Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameLogic Member List

This is the complete list of members for GameLogic, including all inherited members.

addObjectToLookupTable(Object *obj)GameLogic
allocateObjectID(void)GameLogic
bindObjectAndDrawable(Object *obj, Drawable *draw)GameLogic
clearGameData(Bool showScoreScreen=TRUE)GameLogic
closeWindows(void)GameLogic
crc(Xfer *xfer)GameLogicprotectedvirtual
deleteLoadScreen(void)GameLogic
deselectObject(Object *obj, PlayerMaskType playerMask, Bool affectClient=FALSE)GameLogic
destroyObject(Object *obj)GameLogic
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
enableScoring(Bool score)GameLogicinline
findBuildableStatusOverride(const ThingTemplate *tt, BuildableStatus &bs) constGameLogic
findControlBarOverride(const AsciiString &commandSetName, Int slot, ConstCommandButtonPtr &commandButton) constGameLogic
findObjectByID(ObjectID id)GameLogicinline
friend_awakenUpdateModule(Object *obj, UpdateModulePtr update, UnsignedInt whenToWakeUp)GameLogic
friend_createObject(const ThingTemplate *thing, const ObjectStatusMaskType &objectStatusMask, Team *team)GameLogic
GameLogic(void)GameLogic
getCRC(Int mode=CRC_CACHED, AsciiString deepCRCFileName=AsciiString::TheEmptyString)GameLogic
getDrawIconUI() constGameLogicinline
getFirstObject(void)GameLogic
getFrame(void)GameLogicinline
getFrameObjectsChangedTriggerAreas(void)GameLogicinline
getGameMode(void)GameLogicinline
getHeight(void)GameLogicinline
getHulkMaxLifetimeOverride() constGameLogicinline
getInputEnabledMemory(void)GameLogicinline
getName(void)SubsystemInterfaceinline
getObjectCount(void)GameLogic
getObjectIDCounter(void)GameLogicinline
getRankLevelLimit() constGameLogicinline
getRankPointsToAddAtGameStart() constGameLogicinline
getShowBehindBuildingMarkers() constGameLogicinline
getShowDynamicLOD() constGameLogicinline
getSuperweaponRestriction(void) constGameLogicinline
getWidth(void)GameLogicinline
init(void)GameLogicvirtual
initTimeOutValues(void)GameLogic
isClearingGameData() constGameLogicinline
isGamePaused(void)GameLogic
isInGame(void)GameLogicinline
isInGameLogicUpdate(void) constGameLogicinline
isInInternetGame(void)GameLogicinline
isInLanGame(void)GameLogicinline
isInMultiplayerGame(void)GameLogicinline
isInReplayGame(void)GameLogicinline
isInShellGame(void)GameLogicinline
isInSinglePlayerGame(void)GameLogic
isInSkirmishGame(void)GameLogicinline
isIntroMoviePlaying()GameLogic
isLoadingMap() constGameLogicinline
isLoadingSave() constGameLogicinline
isProgressComplete(void)GameLogic
isScoringEnabled() constGameLogicinline
loadMapINI(AsciiString mapName)GameLogic
loadPostProcess(void)GameLogicprotectedvirtual
logicMessageDispatcher(GameMessage *msg, void *userData)GameLogic
m_nameSubsystemInterfaceprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
prepareNewGame(Int gameMode, GameDifficulty diff, Int rankPoints)GameLogic
processCommandList(CommandList *list)GameLogic
processProgress(Int playerId, Int percentage)GameLogic
processProgressComplete(Int playerId)GameLogic
registerObject(Object *obj)GameLogic
removeObjectFromLookupTable(Object *obj)GameLogic
reset(void)GameLogicvirtual
selectObject(Object *obj, Bool createNewSelection, PlayerMaskType playerMask, Bool affectClient=FALSE)GameLogic
sendObjectCreated(Object *obj)GameLogic
sendObjectDestroyed(Object *obj)GameLogic
setBuildableStatusOverride(const ThingTemplate *tt, BuildableStatus bs)GameLogic
setClearingGameData(Bool clearing)GameLogicinline
setControlBarOverride(const AsciiString &commandSetName, Int slot, ConstCommandButtonPtr commandButton)GameLogic
setDrawIconUI(Bool b)GameLogicinline
setGameMode(Int mode)GameLogicinline
setGamePaused(Bool paused, Bool pauseMusic=TRUE)GameLogic
setHeight(Real height)GameLogicinline
setHulkMaxLifetimeOverride(Int b)GameLogicinline
setLoadingMap(Bool loading)GameLogicinline
setLoadingSave(Bool loading)GameLogicinline
setName(AsciiString name)SubsystemInterfaceinline
setObjectIDCounter(ObjectID nextObjID)GameLogicinline
setRankLevelLimit(Int limit)GameLogicinline
setShowBehindBuildingMarkers(Bool b)GameLogicinline
setShowDynamicLOD(Bool b)GameLogicinline
setSuperweaponRestriction(void)GameLogic
setWidth(Real width)GameLogicinline
Snapshot(void)Snapshot
startNewGame(Bool loadSaveGame)GameLogic
SubsystemInterface()SubsystemInterface
timeOutGameStart(void)GameLogic
UPDATE(void)SubsystemInterfaceinline
update(void)GameLogicvirtual
updateLoadProgress(Int progress)GameLogic
updateObjectsChangedTriggerAreas(void)GameLogicinline
xfer(Xfer *xfer)GameLogicprotectedvirtual
~GameLogic()GameLogicvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual