This is the complete list of members for DX8Wrapper, including all inherited members.
| _Copy_DX8_Rects(IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRectsArray, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPointsArray) | DX8Wrapper | static |
| _Create_DX8_Cube_Texture(unsigned int width, unsigned int height, WW3DFormat format, MipCountType mip_level_count, D3DPOOL pool=D3DPOOL_MANAGED, bool rendertarget=false) | DX8Wrapper | static |
| _Create_DX8_Surface(unsigned int width, unsigned int height, WW3DFormat format) | DX8Wrapper | static |
| _Create_DX8_Surface(const char *filename) | DX8Wrapper | static |
| _Create_DX8_Texture(unsigned int width, unsigned int height, WW3DFormat format, MipCountType mip_level_count, D3DPOOL pool=D3DPOOL_MANAGED, bool rendertarget=false) | DX8Wrapper | static |
| _Create_DX8_Texture(const char *filename, MipCountType mip_level_count) | DX8Wrapper | static |
| _Create_DX8_Texture(IDirect3DSurface8 *surface, MipCountType mip_level_count) | DX8Wrapper | static |
| _Create_DX8_Volume_Texture(unsigned int width, unsigned int height, unsigned int depth, WW3DFormat format, MipCountType mip_level_count, D3DPOOL pool=D3DPOOL_MANAGED) | DX8Wrapper | static |
| _Create_DX8_ZTexture(unsigned int width, unsigned int height, WW3DZFormat zformat, MipCountType mip_level_count, D3DPOOL pool=D3DPOOL_MANAGED) | DX8Wrapper | static |
| _Enable_Triangle_Draw(bool enable) | DX8Wrapper | inlinestatic |
| _EnableTriangleDraw | DX8Wrapper | protectedstatic |
| _Get_D3D8() | DX8Wrapper | inlinestatic |
| _Get_D3D_Device8() | DX8Wrapper | inlinestatic |
| _Get_DX8_Back_Buffer(unsigned int num=0) | DX8Wrapper | static |
| _Get_DX8_Front_Buffer() | DX8Wrapper | static |
| _Get_DX8_Transform(D3DTRANSFORMSTATETYPE transform, Matrix4x4 &m) | DX8Wrapper | static |
| _Get_Main_Thread_ID() | DX8Wrapper | inlinestatic |
| _Is_Triangle_Draw_Enabled() | DX8Wrapper | inlinestatic |
| _MainThreadID | DX8Wrapper | protectedstatic |
| _Set_DX8_Transform(D3DTRANSFORMSTATETYPE transform, const Matrix4x4 &m) | DX8Wrapper | static |
| _Set_DX8_Transform(D3DTRANSFORMSTATETYPE transform, const Matrix3D &m) | DX8Wrapper | static |
| _Update_Texture(TextureClass *system, TextureClass *video) | DX8Wrapper | static |
| Ambient_Color | DX8Wrapper | protectedstatic |
| Apply_Default_State() | DX8Wrapper | static |
| Apply_Render_State_Changes() | DX8Wrapper | static |
| Begin_Scene(void) | DX8Wrapper | static |
| Begin_Statistics() | DX8Wrapper | static |
| BitDepth | DX8Wrapper | protectedstatic |
| Clamp_Color(Vector4 &color) | DX8Wrapper | static |
| Clear(bool clear_color, bool clear_z_stencil, const Vector3 &color, float dest_alpha=0.0f, float z=1.0f, unsigned int stencil=0) | DX8Wrapper | static |
| Compute_Caps(WW3DFormat display_format) | DX8Wrapper | protectedstatic |
| Convert_Color(unsigned color) | DX8Wrapper | static |
| Convert_Color(const Vector4 &color) | DX8Wrapper | static |
| Convert_Color(const Vector3 &color, const float alpha) | DX8Wrapper | static |
| Convert_Color_Clamp(const Vector4 &color) | DX8Wrapper | static |
| Create_Additional_Swap_Chain(HWND render_window) | DX8Wrapper | static |
| Create_Device(void) | DX8Wrapper | protectedstatic |
| Create_Render_Target(int width, int height, WW3DFormat format=WW3D_FORMAT_UNKNOWN) | DX8Wrapper | static |
| Create_Render_Target(int width, int height, WW3DFormat format, WW3DZFormat zformat, TextureClass **target, ZTextureClass **depth_buffer) | DX8Wrapper | static |
| CurRenderDevice | DX8Wrapper | protectedstatic |
| CurrentAdapterIdentifier | DX8Wrapper | protectedstatic |
| CurrentCaps | DX8Wrapper | protectedstatic |
| CurrentDepthBuffer | DX8Wrapper | protectedstatic |
| CurrentDX8LightEnables | DX8Wrapper | protectedstatic |
| CurrentRenderTarget | DX8Wrapper | protectedstatic |
| D3DDevice | DX8Wrapper | protectedstatic |
| D3DInterface | DX8Wrapper | protectedstatic |
| DefaultDepthBuffer | DX8Wrapper | protectedstatic |
| DefaultRenderTarget | DX8Wrapper | protectedstatic |
| DisplayFormat | DX8Wrapper | protectedstatic |
| Do_Onetime_Device_Dependent_Inits(void) | DX8Wrapper | static |
| Do_Onetime_Device_Dependent_Shutdowns(void) | DX8Wrapper | static |
| draw_calls | DX8Wrapper | protectedstatic |
| Draw_Strip(unsigned short start_index, unsigned short index_count, unsigned short min_vertex_index, unsigned short vertex_count) | DX8Wrapper | static |
| Draw_Triangles(unsigned buffer_type, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count) | DX8Wrapper | static |
| Draw_Triangles(unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count) | DX8Wrapper | static |
| DrawPolygonLowBoundLimit | DX8Wrapper | protectedstatic |
| DX8_Assert() | DX8Wrapper | friend |
| DX8IndexBufferClass class | DX8Wrapper | friend |
| DX8Transforms | DX8Wrapper | protectedstatic |
| DX8VertexBufferClass class | DX8Wrapper | friend |
| End_Scene(bool flip_frame=true) | DX8Wrapper | static |
| End_Statistics() | DX8Wrapper | static |
| Enumerate_Devices() | DX8Wrapper | protectedstatic |
| Find_Color_And_Z_Mode(int resx, int resy, int bitdepth, D3DFORMAT *set_colorbuffer, D3DFORMAT *set_backbuffer, D3DFORMAT *set_zmode) | DX8Wrapper | protectedstatic |
| Find_Color_Mode(D3DFORMAT colorbuffer, int resx, int resy, UINT *mode) | DX8Wrapper | protectedstatic |
| Find_Z_Mode(D3DFORMAT colorbuffer, D3DFORMAT backbuffer, D3DFORMAT *zmode) | DX8Wrapper | protectedstatic |
| Flip_To_Primary(void) | DX8Wrapper | static |
| Flush_DX8_Resource_Manager(unsigned int bytes=0) | DX8Wrapper | static |
| FogColor | DX8Wrapper | protectedstatic |
| FogEnable | DX8Wrapper | protectedstatic |
| FrameCount | DX8Wrapper | protectedstatic |
| Get_Ambient() | DX8Wrapper | inlinestatic |
| Get_Current_Adapter_Identifier() | DX8Wrapper | inlinestatic |
| Get_Current_Caps() | DX8Wrapper | inlinestatic |
| Get_Device_Resolution(int &set_w, int &set_h, int &set_bits, bool &set_windowed) | DX8Wrapper | protectedstatic |
| Get_Device_Resolution_Height(void) | DX8Wrapper | inlineprotectedstatic |
| Get_Device_Resolution_Width(void) | DX8Wrapper | inlineprotectedstatic |
| Get_DX8_Blend_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Blend_Op_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Cmp_Func_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Cull_Mode_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Debug_Monitor_Token_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Fill_Mode_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Fog_Mode_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Material_Source_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Patch_Edge_Style_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Render_State(D3DRENDERSTATETYPE state) | DX8Wrapper | inlinestatic |
| Get_DX8_Render_State_Name(D3DRENDERSTATETYPE state) | DX8Wrapper | static |
| Get_DX8_Render_State_Value_Name(StringClass &name, D3DRENDERSTATETYPE state, unsigned value) | DX8Wrapper | static |
| Get_DX8_Shade_Mode_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Stencil_Op_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Address_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Arg_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Filter_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Op_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Stage_State_Name(D3DTEXTURESTAGESTATETYPE state) | DX8Wrapper | static |
| Get_DX8_Texture_Stage_State_Value_Name(StringClass &name, D3DTEXTURESTAGESTATETYPE state, unsigned value) | DX8Wrapper | static |
| Get_DX8_Texture_Transform_Flag_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_Vertex_Blend_Flag_Name(unsigned value) | DX8Wrapper | static |
| Get_DX8_ZBuffer_Type_Name(unsigned value) | DX8Wrapper | static |
| Get_Fog_Color() | DX8Wrapper | inlinestatic |
| Get_Fog_Enable() | DX8Wrapper | inlinestatic |
| Get_Format_Name(unsigned int format, StringClass *tex_format) | DX8Wrapper | static |
| Get_FrameCount(void) | DX8Wrapper | static |
| Get_Free_Texture_RAM() | DX8Wrapper | static |
| Get_Last_Frame_Draw_Calls() | DX8Wrapper | static |
| Get_Last_Frame_DX8_Calls() | DX8Wrapper | static |
| Get_Last_Frame_Index_Buffer_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Light_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Material_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Matrix_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Render_State_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Texture_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Texture_Stage_State_Changes() | DX8Wrapper | static |
| Get_Last_Frame_Vertex_Buffer_Changes() | DX8Wrapper | static |
| Get_Light_Environment() | DX8Wrapper | inlinestatic |
| Get_Render_Device(void) | DX8Wrapper | protectedstatic |
| Get_Render_Device_Count(void) | DX8Wrapper | protectedstatic |
| Get_Render_Device_Desc(int deviceidx) | DX8Wrapper | protectedstatic |
| Get_Render_Device_Name(int device_index) | DX8Wrapper | protectedstatic |
| Get_Render_State(RenderStateStruct &state) | DX8Wrapper | static |
| Get_Render_Target_Resolution(int &set_w, int &set_h, int &set_bits, bool &set_windowed) | DX8Wrapper | protectedstatic |
| Get_Shader(ShaderClass &shader) | DX8Wrapper | static |
| Get_Shadow_Map(int idx) | DX8Wrapper | inlinestatic |
| Get_Swap_Interval(void) | DX8Wrapper | protectedstatic |
| Get_Texture_Bitdepth(void) | DX8Wrapper | inlineprotectedstatic |
| Get_Transform(D3DTRANSFORMSTATETYPE transform, Matrix4x4 &m) | DX8Wrapper | static |
| Get_Vertex_Processing_Behavior() | DX8Wrapper | inlinestatic |
| getBackBufferFormat(void) | DX8Wrapper | static |
| Has_Stencil(void) | DX8Wrapper | static |
| Hwnd | DX8Wrapper | protectedstatic |
| index_buffer_changes | DX8Wrapper | protectedstatic |
| Init(void *hwnd, bool lite=false) | DX8Wrapper | static |
| Invalidate_Cached_Render_States(void) | DX8Wrapper | static |
| Is_Device_Lost() | DX8Wrapper | inlinestatic |
| Is_Initted(void) | DX8Wrapper | inlinestatic |
| Is_Light_Enabled(unsigned index) | DX8Wrapper | static |
| Is_Render_To_Texture(void) | DX8Wrapper | inlinestatic |
| Is_View_Identity() | DX8Wrapper | static |
| Is_Windowed(void) | DX8Wrapper | inlineprotectedstatic |
| Is_World_Identity() | DX8Wrapper | static |
| IsDeviceLost | DX8Wrapper | protectedstatic |
| IsInitted | DX8Wrapper | protectedstatic |
| IsRenderToTexture | DX8Wrapper | protectedstatic |
| IsWindowed | DX8Wrapper | protectedstatic |
| light_changes | DX8Wrapper | protectedstatic |
| Light_Environment | DX8Wrapper | protectedstatic |
| m_pCleanupHook | DX8Wrapper | protectedstatic |
| material_changes | DX8Wrapper | protectedstatic |
| matrix_changes | DX8Wrapper | protectedstatic |
| old_prj | DX8Wrapper | protectedstatic |
| old_view | DX8Wrapper | protectedstatic |
| old_world | DX8Wrapper | protectedstatic |
| Peek_Light(unsigned index) | DX8Wrapper | static |
| Pixel_Shader | DX8Wrapper | protectedstatic |
| Pixel_Shader_Constants | DX8Wrapper | protectedstatic |
| ProjectionMatrix | DX8Wrapper | protectedstatic |
| Registry_Load_Render_Device(const char *sub_key, bool resize_window) | DX8Wrapper | static |
| Registry_Load_Render_Device(const char *sub_key, char *device, int device_len, int &width, int &height, int &depth, int &windowed, int &texture_depth) | DX8Wrapper | protectedstatic |
| Registry_Save_Render_Device(const char *sub_key) | DX8Wrapper | static |
| Registry_Save_Render_Device(const char *sub_key, int device, int width, int height, int depth, bool windowed, int texture_depth) | DX8Wrapper | protectedstatic |
| Release_Device(void) | DX8Wrapper | protectedstatic |
| Release_Render_State() | DX8Wrapper | static |
| Render_Info | DX8Wrapper | protectedstatic |
| render_state | DX8Wrapper | protectedstatic |
| render_state_changed | DX8Wrapper | protectedstatic |
| render_state_changes | DX8Wrapper | protectedstatic |
| RenderStates | DX8Wrapper | protectedstatic |
| Reset_Device(bool reload_assets=true) | DX8Wrapper | static |
| Reset_Statistics() | DX8Wrapper | protectedstatic |
| ResolutionHeight | DX8Wrapper | protectedstatic |
| ResolutionWidth | DX8Wrapper | protectedstatic |
| Set_Alpha(const float alpha, unsigned int &color) | DX8Wrapper | static |
| Set_Ambient(const Vector3 &color) | DX8Wrapper | static |
| Set_Any_Render_Device(void) | DX8Wrapper | protectedstatic |
| Set_Default_Global_Render_States(void) | DX8Wrapper | protectedstatic |
| Set_Device_Resolution(int width=-1, int height=-1, int bits=-1, int windowed=-1, bool resize_window=false) | DX8Wrapper | protectedstatic |
| Set_Draw_Polygon_Low_Bound_Limit(unsigned n) | DX8Wrapper | inlinestatic |
| Set_DX8_Clip_Plane(DWORD Index, CONST float *pPlane) | DX8Wrapper | static |
| Set_DX8_Light(int index, D3DLIGHT8 *light) | DX8Wrapper | static |
| Set_DX8_Material(const D3DMATERIAL8 *mat) | DX8Wrapper | static |
| Set_DX8_Render_State(D3DRENDERSTATETYPE state, unsigned value) | DX8Wrapper | static |
| Set_DX8_Texture(unsigned int stage, IDirect3DBaseTexture8 *texture) | DX8Wrapper | static |
| Set_DX8_Texture_Stage_State(unsigned stage, D3DTEXTURESTAGESTATETYPE state, unsigned value) | DX8Wrapper | static |
| Set_DX8_ZBias(int zbias) | DX8Wrapper | static |
| Set_Fog(bool enable, const Vector3 &color, float start, float end) | DX8Wrapper | static |
| Set_Gamma(float gamma, float bright, float contrast, bool calibrate=true, bool uselimit=true) | DX8Wrapper | static |
| Set_Index_Buffer(const IndexBufferClass *ib, unsigned short index_base_offset) | DX8Wrapper | static |
| Set_Index_Buffer(const DynamicIBAccessClass &iba, unsigned short index_base_offset) | DX8Wrapper | static |
| Set_Index_Buffer_Index_Offset(unsigned offset) | DX8Wrapper | static |
| Set_Light(unsigned index, const D3DLIGHT8 *light) | DX8Wrapper | static |
| Set_Light(unsigned index, const LightClass &light) | DX8Wrapper | static |
| Set_Light_Environment(LightEnvironmentClass *light_env) | DX8Wrapper | static |
| Set_Material(const VertexMaterialClass *material) | DX8Wrapper | static |
| Set_Next_Render_Device(void) | DX8Wrapper | protectedstatic |
| Set_Pixel_Shader(DWORD pixel_shader) | DX8Wrapper | static |
| Set_Pixel_Shader_Constant(int reg, const void *data, int count) | DX8Wrapper | static |
| Set_Polygon_Mode(int mode) | DX8Wrapper | protectedstatic |
| Set_Projection_Transform_With_Z_Bias(const Matrix4x4 &matrix, float znear, float zfar) | DX8Wrapper | static |
| Set_Render_Device(const char *dev_name, int width=-1, int height=-1, int bits=-1, int windowed=-1, bool resize_window=false) | DX8Wrapper | protectedstatic |
| Set_Render_Device(int dev=-1, int resx=-1, int resy=-1, int bits=-1, int windowed=-1, bool resize_window=false, bool reset_device=false, bool restore_assets=true) | DX8Wrapper | protectedstatic |
| Set_Render_State(const RenderStateStruct &state) | DX8Wrapper | static |
| Set_Render_Target(IDirect3DSurface8 *render_target, bool use_default_depth_buffer=false) | DX8Wrapper | static |
| Set_Render_Target(IDirect3DSurface8 *render_target, IDirect3DSurface8 *dpeth_buffer) | DX8Wrapper | static |
| Set_Render_Target(IDirect3DSwapChain8 *swap_chain) | DX8Wrapper | static |
| Set_Render_Target_With_Z(TextureClass *texture, ZTextureClass *ztexture=NULL) | DX8Wrapper | static |
| Set_Shader(const ShaderClass &shader) | DX8Wrapper | static |
| Set_Shadow_Map(int idx, ZTextureClass *ztex) | DX8Wrapper | inlinestatic |
| Set_Swap_Interval(int swap) | DX8Wrapper | protectedstatic |
| Set_Texture(unsigned stage, TextureBaseClass *texture) | DX8Wrapper | static |
| Set_Texture_Bitdepth(int depth) | DX8Wrapper | inlineprotectedstatic |
| Set_Transform(D3DTRANSFORMSTATETYPE transform, const Matrix4x4 &m) | DX8Wrapper | static |
| Set_Transform(D3DTRANSFORMSTATETYPE transform, const Matrix3D &m) | DX8Wrapper | static |
| Set_Vertex_Buffer(const VertexBufferClass *vb, unsigned stream=0) | DX8Wrapper | static |
| Set_Vertex_Buffer(const DynamicVBAccessClass &vba) | DX8Wrapper | static |
| Set_Vertex_Shader(DWORD vertex_shader) | DX8Wrapper | static |
| Set_Vertex_Shader_Constant(int reg, const void *data, int count) | DX8Wrapper | static |
| Set_View_Identity() | DX8Wrapper | static |
| Set_Viewport(CONST D3DVIEWPORT8 *pViewport) | DX8Wrapper | static |
| Set_World_Identity() | DX8Wrapper | static |
| SetCleanupHook(DX8_CleanupHook *pCleanupHook) | DX8Wrapper | inlinestatic |
| Shadow_Map | DX8Wrapper | protectedstatic |
| Shutdown(void) | DX8Wrapper | static |
| Test_Z_Mode(D3DFORMAT colorbuffer, D3DFORMAT backbuffer, D3DFORMAT zmode) | DX8Wrapper | protectedstatic |
| texture_changes | DX8Wrapper | protectedstatic |
| texture_stage_state_changes | DX8Wrapper | protectedstatic |
| TextureBitDepth | DX8Wrapper | protectedstatic |
| Textures | DX8Wrapper | protectedstatic |
| TextureStageStates | DX8Wrapper | protectedstatic |
| Toggle_Windowed(void) | DX8Wrapper | protectedstatic |
| Validate_Device(void) | DX8Wrapper | static |
| vertex_buffer_changes | DX8Wrapper | protectedstatic |
| Vertex_Processing_Behavior | DX8Wrapper | protectedstatic |
| Vertex_Shader | DX8Wrapper | protectedstatic |
| Vertex_Shader_Constants | DX8Wrapper | protectedstatic |
| world_identity | DX8Wrapper | protectedstatic |
| WW3D class | DX8Wrapper | friend |
| ZBias | DX8Wrapper | protectedstatic |
| ZFar | DX8Wrapper | protectedstatic |
| ZNear | DX8Wrapper | protectedstatic |