Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameMtl Member List

This is the complete list of members for GameMtl, including all inherited members.

ClassID()GameMtl
Clone(RemapDir &remap=NoRemap())GameMtl
Compute_PC_Shader_From_PS2_Shader(int pass)GameMtl
Compute_PS2_Shader_From_PC_Shader(int pass)GameMtl
CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)GameMtl
DeleteThis()GameMtlinline
DisplacementValidity(TimeValue t)GameMtl
EvalDisplacement(ShadeContext &sc)GameMtl
GameMtl(BOOL loading=FALSE)GameMtl
GameMtlDlg classGameMtlfriend
GameMtlPostLoad classGameMtlfriend
Get_Alpha_Test(int pass)GameMtl
Get_Ambient(int pass, TimeValue t)GameMtl
Get_Copy_Specular_To_Diffuse(int pass)GameMtl
Get_Current_Page(int pass)GameMtlinline
Get_Depth_Compare(int pass)GameMtl
Get_Depth_Mask(int pass)GameMtl
Get_Dest_Blend(int pass)GameMtl
Get_Detail_Alpha_Func(int pass)GameMtl
Get_Detail_Color_Func(int pass)GameMtl
Get_Diffuse(int pass, TimeValue t)GameMtl
Get_Displacement_Amount(void) constGameMtlinline
Get_Displacement_Map(void) constGameMtlinline
Get_Displacement_Map_Index(void) constGameMtl
Get_Emissive(int pass, TimeValue t)GameMtl
Get_Flag(ULONG f)GameMtlinline
Get_Map_Channel(int pass, int stage)GameMtl
Get_Mapping_Arg_Buffer(int pass, int stage=0, unsigned int len=0U)GameMtl
Get_Mapping_Type(int pass, int stage=0)GameMtl
Get_Opacity(int pass, TimeValue t)GameMtl
Get_Parameter_Block(int pass)GameMtl
Get_Pass_Count(void)GameMtl
Get_Pri_Gradient(int pass)GameMtl
Get_PS2_Shader_Param_A(int pass)GameMtl
Get_PS2_Shader_Param_B(int pass)GameMtl
Get_PS2_Shader_Param_C(int pass)GameMtl
Get_PS2_Shader_Param_D(int pass)GameMtl
Get_PSX_Lighting(int pass)GameMtl
Get_PSX_Translucency(int pass)GameMtl
Get_Sec_Gradient(int pass)GameMtl
Get_Shader_Type()GameMtlinline
Get_Shininess(int pass, TimeValue t)GameMtl
Get_Sort_Level(void) constGameMtlinline
Get_Specular(int pass, TimeValue t)GameMtl
Get_Src_Blend(int pass)GameMtl
Get_Surface_Type(void) constGameMtlinline
Get_Texture(int pass, int stage)GameMtl
Get_Texture_Alpha_Bitmap(int pass, int stage)GameMtl
Get_Texture_Anim_Type(int pass, int stage)GameMtl
Get_Texture_Clamp_U(int pass, int stage)GameMtl
Get_Texture_Clamp_V(int pass, int stage)GameMtl
Get_Texture_Display(int pass, int stage)GameMtl
Get_Texture_Enable(int pass, int stage)GameMtl
Get_Texture_Frame_Count(int pass, int stage)GameMtl
Get_Texture_Frame_Rate(int pass, int stage)GameMtl
Get_Texture_Hint(int pass, int stage)GameMtl
Get_Texture_No_LOD(int pass, int stage)GameMtl
Get_Texture_No_Mipmap(int pass, int stage)GameMtl
Get_Texture_Publish(int pass, int stage)GameMtl
Get_Texture_Resize(int pass, int stage)GameMtl
Get_Translucency(int pass, TimeValue t)GameMtl
GetAmbient(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
GetClassName(TSTR &s)GameMtl
GetDiffuse(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
GetReference(int i)GameMtl
GetShininess(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
GetShinStr(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
GetSpecular(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
GetSubTexmap(int i)GameMtl
GetXParency(int mtlNum=0, BOOL backFace=FALSE)GameMtlinline
Load(ILoad *iLoad)GameMtl
Notify_Changed(void)GameMtl
NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)GameMtl
NumRefs()GameMtlinline
NumSubs()GameMtl
NumSubTexmaps(void)GameMtl
pass_stage_to_texmap_index(int pass, int stage)GameMtl
Requirements(int subMtlNum)GameMtl
Reset(void)GameMtl
Save(ISave *iSave)GameMtl
Set_Alpha_Test(int pass, int val)GameMtl
Set_Ambient(int pass, TimeValue t, Color color)GameMtl
Set_Copy_Specular_To_Diffuse(int pass, bool val)GameMtl
Set_Current_Page(int pass, int page)GameMtlinline
Set_Depth_Compare(int pass, int val)GameMtl
Set_Depth_Mask(int pass, int val)GameMtl
Set_Dest_Blend(int pass, int val)GameMtl
Set_Detail_Alpha_Func(int pass, int val)GameMtl
Set_Detail_Color_Func(int pass, int val)GameMtl
Set_Diffuse(int pass, TimeValue t, Color color)GameMtl
Set_Displacement_Amount(float amount)GameMtlinline
Set_Emissive(int pass, TimeValue t, Color color)GameMtl
Set_Flag(ULONG f, ULONG val)GameMtlinline
Set_Map_Channel(int pass, int stage, int channel)GameMtl
Set_Mapping_Type(int pass, int stage, int val)GameMtl
Set_Opacity(int pass, TimeValue t, float val)GameMtl
Set_Pass_Count(int passcount)GameMtl
Set_Pri_Gradient(int pass, int val)GameMtl
Set_PS2_Shader_Param_A(int pass, int val)GameMtl
Set_PS2_Shader_Param_B(int pass, int val)GameMtl
Set_PS2_Shader_Param_C(int pass, int val)GameMtl
Set_PS2_Shader_Param_D(int pass, int val)GameMtl
Set_PSX_Lighting(int pass, bool val)GameMtl
Set_PSX_Translucency(int pass, int val)GameMtl
Set_Sec_Gradient(int pass, int val)GameMtl
Set_Shader_Type(int shadertype)GameMtlinline
Set_Shininess(int pass, TimeValue t, float val)GameMtl
Set_Sort_Level(int level)GameMtlinline
Set_Specular(int pass, TimeValue t, Color color)GameMtl
Set_Src_Blend(int pass, int val)GameMtl
Set_Substitute_Material(Mtl *m)GameMtlinline
Set_Surface_Type(unsigned int type)GameMtlinline
Set_Texture(int pass, int stage, Texmap *tex)GameMtl
Set_Texture_Alpha_Bitmap(int pass, int stage, bool val)GameMtl
Set_Texture_Anim_Type(int pass, int stage, int val)GameMtl
Set_Texture_Clamp_U(int pass, int stage, bool val)GameMtl
Set_Texture_Clamp_V(int pass, int stage, bool val)GameMtl
Set_Texture_Display(int pass, int stage, bool val)GameMtl
Set_Texture_Enable(int pass, int stage, bool val)GameMtl
Set_Texture_Frame_Count(int pass, int stage, int val)GameMtl
Set_Texture_Frame_Rate(int pass, int stage, float val)GameMtl
Set_Texture_Hint(int pass, int stage, int val)GameMtl
Set_Texture_No_LOD(int pass, int stage, bool val)GameMtl
Set_Texture_No_Mipmap(int pass, int stage, bool val)GameMtl
Set_Texture_Publish(int pass, int stage, bool val)GameMtl
Set_Texture_Resize(int pass, int stage, bool val)GameMtl
Set_Translucency(int pass, TimeValue t, float val)GameMtl
SetAmbient(Color c, TimeValue t)GameMtlinline
SetDiffuse(Color c, TimeValue t)GameMtlinline
SetParamDlg(GameMtlDlg *pd)GameMtlinline
SetReference(int i, RefTargetHandle rtarg)GameMtl
SetShininess(float v, TimeValue t)GameMtlinline
SetSpecular(Color c, TimeValue t)GameMtlinline
SetSubTexmap(int i, Texmap *m)GameMtl
Shade(ShadeContext &sc)GameMtl
ShaderTypeEnum enum nameGameMtl
STE_PC_SHADER enum valueGameMtl
STE_PS2_SHADER enum valueGameMtl
SubAnim(int i)GameMtl
SubAnimName(int i)GameMtl
Substitute_Material()GameMtlinline
SuperClassID()GameMtl
texmap_index_to_pass_stage(int index, int *set_pass, int *set_stage)GameMtl
Update(TimeValue t, Interval &validr)GameMtl
Validity(TimeValue t)GameMtl
~GameMtl(void)GameMtl