Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameSlot Member List

This is the complete list of members for GameSlot, including all inherited members.

disconnected(void) constGameSlotinline
GameSlot()GameSlot
getApparentColor(void) constGameSlot
getApparentPlayerTemplate(void) constGameSlot
getApparentPlayerTemplateDisplayName(void) constGameSlot
getApparentStartPos(void) constGameSlot
getColor(void) constGameSlotinline
getIP(void) constGameSlotinline
getName(void) constGameSlotinline
getNATBehavior() constGameSlotinline
getOriginalColor(void) constGameSlotinline
getOriginalPlayerTemplate(void) constGameSlotinline
getOriginalStartPos(void) constGameSlotinline
getPlayerTemplate(void) constGameSlotinline
getPort(void) constGameSlotinline
getStartPos(void) constGameSlotinline
getState(void) constGameSlotinline
getTeamNumber(void) constGameSlotinline
hasMap(void) constGameSlotinline
isAccepted(void) constGameSlotinline
isAI(void) constGameSlot
isHuman(void) constGameSlot
isMuted(void) constGameSlotinline
isOccupied(void) constGameSlot
isOpen(void) constGameSlot
isPlayer(AsciiString userName) constGameSlot
isPlayer(UnicodeString userName) constGameSlot
isPlayer(UnsignedInt ip) constGameSlot
lastFrameInGame(void) constGameSlotinline
m_colorGameSlotprotected
m_disconnectedGameSlotprotected
m_hasMapGameSlotprotected
m_IPGameSlotprotected
m_isAcceptedGameSlotprotected
m_isMutedGameSlotprotected
m_lastFrameInGameGameSlotprotected
m_nameGameSlotprotected
m_NATBehaviorGameSlotprotected
m_origColorGameSlotprotected
m_origPlayerTemplateGameSlotprotected
m_origStartPosGameSlotprotected
m_playerTemplateGameSlotprotected
m_portGameSlotprotected
m_startPosGameSlotprotected
m_stateGameSlotprotected
m_teamNumberGameSlotprotected
markAsDisconnected(void)GameSlotinline
mute(Bool isMuted)GameSlotinline
reset()GameSlotvirtual
saveOffOriginalInfo(void)GameSlot
setAccept(void)GameSlotinline
setColor(Int color)GameSlotinline
setIP(UnsignedInt IP)GameSlotinline
setLastFrameInGame(UnsignedInt frame)GameSlotinline
setMapAvailability(Bool hasMap)GameSlot
setName(UnicodeString name)GameSlotinline
setNATBehavior(FirewallHelperClass::FirewallBehaviorType NATBehavior)GameSlotinline
setPlayerTemplate(Int playerTemplate)GameSlotinline
setPort(UnsignedShort port)GameSlotinline
setStartPos(Int startPos)GameSlotinline
setState(SlotState state, UnicodeString name=UnicodeString::TheEmptyString, UnsignedInt IP=0)GameSlot
setTeamNumber(Int teamNumber)GameSlotinline
unAccept(void)GameSlot