| allCommandsReady(UnsignedInt frame, Bool justTesting=FALSE) | ConnectionManager | |
| areAllQueuesEmpty(void) | ConnectionManager | |
| attachTransport(Transport *transport) | ConnectionManager | |
| canILeave() | ConnectionManager | |
| ConnectionManager() | ConnectionManager | |
| destroyGameMessages() | ConnectionManager | |
| determineRouterFallbackPlan() | ConnectionManager | |
| disconnectLocalPlayer() | ConnectionManager | |
| disconnectPlayer(Int slot) | ConnectionManager | |
| flushConnections() | ConnectionManager | |
| getAverageFPS(void) | ConnectionManager | |
| getFileTransferProgress(Int playerID, AsciiString path) | ConnectionManager | |
| getFrameCommandList(UnsignedInt frame) | ConnectionManager | |
| getIncomingBytesPerSecond(void) | ConnectionManager | |
| getIncomingPacketsPerSecond(void) | ConnectionManager | |
| getLocalPlayerID() | ConnectionManager | |
| getMinimumCushion() | ConnectionManager | |
| getNextPacketRouterSlot(UnsignedInt playerID) | ConnectionManager | |
| getNumPlayers() | ConnectionManager | |
| getOutgoingBytesPerSecond(void) | ConnectionManager | |
| getOutgoingPacketsPerSecond(void) | ConnectionManager | |
| getPacketArrivalCushion(void) | ConnectionManager | |
| getPacketRouterFallbackSlot(Int packetRouterNumber) | ConnectionManager | |
| getPacketRouterSlot() | ConnectionManager | |
| getPingFrame() | ConnectionManager | |
| getPingsRecieved() | ConnectionManager | |
| getPingsSent() | ConnectionManager | |
| getPlayerName(Int playerNum) | ConnectionManager | |
| getSlotAverageFPS(Int slot) | ConnectionManager | |
| getUnknownBytesPerSecond(void) | ConnectionManager | |
| getUnknownPacketsPerSecond(void) | ConnectionManager | |
| handleAllCommandsReady(void) | ConnectionManager | |
| handleLocalPlayerLeaving(UnsignedInt frame) | ConnectionManager | |
| init() | ConnectionManager | virtual |
| initTransport() | ConnectionManager | |
| isPacketRouter(void) | ConnectionManager | |
| isPlayerConnected(Int playerID) | ConnectionManager | |
| loadProgressComplete(void) | ConnectionManager | |
| notifyOthersOfCurrentFrame(Int frame) | ConnectionManager | |
| notifyOthersOfNewFrame(UnsignedInt frame) | ConnectionManager | |
| parseUserList(const GameInfo *game) | ConnectionManager | |
| processChat(NetChatCommandMsg *msg) | ConnectionManager | |
| processFrameTick(UnsignedInt frame) | ConnectionManager | |
| processPlayerLeave(NetPlayerLeaveCommandMsg *msg) | ConnectionManager | |
| quitGame() | ConnectionManager | |
| resendPendingCommands() | ConnectionManager | |
| reset() | ConnectionManager | virtual |
| sendChat(UnicodeString text, Int playerMask, UnsignedInt executionFrame) | ConnectionManager | |
| sendCommand(NetCommandMsg *msg) | ConnectionManager | |
| sendDisconnectChat(UnicodeString text) | ConnectionManager | |
| sendFile(AsciiString path, UnsignedByte playerMask, UnsignedShort commandID) | ConnectionManager | |
| sendFileAnnounce(AsciiString path, UnsignedByte playerMask) | ConnectionManager | |
| sendFrameDataToPlayer(UnsignedInt playerID, UnsignedInt startingFrame) | ConnectionManager | |
| sendLocalCommand(NetCommandMsg *msg, UnsignedByte relay=0xff) | ConnectionManager | |
| sendLocalCommandDirect(NetCommandMsg *msg, UnsignedByte relay) | ConnectionManager | |
| sendLocalGameMessage(GameMessage *msg, UnsignedInt frame) | ConnectionManager | |
| sendSingleFrameToPlayer(UnsignedInt playerID, UnsignedInt frame) | ConnectionManager | |
| sendTimeOutGameStart(void) | ConnectionManager | |
| setFrameGrouping(time_t frameGrouping) | ConnectionManager | |
| setLocalAddress(UnsignedInt ip, UnsignedInt port) | ConnectionManager | |
| update(Bool isInGame) | ConnectionManager | virtual |
| updateLoadProgress(Int progress) | ConnectionManager | |
| updateRunAhead(Int oldRunAhead, Int frameRate, Bool didSelfSlug, Int nextExecutionFrame) | ConnectionManager | |
| voteForPlayerDisconnect(Int slot) | ConnectionManager | |
| zeroFrames(UnsignedInt startingFrame, UnsignedInt numFrames) | ConnectionManager | |
| ~ConnectionManager() | ConnectionManager | |