Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CollisionMath Member List

This is the complete list of members for CollisionMath, including all inherited members.

BACK enum valueCollisionMath
BOTH enum valueCollisionMath
Collide(const LineSegClass &line, const AAPlaneClass &plane, CastResultStruct *result)CollisionMathstatic
Collide(const LineSegClass &line, const PlaneClass &plane, CastResultStruct *result)CollisionMathstatic
Collide(const LineSegClass &line, const TriClass &tri, CastResultStruct *result)CollisionMathstatic
Collide(const LineSegClass &line, const SphereClass &sphere, CastResultStruct *result)CollisionMathstatic
Collide(const LineSegClass &line, const AABoxClass &box, CastResultStruct *result)CollisionMathstatic
Collide(const LineSegClass &line, const OBBoxClass &box, CastResultStruct *result)CollisionMathstatic
Collide(const AABoxClass &box, const Vector3 &move, const PlaneClass &plane, CastResultStruct *result)CollisionMathstatic
Collide(const AABoxClass &box, const Vector3 &move, const TriClass &tri, CastResultStruct *result)CollisionMathstatic
Collide(const AABoxClass &box, const Vector3 &move, const AABoxClass &box2, CastResultStruct *result)CollisionMathstatic
Collide(const AABoxClass &box, const Vector3 &move, const OBBoxClass &box2, const Vector3 &move2, CastResultStruct *result)CollisionMathstatic
Collide(const OBBoxClass &box, const Vector3 &move, const PlaneClass &plane, CastResultStruct *result)CollisionMathstatic
Collide(const OBBoxClass &box, const Vector3 &move, const TriClass &tri, const Vector3 &move2, CastResultStruct *result)CollisionMathstatic
Collide(const OBBoxClass &box, const Vector3 &move, const AABoxClass &box2, const Vector3 &move2, CastResultStruct *result)CollisionMathstatic
Collide(const OBBoxClass &box, const Vector3 &move, const OBBoxClass &box2, const Vector3 &move2, CastResultStruct *result)CollisionMathstatic
FRONT enum valueCollisionMath
Get_Current_Stats(void)CollisionMathinlinestatic
INSIDE enum valueCollisionMath
Intersection_Test(const AABoxClass &box, const TriClass &tri)CollisionMathstatic
Intersection_Test(const AABoxClass &box, const AABoxClass &box2)CollisionMathstatic
Intersection_Test(const AABoxClass &box, const OBBoxClass &box2)CollisionMathstatic
Intersection_Test(const OBBoxClass &box, const TriClass &tri)CollisionMathstatic
Intersection_Test(const OBBoxClass &box, const AABoxClass &box2)CollisionMathstatic
Intersection_Test(const OBBoxClass &box, const OBBoxClass &box2)CollisionMathstatic
Intersection_Test(const SphereClass &sphere, const AABoxClass &box)CollisionMathstatic
Intersection_Test(const SphereClass &sphere, const OBBoxClass &box)CollisionMathstatic
NEG enum valueCollisionMath
ON enum valueCollisionMath
OUTSIDE enum valueCollisionMath
Overlap_Test(const AAPlaneClass &plane, const Vector3 &point)CollisionMathstatic
Overlap_Test(const AAPlaneClass &plane, const LineSegClass &line)CollisionMathstatic
Overlap_Test(const AAPlaneClass &plane, const TriClass &tri)CollisionMathstatic
Overlap_Test(const AAPlaneClass &plane, const SphereClass &sphere)CollisionMathstatic
Overlap_Test(const AAPlaneClass &plane, const AABoxClass &box)CollisionMathstatic
Overlap_Test(const AAPlaneClass &plane, const OBBoxClass &box)CollisionMathstatic
Overlap_Test(const PlaneClass &plane, const Vector3 &point)CollisionMathinlinestatic
Overlap_Test(const PlaneClass &plane, const LineSegClass &line)CollisionMathstatic
Overlap_Test(const PlaneClass &plane, const TriClass &tri)CollisionMathstatic
Overlap_Test(const PlaneClass &plane, const SphereClass &sphere)CollisionMathstatic
Overlap_Test(const PlaneClass &plane, const Vector3 &center, const Vector3 &extent)CollisionMathstatic
Overlap_Test(const PlaneClass &plane, const AABoxClass &box)CollisionMathinlinestatic
Overlap_Test(const PlaneClass &plane, const OBBoxClass &box)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const Vector3 &point)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const LineSegClass &line)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const TriClass &tri)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const SphereClass &sphere2)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const AABoxClass &aabox)CollisionMathstatic
Overlap_Test(const SphereClass &sphere, const OBBoxClass &obbox)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const Vector3 &point)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const LineSegClass &line)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const TriClass &tri)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const AABoxClass &box2)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const OBBoxClass &obbox)CollisionMathstatic
Overlap_Test(const AABoxClass &box, const SphereClass &sphere)CollisionMathstatic
Overlap_Test(const OBBoxClass &box, const Vector3 &point)CollisionMathstatic
Overlap_Test(const OBBoxClass &box, const LineSegClass &line)CollisionMathstatic
Overlap_Test(const OBBoxClass &box, const TriClass &tri)CollisionMathstatic
Overlap_Test(const OBBoxClass &box, const AABoxClass &box2)CollisionMathstatic
Overlap_Test(const OBBoxClass &box, const OBBoxClass &box2)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const Vector3 &point)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const TriClass &tri)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const SphereClass &sphere)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const AABoxClass &box)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const OBBoxClass &box)CollisionMathstatic
Overlap_Test(const FrustumClass &frustum, const AABoxClass &box, int &planes_passed)CollisionMathinlinestatic
Overlap_Test(const FrustumClass &frustum, const OBBoxClass &box, int &planes_passed)CollisionMathstatic
Overlap_Test(const Vector3 &min, const Vector3 &max, const LineSegClass &line)CollisionMathinlinestatic
OVERLAPPED enum valueCollisionMath
OverlapType enum nameCollisionMath
POS enum valueCollisionMath
Reset_Stats(void)CollisionMathinlinestatic