Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameClient Member List

This is the complete list of members for GameClient, including all inherited members.

addDrawableToLookupTable(Drawable *draw)GameClient
addScorch(const Coord3D *pos, Real radius, Scorches type)=0GameClientpure virtual
addTextBearingDrawable(Drawable *tbd)GameClient
adjustLOD(Int adj)=0GameClientpure virtual
allocateShadows(void)GameClientvirtual
allocDrawableID(void)GameClientprotected
assignSelectedDrawablesToGroup(Int group)GameClientvirtual
crc(Xfer *xfer)GameClientprotectedvirtual
createRayEffectByTemplate(const Coord3D *start, const Coord3D *end, const ThingTemplate *tmpl)=0GameClientpure virtual
destroyDrawable(Drawable *draw)GameClientvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
evaluateContextCommand(Drawable *draw, const Coord3D *pos, CommandTranslator::CommandEvaluateType cmdType)GameClientvirtual
findDrawableByID(const DrawableID id)GameClientinlinevirtual
firstDrawable(void)GameClientinlinevirtual
flushTextBearingDrawables(void)GameClient
friend_createDrawable(const ThingTemplate *thing, DrawableStatus statusBits=DRAWABLE_STATUS_NONE)=0GameClientpure virtual
GameClient()GameClient
getDrawableIDCounter(void)GameClientinline
getDrawableList(void)GameClientinlinevirtual
getFrame(void)GameClientinlinevirtual
getName(void)SubsystemInterfaceinline
getRayEffectData(Drawable *draw, RayEffectData *effectData)GameClientvirtual
getRenderedObjectCount() constGameClientinline
incrementRenderedObjectCount()GameClientinline
init(void)GameClientvirtual
iterateDrawablesInRegion(Region3D *region, GameClientFuncPtr userFunc, void *userData)GameClientvirtual
loadMap(AsciiString mapName)GameClientvirtual
loadPostProcess(void)GameClientprotectedvirtual
m_commandTranslatorGameClientprotected
m_drawableListGameClientprotected
m_drawableVectorGameClientprotected
m_frameGameClientprotected
m_nameSubsystemInterfaceprotected
m_nextDrawableIDGameClientprotected
m_numTranslatorsGameClientprotected
m_translatorsGameClientprotected
MAX_CLIENT_TRANSLATORS enum valueGameClientprotected
notifyTerrainObjectMoved(Object *obj)=0GameClientpure virtual
postProcessLoad()SubsystemInterfaceinlinevirtual
preloadAssets(TimeOfDay timeOfDay)GameClientvirtual
registerDrawable(Drawable *draw)GameClientvirtual
releaseShadows(void)GameClientvirtual
removeDrawableFromLookupTable(Drawable *draw)GameClient
removeFromRayEffects(Drawable *draw)GameClientvirtual
reset(void)GameClientvirtual
resetRenderedObjectCount()GameClientinline
selectDrawablesInGroup(Int group)GameClientvirtual
setDrawableIDCounter(DrawableID nextDrawableID)GameClientinline
setFrame(UnsignedInt frame)GameClientinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
setTeamColor(Int red, Int green, Int blue)=0GameClientpure virtual
setTimeOfDay(TimeOfDay tod)GameClientvirtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
unloadMap(AsciiString mapName)GameClientvirtual
UPDATE(void)SubsystemInterfaceinline
update(void)GameClientvirtual
updateFakeDrawables(void)GameClient
xfer(Xfer *xfer)GameClientprotectedvirtual
~GameClient()GameClientvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual