Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameLODManager Member List

This is the complete list of members for GameLODManager, including all inherited members.

applyDynamicLODLevel(DynamicGameLODLevel level)GameLODManagerprotected
applyStaticLODLevel(StaticGameLODLevel level)GameLODManagerprotected
didMemPass(void)GameLODManager
findDynamicLODLevel(Real averageFPS)GameLODManager
findStaticLODLevel(void)GameLODManager
GameLODManager(void)GameLODManager
getCurrentTextureReduction(void)GameLODManagerinline
getDynamicGameLODIndex(AsciiString name)GameLODManager
getDynamicGameLODLevelName(DynamicGameLODLevel level)GameLODManager
getDynamicLODLevel(void)GameLODManagerinline
getLevelTextureReduction(StaticGameLODLevel level)GameLODManager
getMinDynamicParticlePriority(void)GameLODManagerinline
getMinDynamicParticleSkipPriority(void)GameLODManagerinline
getRecommendedTextureReduction(void)GameLODManager
getSlowDeathScale(void)GameLODManagerinline
getStaticGameLODIndex(AsciiString name)GameLODManager
getStaticGameLODLevelName(StaticGameLODLevel level)GameLODManager
getStaticLODLevel(void)GameLODManagerinline
init(void)GameLODManager
isDebrisSkipped(void)GameLODManagerinline
isParticleSkipped(void)GameLODManagerinline
isReallyLowMHz() constGameLODManagerinline
m_benchProfilesGameLODManager
m_compositeBenchIndexGameLODManagerprotected
m_cpuFreqGameLODManagerprotected
m_cpuPassedGameLODManagerprotected
m_cpuTypeGameLODManagerprotected
m_currentDynamicLODGameLODManagerprotected
m_currentStaticLODGameLODManagerprotected
m_currentTextureReductionGameLODManagerprotected
m_dynamicDebrisSkipMaskGameLODManagerprotected
m_dynamicGameLODInfoGameLODManager
m_dynamicParticleSkipMaskGameLODManagerprotected
m_floatBenchIndexGameLODManagerprotected
m_idealDetailLevelGameLODManagerprotected
m_intBenchIndexGameLODManagerprotected
m_lodPresetsGameLODManager
m_memBenchIndexGameLODManagerprotected
m_memPassedGameLODManagerprotected
m_minDynamicParticlePriorityGameLODManagerprotected
m_minDynamicParticleSkipPriorityGameLODManagerprotected
m_numBenchProfilesGameLODManagerprotected
m_numDebrisGenerationsGameLODManagerprotected
m_numLevelPresetsGameLODManagerprotected
m_numParticleGenerationsGameLODManagerprotected
m_numRAMGameLODManagerprotected
m_reallyLowMHzGameLODManagerprotected
m_slowDeathScaleGameLODManagerprotected
m_staticGameLODFieldParseTableGameLODManagerprotectedstatic
m_staticGameLODInfoGameLODManager
m_videoChipTypeGameLODManagerprotected
m_videoPassedGameLODManagerprotected
newBenchProfile(void)GameLODManager
newLODPreset(StaticGameLODLevel index)GameLODManager
refreshCustomStaticLODLevel(void)GameLODManagerprotected
setCurrentTextureReduction(Int val)GameLODManagerinline
setDynamicLODLevel(DynamicGameLODLevel level)GameLODManager
setReallyLowMHz(Int mhz)GameLODManagerinline
setStaticLODLevel(StaticGameLODLevel level)GameLODManager
~GameLODManager()GameLODManager