Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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ChinookAIStateMachine Member List
This is the complete list of members for
ChinookAIStateMachine
, including all inherited members.
addToGoalPath
(const Coord3D *pathPoint)
AIStateMachine
AIStateMachine
(Object *owner, AsciiString name)
AIStateMachine
ChinookAIStateMachine
(Object *owner, AsciiString name)
ChinookAIStateMachine
clear
()
AIStateMachine
virtual
crc
(Xfer *xfer)
AIStateMachine
protected
virtual
defineState
(StateID id, State *state, StateID successID, StateID failureID, const StateConditionInfo *conditions=NULL)
StateMachine
protected
deleteInstance
()
MemoryPoolObject
inline
getCurrentStateID
() const
StateMachine
inline
getCurrentStateName
() const
StateMachine
inline
getGoalObject
()
StateMachine
getGoalObject
() const
StateMachine
getGoalPathPosition
(Int i) const
AIStateMachine
getGoalPathSize
() const
AIStateMachine
inline
getGoalPosition
() const
StateMachine
inline
getGoalSquad
(void)
AIStateMachine
getGoalWaypoint
()
AIStateMachine
getObjectMemoryPool
()=0
MemoryPoolObject
protected
pure virtual
getOwner
()
StateMachine
inline
getOwner
() const
StateMachine
inline
getTemporaryState
(void) const
AIStateMachine
inline
getWantsDebugOutput
() const
StateMachine
inline
halt
(void)
StateMachine
virtual
initDefaultState
()
StateMachine
virtual
internalGetState
(StateID id)
StateMachine
protected
internalSetState
(StateID newStateID)
StateMachine
isGoalObjectDestroyed
() const
StateMachine
isInAttackState
() const
StateMachine
inline
isInBusyState
() const
StateMachine
inline
isInForceAttackState
() const
StateMachine
inline
isInGuardIdleState
() const
StateMachine
inline
isInIdleState
() const
StateMachine
inline
isLocked
() const
StateMachine
inline
loadPostProcess
()
AIStateMachine
protected
virtual
lock
(const char *msg)
StateMachine
inline
operator delete
(void *p)
MemoryPoolObject
inline
protected
operator new
(size_t s)
MemoryPoolObject
inline
protected
resetToDefaultState
()
AIStateMachine
virtual
setGoalAIGroup
(const AIGroup *group)
AIStateMachine
setGoalObject
(const Object *obj)
StateMachine
setGoalPath
(const std::vector< Coord3D > *path)
AIStateMachine
setGoalPosition
(const Coord3D *pos)
StateMachine
setGoalSquad
(const Squad *squad)
AIStateMachine
setGoalTeam
(const Team *team)
AIStateMachine
setGoalWaypoint
(const Waypoint *way)
AIStateMachine
setState
(StateID newStateID)
AIStateMachine
virtual
setTemporaryState
(StateID newStateID, Int frameLimitCoount)
AIStateMachine
Snapshot
(void)
Snapshot
StateMachine
(Object *owner, AsciiString name)
StateMachine
unlock
()
StateMachine
inline
updateStateMachine
()
AIStateMachine
virtual
xfer
(Xfer *xfer)
AIStateMachine
protected
virtual
~MemoryPoolObject
()
MemoryPoolObject
inline
protected
virtual
~Snapshot
(void)
Snapshot
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