Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameEngine Member List

This is the complete list of members for GameEngine, including all inherited members.

createArchiveFileSystem(void)=0GameEngineprotectedpure virtual
createAudioManager(void)=0GameEngineprotectedpure virtual
createFileSystem(void)GameEngineprotectedvirtual
createFunctionLexicon(void)=0GameEngineprotectedpure virtual
createGameClient(void)=0GameEngineprotectedpure virtual
createGameLogic(void)=0GameEngineprotectedpure virtual
createLocalFileSystem(void)=0GameEngineprotectedpure virtual
createMessageStream(void)GameEngineprotectedvirtual
createModuleFactory(void)=0GameEngineprotectedpure virtual
createParticleSystemManager(void)=0GameEngineprotectedpure virtual
createRadar(void)=0GameEngineprotectedpure virtual
createThingFactory(void)=0GameEngineprotectedpure virtual
createWebBrowser(void)=0GameEngineprotectedpure virtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
execute(void)GameEnginevirtual
GameEngine(void)GameEngine
getFramesPerSecondLimit(void)GameEnginevirtual
getName(void)SubsystemInterfaceinline
getQuitting(void)GameEngineinlinevirtual
init(void)GameEnginevirtual
init(int argc, char *argv[])GameEnginevirtual
isActive(void)GameEngineinlinevirtual
isMultiplayerSession(void)GameEnginevirtual
m_isActiveGameEngineprotected
m_maxFPSGameEngineprotected
m_nameSubsystemInterfaceprotected
m_quittingGameEngineprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
reset(void)GameEnginevirtual
serviceWindowsOS(void)GameEngineinlinevirtual
setFramesPerSecondLimit(Int fps)GameEnginevirtual
setIsActive(Bool isActive)GameEngineinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
setQuitting(Bool quitting)GameEngineinlinevirtual
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)GameEnginevirtual
~GameEngine()GameEnginevirtual
~SubsystemInterface()SubsystemInterfacevirtual