Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GUIEdit Member List

This is the complete list of members for GUIEdit, including all inherited members.

bringSelectedToTop(void)GUIEdit
checkMenuItem(Int item)GUIEdit
clearSelections(void)GUIEdit
clipCreationParamsToParent(GameWindow *parent, Int *x, Int *y, Int *width, Int *height)GUIEdit
computeResizeLocation(EditMode resizeMode, GameWindow *window, ICoord2D *resizeOrigin, ICoord2D *resizeDest, ICoord2D *resultLoc, ICoord2D *resultSize)GUIEdit
computeSafeLocation(GameWindow *window, Int x, Int y, Int *safeX, Int *safeY)GUIEdit
computeSafeSizeLocation(GameWindow *window, Int newX, Int newY, Int newWidth, Int newHeight, Int *safeX, Int *safeY, Int *safeWidth, Int *safeHeight)GUIEdit
createStatusBar(void)GUIEdit
createToolbar(void)GUIEdit
deleteAllWindows(void)GUIEdit
deleteSelected(void)GUIEdit
deleteWindow(GameWindow *window)GUIEdit
dragMoveSelectedWindows(ICoord2D *dragOrigin, ICoord2D *dragDest)GUIEdit
findSelectionEntry(GameWindow *window)GUIEditprotected
getFirstSelected(void)GUIEdit
getGridColor(void)GUIEditinline
getGridResolution(void)GUIEditinline
getInstance(void)GUIEditinline
getLayoutInit(void)GUIEditinline
getLayoutShutdown(void)GUIEditinline
getLayoutUpdate(void)GUIEditinline
getMode(void)GUIEditinline
getPropertyTarget(void)GUIEditinline
getSaveFilename(void)GUIEditinline
getSavePathAndFilename(void)GUIEditinline
getSelectList(void)GUIEdit
getShowHiddenOutlines(void)GUIEditinline
getShowSeeThruOutlines(void)GUIEditinline
getStatusBarWindowHandle(void)GUIEditinline
getWindowAtPos(Int x, Int y)GUIEdit
getWindowHandle(void)GUIEditinline
gridSnapLocation(ICoord2D *source, ICoord2D *snapped)GUIEdit
GUIEdit(void)GUIEdit
init(void)GUIEdit
isGridSnapOn(void)GUIEditinline
isGridVisible(void)GUIEditinline
isNameDuplicate(GameWindow *root, GameWindow *ignore, AsciiString name)GUIEdit
isWindowSelected(GameWindow *window)GUIEdit
loadGUIEditFontLibrary(FontLibrary *library)GUIEdit
m_appHWndGUIEditprotected
m_appInstGUIEditprotected
m_gridColorGUIEditprotected
m_gridResolutionGUIEditprotected
m_gridVisibleGUIEditprotected
m_layoutInitStringGUIEditprotected
m_layoutShutdownStringGUIEditprotected
m_layoutUpdateStringGUIEditprotected
m_modeGUIEditprotected
m_propertyTargetGUIEditprotected
m_saveFilenameGUIEditprotected
m_savePathAndFilenameGUIEditprotected
m_selectListGUIEditprotected
m_showHiddenOutlinesGUIEditprotected
m_showSeeThruOutlinesGUIEditprotected
m_snapToGridGUIEditprotected
m_statusBarHWndGUIEditprotected
m_toolbarHWndGUIEditprotected
m_unsavedGUIEditprotected
menuCopy(void)GUIEdit
menuCut(void)GUIEdit
menuExit(void)GUIEdit
menuNew(void)GUIEdit
menuOpen(void)GUIEdit
menuPaste(void)GUIEdit
menuSave(void)GUIEdit
menuSaveAs(void)GUIEdit
moveWindowTo(GameWindow *window, Int x, Int y)GUIEdit
newCheckBox(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newComboBox(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newHorizontalSlider(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newLayout(void)GUIEdit
newListbox(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newProgressBar(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newPushButton(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newRadioButton(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newStaticText(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newTabControl(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newTextEntry(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newUserWindow(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newVerticalSlider(GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
newWindow(UnsignedInt windowStyle, GameWindow *parent, Int x, Int y, Int width, Int height)GUIEdit
normalizeRegion(IRegion2D *region)GUIEditprotected
notifyNewWindow(GameWindow *window)GUIEdit
openDialog(void)GUIEditprotected
readConfigFile(char *filename)GUIEdit
readFontFile(char *filename)GUIEdit
removeWindowCleanup(GameWindow *window)GUIEdit
revertDefaultCallbacks(GameWindow *root)GUIEdit
saveAsDialog(void)GUIEditprotected
saveData(char *filePathAndFilename, char *filename)GUIEditprotected
selectionCount(void)GUIEdit
selectWindow(GameWindow *window)GUIEdit
selectWindowsInRegion(IRegion2D *region)GUIEdit
setCursor(CursorType type)GUIEdit
setGridColor(RGBColorInt *color)GUIEditinline
setGridResolution(Int res)GUIEditinline
setGridSnap(Bool on)GUIEditinline
setGridVisible(Bool visible)GUIEditinline
setLayoutInit(AsciiString init)GUIEditinline
setLayoutShutdown(AsciiString shutdown)GUIEditinline
setLayoutUpdate(AsciiString update)GUIEditinline
setMode(EditMode mode)GUIEdit
setPropertyTarget(GameWindow *window)GUIEditinline
setSaveFile(char *fullPathAndFilename)GUIEdit
setShowHiddenOutlines(Bool show)GUIEdit
setShowSeeThruOutlines(Bool show)GUIEdit
setUnsaved(Bool unsaved)GUIEdit
shutdown(void)GUIEdit
statusMessage(StatusPart part, char *message)GUIEdit
stripNameDecorations(GameWindow *root)GUIEdit
unCheckMenuItem(Int item)GUIEdit
unSelectWindow(GameWindow *window)GUIEdit
update(void)GUIEdit
updateRadioScreenIdentifiers(GameWindow *window, Int screenID)GUIEditprotected
validateNames(GameWindow *root, char *filename, Bool *valid)GUIEditprotected
validateParentForCreate(GameWindow *parent)GUIEditprotected
windowIsGadget(GameWindow *window)GUIEdit
writeConfigFile(char *filename)GUIEdit
writeFontFile(char *filename)GUIEdit
~GUIEdit(void)GUIEdit