This is the complete list of members for CollisionMath, including all inherited members.
| BACK enum value | CollisionMath | |
| BOTH enum value | CollisionMath | |
| Collide(const LineSegClass &line, const AAPlaneClass &plane, CastResultStruct *result) | CollisionMath | static |
| Collide(const LineSegClass &line, const PlaneClass &plane, CastResultStruct *result) | CollisionMath | static |
| Collide(const LineSegClass &line, const TriClass &tri, CastResultStruct *result) | CollisionMath | static |
| Collide(const LineSegClass &line, const SphereClass &sphere, CastResultStruct *result) | CollisionMath | static |
| Collide(const LineSegClass &line, const AABoxClass &box, CastResultStruct *result) | CollisionMath | static |
| Collide(const LineSegClass &line, const OBBoxClass &box, CastResultStruct *result) | CollisionMath | static |
| Collide(const AABoxClass &box, const Vector3 &move, const PlaneClass &plane, CastResultStruct *result) | CollisionMath | static |
| Collide(const AABoxClass &box, const Vector3 &move, const TriClass &tri, CastResultStruct *result) | CollisionMath | static |
| Collide(const AABoxClass &box, const Vector3 &move, const AABoxClass &box2, CastResultStruct *result) | CollisionMath | static |
| Collide(const AABoxClass &box, const Vector3 &move, const OBBoxClass &box2, const Vector3 &move2, CastResultStruct *result) | CollisionMath | static |
| Collide(const OBBoxClass &box, const Vector3 &move, const PlaneClass &plane, CastResultStruct *result) | CollisionMath | static |
| Collide(const OBBoxClass &box, const Vector3 &move, const TriClass &tri, const Vector3 &move2, CastResultStruct *result) | CollisionMath | static |
| Collide(const OBBoxClass &box, const Vector3 &move, const AABoxClass &box2, const Vector3 &move2, CastResultStruct *result) | CollisionMath | static |
| Collide(const OBBoxClass &box, const Vector3 &move, const OBBoxClass &box2, const Vector3 &move2, CastResultStruct *result) | CollisionMath | static |
| FRONT enum value | CollisionMath | |
| Get_Current_Stats(void) | CollisionMath | inlinestatic |
| INSIDE enum value | CollisionMath | |
| Intersection_Test(const AABoxClass &box, const TriClass &tri) | CollisionMath | static |
| Intersection_Test(const AABoxClass &box, const AABoxClass &box2) | CollisionMath | static |
| Intersection_Test(const AABoxClass &box, const OBBoxClass &box2) | CollisionMath | static |
| Intersection_Test(const OBBoxClass &box, const TriClass &tri) | CollisionMath | static |
| Intersection_Test(const OBBoxClass &box, const AABoxClass &box2) | CollisionMath | static |
| Intersection_Test(const OBBoxClass &box, const OBBoxClass &box2) | CollisionMath | static |
| Intersection_Test(const SphereClass &sphere, const AABoxClass &box) | CollisionMath | static |
| Intersection_Test(const SphereClass &sphere, const OBBoxClass &box) | CollisionMath | static |
| NEG enum value | CollisionMath | |
| ON enum value | CollisionMath | |
| OUTSIDE enum value | CollisionMath | |
| Overlap_Test(const AAPlaneClass &plane, const Vector3 &point) | CollisionMath | static |
| Overlap_Test(const AAPlaneClass &plane, const LineSegClass &line) | CollisionMath | static |
| Overlap_Test(const AAPlaneClass &plane, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const AAPlaneClass &plane, const SphereClass &sphere) | CollisionMath | static |
| Overlap_Test(const AAPlaneClass &plane, const AABoxClass &box) | CollisionMath | static |
| Overlap_Test(const AAPlaneClass &plane, const OBBoxClass &box) | CollisionMath | static |
| Overlap_Test(const PlaneClass &plane, const Vector3 &point) | CollisionMath | inlinestatic |
| Overlap_Test(const PlaneClass &plane, const LineSegClass &line) | CollisionMath | static |
| Overlap_Test(const PlaneClass &plane, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const PlaneClass &plane, const SphereClass &sphere) | CollisionMath | static |
| Overlap_Test(const PlaneClass &plane, const Vector3 ¢er, const Vector3 &extent) | CollisionMath | static |
| Overlap_Test(const PlaneClass &plane, const AABoxClass &box) | CollisionMath | inlinestatic |
| Overlap_Test(const PlaneClass &plane, const OBBoxClass &box) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const Vector3 &point) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const LineSegClass &line) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const SphereClass &sphere2) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const AABoxClass &aabox) | CollisionMath | static |
| Overlap_Test(const SphereClass &sphere, const OBBoxClass &obbox) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const Vector3 &point) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const LineSegClass &line) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const AABoxClass &box2) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const OBBoxClass &obbox) | CollisionMath | static |
| Overlap_Test(const AABoxClass &box, const SphereClass &sphere) | CollisionMath | static |
| Overlap_Test(const OBBoxClass &box, const Vector3 &point) | CollisionMath | static |
| Overlap_Test(const OBBoxClass &box, const LineSegClass &line) | CollisionMath | static |
| Overlap_Test(const OBBoxClass &box, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const OBBoxClass &box, const AABoxClass &box2) | CollisionMath | static |
| Overlap_Test(const OBBoxClass &box, const OBBoxClass &box2) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const Vector3 &point) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const TriClass &tri) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const SphereClass &sphere) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const AABoxClass &box) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const OBBoxClass &box) | CollisionMath | static |
| Overlap_Test(const FrustumClass &frustum, const AABoxClass &box, int &planes_passed) | CollisionMath | inlinestatic |
| Overlap_Test(const FrustumClass &frustum, const OBBoxClass &box, int &planes_passed) | CollisionMath | static |
| Overlap_Test(const Vector3 &min, const Vector3 &max, const LineSegClass &line) | CollisionMath | inlinestatic |
| OVERLAPPED enum value | CollisionMath | |
| OverlapType enum name | CollisionMath | |
| POS enum value | CollisionMath | |
| Reset_Stats(void) | CollisionMath | inlinestatic |