Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
GameSpyGameSlot Member List

This is the complete list of members for GameSpyGameSlot, including all inherited members.

disconnected(void) constGameSlotinline
GameSlot()GameSlot
GameSpyGameSlot()GameSpyGameSlot
GameSpyGameSlot()GameSpyGameSlot
getApparentColor(void) constGameSlot
getApparentPlayerTemplate(void) constGameSlot
getApparentPlayerTemplateDisplayName(void) constGameSlot
getApparentStartPos(void) constGameSlot
getColor(void) constGameSlotinline
getFavoriteSide(void) constGameSpyGameSlotinline
getIP(void) constGameSlotinline
getLocale(void) constGameSpyGameSlotinline
getLocale(void)GameSpyGameSlotinline
getLoginName(void) constGameSpyGameSlotinline
getLoginName(void)GameSpyGameSlotinline
getLosses(void) constGameSpyGameSlotinline
getName(void) constGameSlotinline
getNATBehavior() constGameSlotinline
getOriginalColor(void) constGameSlotinline
getOriginalPlayerTemplate(void) constGameSlotinline
getOriginalStartPos(void) constGameSlotinline
getPingAsInt(void) constGameSpyGameSlotinline
getPingString(void) constGameSpyGameSlotinline
getPlayerTemplate(void) constGameSlotinline
getPort(void) constGameSlotinline
getProfileID(void) constGameSpyGameSlotinline
getProfileID(void)GameSpyGameSlotinline
getSlotRankPoints(void) constGameSpyGameSlotinline
getStartPos(void) constGameSlotinline
getState(void) constGameSlotinline
getTeamNumber(void) constGameSlotinline
getWins(void) constGameSpyGameSlotinline
hasMap(void) constGameSlotinline
isAccepted(void) constGameSlotinline
isAI(void) constGameSlot
isHuman(void) constGameSlot
isMuted(void) constGameSlotinline
isOccupied(void) constGameSlot
isOpen(void) constGameSlot
isPlayer(AsciiString userName) constGameSlot
isPlayer(UnicodeString userName) constGameSlot
isPlayer(UnsignedInt ip) constGameSlot
lastFrameInGame(void) constGameSlotinline
m_colorGameSlotprotected
m_disconnectedGameSlotprotected
m_favoriteSideGameSpyGameSlotprotected
m_gameSpyLocaleGameSpyGameSlotprotected
m_gameSpyLoginGameSpyGameSlotprotected
m_hasMapGameSlotprotected
m_IPGameSlotprotected
m_isAcceptedGameSlotprotected
m_isMutedGameSlotprotected
m_lastFrameInGameGameSlotprotected
m_lossesGameSpyGameSlotprotected
m_nameGameSlotprotected
m_NATBehaviorGameSlotprotected
m_origColorGameSlotprotected
m_origPlayerTemplateGameSlotprotected
m_origStartPosGameSlotprotected
m_pingIntGameSpyGameSlotprotected
m_pingStrGameSpyGameSlotprotected
m_playerTemplateGameSlotprotected
m_portGameSlotprotected
m_profileIDGameSpyGameSlotprotected
m_rankPointsGameSpyGameSlotprotected
m_startPosGameSlotprotected
m_stateGameSlotprotected
m_teamNumberGameSlotprotected
m_winsGameSpyGameSlotprotected
markAsDisconnected(void)GameSlotinline
mute(Bool isMuted)GameSlotinline
reset()GameSlotvirtual
saveOffOriginalInfo(void)GameSlot
setAccept(void)GameSlotinline
setColor(Int color)GameSlotinline
setFavoriteSide(Int val)GameSpyGameSlotinline
setIP(UnsignedInt IP)GameSlotinline
setLastFrameInGame(UnsignedInt frame)GameSlotinline
setLocale(AsciiString name)GameSpyGameSlotinline
setLocale(AsciiString name)GameSpyGameSlotinline
setLoginName(AsciiString name)GameSpyGameSlotinline
setLoginName(AsciiString name)GameSpyGameSlotinline
setLosses(Int losses)GameSpyGameSlotinline
setMapAvailability(Bool hasMap)GameSlot
setName(UnicodeString name)GameSlotinline
setNATBehavior(FirewallHelperClass::FirewallBehaviorType NATBehavior)GameSlotinline
setPingString(AsciiString pingStr)GameSpyGameSlot
setPlayerTemplate(Int playerTemplate)GameSlotinline
setPort(UnsignedShort port)GameSlotinline
setProfileID(Int id)GameSpyGameSlotinline
setProfileID(Int id)GameSpyGameSlotinline
setSlotRankPoints(Int val)GameSpyGameSlotinline
setStartPos(Int startPos)GameSlotinline
setState(SlotState state, UnicodeString name=UnicodeString::TheEmptyString, UnsignedInt IP=0)GameSlot
setTeamNumber(Int teamNumber)GameSlotinline
setWins(Int wins)GameSpyGameSlotinline
unAccept(void)GameSlot