Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameMessageList Member List

This is the complete list of members for GameMessageList, including all inherited members.

appendMessage(GameMessage *msg)GameMessageListvirtual
containsMessageOfType(GameMessage::Type type)GameMessageListvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
GameMessageList(void)GameMessageList
getFirstMessage(void)GameMessageListinline
getName(void)SubsystemInterfaceinline
init(void)GameMessageListinlinevirtual
insertMessage(GameMessage *msg, GameMessage *messageToInsertAfter)GameMessageListvirtual
m_firstMessageGameMessageListprotected
m_lastMessageGameMessageListprotected
m_nameSubsystemInterfaceprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
removeMessage(GameMessage *msg)GameMessageListvirtual
reset(void)GameMessageListinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)GameMessageListinlinevirtual
~GameMessageList()GameMessageListvirtual
~SubsystemInterface()SubsystemInterfacevirtual