessSnapshot
(Snapshot *snapshot)
GameState
crc
(Xfer *xfer)
GameState
inline
protected
virtual
doesSaveGameExist
(AsciiString filename)
GameState
DRAW
(void)
SubsystemInterface
inline
draw
(void)
SubsystemInterface
inline
virtual
friend_xferSaveDataForCRC
(Xfer *xfer, SnapshotType which)
GameState
GameState
(void)
GameState
getFilePathInSaveDirectory
(const AsciiString &leaf) const
GameState
getMapLeafName
(const AsciiString &in) const
GameState
getName
(void)
SubsystemInterface
inline
getPristineMapName
(void)
GameState
inline
getSaveDirectory
() const
GameState
getSaveGameInfo
(void)
GameState
inline
getSaveGameInfoFromFile
(AsciiString filename, SaveGameInfo *saveGameInfo)
GameState
init
(void)
GameState
virtual
isInLoadGame
(void)
GameState
inline
isInSaveDirectory
(const AsciiString &path) const
GameState
loadGame
(AvailableGameInfo gameInfo)
GameState
loadPostProcess
(void)
GameState
inline
protected
virtual
m_name
SubsystemInterface
protected
missionSave
(void)
GameState
populateSaveGameListbox
(GameWindow *listbox, SaveLoadLayoutType layoutType)
GameState
portableMapPathToRealMapPath
(const AsciiString &in) const
GameState
postProcessLoad
()
SubsystemInterface
inline
virtual
realMapPathToPortableMapPath
(const AsciiString &in) const
GameState
reset
(void)
GameState
virtual
saveGame
(AsciiString filename, UnicodeString desc, SaveFileType saveType, SnapshotType which=SNAPSHOT_SAVELOAD)
GameState
setName
(AsciiString name)
SubsystemInterface
inline
setPristineMapName
(AsciiString name)
GameState
inline
Snapshot
(void)
Snapshot
SubsystemInterface
()
SubsystemInterface
UPDATE
(void)
SubsystemInterface
inline
update
(void)
GameState
inline
virtual
xfer
(Xfer *xfer)
GameState
protected
virtual
~GameState
(void)
GameState
virtual
~Snapshot
(void)
Snapshot
~SubsystemInterface
()
SubsystemInterface
virtual
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