Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ControlBar Member List

This is the complete list of members for ControlBar, including all inherited members.

addCommonCommands(Drawable *draw, Bool firstDrawable)ControlBarprotected
animateSpecialPowerShortcut(Bool isOn)ControlBar
calculateVeterancyOverlayForObject(const Object *obj)ControlBarprotectedstatic
calculateVeterancyOverlayForThing(const ThingTemplate *thingTemplate)ControlBarprotectedstatic
ControlBar(void)ControlBar
deleteBuildTooltipLayout(void)ControlBar
doTransportInventoryUI(Object *transport, const CommandSet *commandSet)ControlBarprotected
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
drawSpecialPowerShortcutMultiplierText()ControlBar
drawTransitionHandler(void)ControlBar
evaluateContextUI(void)ControlBarprotected
findCommandButton(const AsciiString &name)ControlBar
findCommandSet(const AsciiString &name)ControlBar
findNonConstCommandButton(const AsciiString &name)ControlBarprotected
getArrowImage(void)ControlBarinline
getBackgroundMarkerPos(Int *x, Int *y)ControlBar
getBorderColor(void)ControlBarinline
getCommandAvailability(const CommandButton *command, Object *obj, GameWindow *win, GameWindow *applyToWin=NULL, Bool forceDisabledEvaluation=FALSE) constControlBarprotected
getCommandButtons(void)ControlBarinline
getControlBarSchemeManager(void)ControlBarinline
getForegroundMarkerPos(Int *x, Int *y)ControlBar
getName(void)SubsystemInterfaceinline
getObserverLookAtPlayer(void)ControlBarinline
getShowBuildTooltipLayout(void)ControlBarinline
getStarImage(void)ControlBar
hasAnyShortcutSelection() constControlBar
hideBuildTooltipLayout(void)ControlBar
hideCommunicator(Bool b)ControlBar
hidePurchaseScience(void)ControlBar
hideSpecialPowerShortcut(void)ControlBar
init(void)ControlBarvirtual
initObserverControls(void)ControlBar
initSpecialPowershortcutBar(Player *player)ControlBar
isDrivingContextUI(Drawable *draw) constControlBarinline
isObserverControlBarOn(void)ControlBarinline
m_animateDownWin1PosControlBarprotected
m_animateDownWin1SizeControlBarprotected
m_animateDownWin2PosControlBarprotected
m_animateDownWin2SizeControlBarprotected
m_animateDownWindowControlBarprotected
m_animateWindowManagerControlBar
m_animateWindowManagerForGenShortcutsControlBar
m_animTimeControlBarprotected
m_buildToolTipLayoutControlBarprotected
m_buildUpClockColorControlBarprotected
m_commandButtonsControlBarprotected
m_commandSetsControlBarprotected
m_commandWindowsControlBarprotected
m_commonCommandsControlBarprotected
m_communicatorButtonControlBarprotected
m_containDataControlBarprotectedstatic
m_contextParentControlBarprotected
m_controlBarSchemeManagerControlBarprotected
m_currContextControlBarprotected
m_currentControlBarStageControlBarprotected
m_currentlyUsedSpecialPowersButtonsControlBarprotected
m_currentSelectedDrawableControlBarprotected
m_defaultControlBarPositionControlBarprotected
m_displayedConstructPercentControlBarprotected
m_displayedOCLTimerSecondsControlBarprotected
m_displayedQueueCountControlBarprotected
m_flashControlBarprotected
m_generalsScreenAnimateControlBar
m_isObserverCommandBarControlBarprotected
m_lastRecordedInventoryCountControlBarprotected
m_nameSubsystemInterfaceprotected
m_observerLookAtPlayerControlBarprotected
m_queueDataControlBarprotected
m_rallyPointDrawableIDControlBarprotected
m_rightHUDCameoWindowControlBarprotected
m_rightHUDUnitSelectParentControlBarprotected
m_rightHUDUpgradeCameosControlBarprotected
m_rightHUDWindowControlBarprotected
m_scienceLayoutControlBarprotected
m_sciencePurchaseWindowsRank1ControlBarprotected
m_sciencePurchaseWindowsRank3ControlBarprotected
m_sciencePurchaseWindowsRank8ControlBarprotected
m_shortcutDisplayStringsControlBarprotected
m_showBuildToolTipLayoutControlBarprotected
m_sideSelectAnimateDownControlBarprotected
m_specialPowerLayoutControlBarprotected
m_specialPowerShortcutButtonParentsControlBarprotected
m_specialPowerShortcutButtonsControlBarprotected
m_specialPowerShortcutParentControlBarprotected
m_UIDirtyControlBarprotected
m_videoManagerControlBar
markUIDirty(void)ControlBar
newCommandButton(const AsciiString &name)ControlBarprotected
newCommandButtonOverride(CommandButton *buttonToOverride)ControlBarprotected
newCommandSet(const AsciiString &name)ControlBarprotected
newCommandSetOverride(CommandSet *setToOverride)ControlBarprotected
onDrawableDeselected(Drawable *draw)ControlBar
onDrawableSelected(Drawable *draw)ControlBar
onPlayerRankChanged(const Player *p)ControlBar
onPlayerSciencePurchasePointsChanged(const Player *p)ControlBar
parseCommandButtonDefinition(INI *ini)ControlBarstatic
parseCommandSetDefinition(INI *ini)ControlBarstatic
populateBeacon(Object *beacon)ControlBarprotected
populateBuildQueue(Object *producer)ControlBarprotected
populateBuildTooltipLayout(const CommandButton *commandButton, GameWindow *tooltipWin=NULL)ControlBar
populateButtonProc(Object *obj, void *userData)ControlBarprotectedstatic
populateCommand(Object *obj)ControlBarprotected
populateInvDataCallback(Object *obj, void *userData)ControlBarprotectedstatic
populateMultiSelect(void)ControlBarprotected
populateObserverInfoWindow(void)ControlBar
populateObserverList(void)ControlBar
populateOCLTimer(Object *creatorObject)ControlBarprotected
populatePurchaseScience(Player *player)ControlBarprotected
populateSpecialPowerShortcut(Player *player)ControlBarprotected
populateStructureInventory(Object *building)ControlBarprotected
populateUnderConstruction(Object *objectUnderConstruction)ControlBarprotected
postProcessCommands(void)ControlBarprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
preloadAssets(TimeOfDay timeOfDay)ControlBar
processCommandTransitionUI(GameWindow *control, GadgetGameMessage gadgetMessage)ControlBarprotected
processCommandUI(GameWindow *control, GadgetGameMessage gadgetMessage)ControlBarprotected
processContextSensitiveButtonClick(GameWindow *button, GadgetGameMessage gadgetMessage)ControlBar
processContextSensitiveButtonTransition(GameWindow *button, GadgetGameMessage gadgetMessage)ControlBar
repopulateBuildTooltipLayout(void)ControlBar
reset(void)ControlBarvirtual
resetBuildQueueData(void)ControlBarprotected
resetCommonCommandData(void)ControlBarprotected
resetContainData(void)ControlBarprotected
setArrowImage(const Image *arrowImage)ControlBarinline
setControlBarSchemeByName(const AsciiString &name)ControlBar
setControlBarSchemeByPlayer(Player *p)ControlBar
setControlBarSchemeByPlayerTemplate(const PlayerTemplate *pt)ControlBar
setControlCommand(GameWindow *button, const CommandButton *commandButton)ControlBar
setControlCommand(const AsciiString &buttonWindowName, GameWindow *parent, const CommandButton *commandButton)ControlBarprotected
setDefaultControlBarConfig(void)ControlBarprotected
setFlash(Bool b)ControlBarinline
setHiddenControlBar(void)ControlBarprotected
setLowControlBarConfig(void)ControlBarprotected
setName(AsciiString name)SubsystemInterfaceinline
setObserverLookAtPlayer(Player *p)ControlBarinline
setPortraitByImage(const Image *image)ControlBarprotected
setPortraitByObject(Object *obj)ControlBarprotected
setSquishedControlBarConfig(void)ControlBarprotected
setUpDownImages(void)ControlBarprotected
showBuildTooltipLayout(GameWindow *cmdButton)ControlBar
showPurchaseScience(void)ControlBar
showRallyPoint(const Coord3D *loc)ControlBarprotected
showSpecialPowerShortcut(void)ControlBar
SubsystemInterface()SubsystemInterface
switchControlBarStage(ControlBarStages stage)ControlBar
switchToContext(ControlBarContext context, Drawable *draw)ControlBarprotected
toggleControlBarStage(void)ControlBar
togglePurchaseScience(void)ControlBar
triggerRadarAttackGlow(void)ControlBar
UPDATE(void)SubsystemInterfaceinline
update(void)ControlBarvirtual
updateBorderColor(Color color)ControlBarinline
updateBuildQueueDisabledImages(const Image *image)ControlBar
updateBuildUpClockColor(Color color)ControlBar
updateCommanBarBorderColors(Color build, Color action, Color upgrade, Color system)ControlBar
updateCommandMarkerImage(const Image *image)ControlBar
updateConstructionTextDisplay(Object *obj)ControlBarprotected
updateContextBeacon(void)ControlBarprotected
updateContextCommand(void)ControlBarprotected
updateContextMultiSelect(void)ControlBarprotected
updateContextOCLTimer(void)ControlBarprotected
updateContextPurchaseScience(void)ControlBarprotected
updateContextStructureInventory(void)ControlBarprotected
updateContextUnderConstruction(void)ControlBarprotected
updateOCLTimerTextDisplay(UnsignedInt totalSeconds, Real percent)ControlBarprotected
updatePurchaseScience(void)ControlBar
updateRadarAttackGlow(void)ControlBarprotected
updateRightHUDImage(const Image *image)ControlBar
updateSlotExitImage(const Image *image)ControlBar
updateSpecialPowerShortcut(void)ControlBarprotected
updateUpDownImages(const Image *toggleButtonUpIn, const Image *toggleButtonUpOn, const Image *toggleButtonUpPushed, const Image *toggleButtonDownIn, const Image *toggleButtonDownOn, const Image *toggleButtonDownPushed, const Image *generalButtonEnable, const Image *generalButtonHighlight)ControlBar
~ControlBar(void)ControlBarvirtual
~SubsystemInterface()SubsystemInterfacevirtual