Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BridgeBehavior Member List

This is the complete list of members for BridgeBehavior, including all inherited members.

BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
BridgeBehavior(Thing *thing, const ModuleData *moduleData)BridgeBehavior
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
createScaffolding(void)BridgeBehaviorvirtual
deleteInstance()MemoryPoolObjectinline
doAreaEffects(TerrainRoadType *bridgeTemplate, Bridge *bridge, const ObjectCreationList *ocl, const FXList *fx)BridgeBehaviorprotected
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface(void)BridgeBehaviorinlinevirtual
getBridgeBehaviorInterfaceFromObject(Object *obj)BridgeBehaviorstatic
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage(void)BridgeBehaviorinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie(void)BridgeBehaviorinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask(void)BridgeBehaviorinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRandomSurfacePosition(TerrainRoadType *bridgeTemplate, const BridgeInfo *bridgeInfo, Coord3D *pos)BridgeBehaviorprotected
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BehaviorModuleinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTowerID(BridgeTowerType towerType)BridgeBehaviorvirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate(void)BridgeBehaviorinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
handleObjectsOnBridgeOnDie(void)BridgeBehaviorprotected
isScaffoldInMotion(void)BridgeBehaviorvirtual
isScaffoldPresent(void)BridgeBehaviorinlinevirtual
loadPostProcess(void)BehaviorModuleprotectedvirtual
m_damageToFXBridgeBehaviorprotected
m_damageToOCLBridgeBehaviorprotected
m_damageToSoundBridgeBehaviorprotected
m_deathFrameBridgeBehaviorprotected
m_fxResolvedBridgeBehaviorprotected
m_repairToFXBridgeBehaviorprotected
m_repairToOCLBridgeBehaviorprotected
m_repairToSoundBridgeBehaviorprotected
m_scaffoldObjectIDListBridgeBehaviorprotected
m_scaffoldPresentBridgeBehaviorprotected
m_towerIDBridgeBehaviorprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onBodyDamageStateChange(const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState)BridgeBehaviorvirtual
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDamage(DamageInfo *damageInfo)BridgeBehaviorvirtual
onDelete(void)BridgeBehaviorvirtual
onDie(const DamageInfo *damageInfo)BridgeBehaviorvirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onHealing(DamageInfo *damageInfo)BridgeBehaviorvirtual
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
removeScaffolding(void)BridgeBehaviorvirtual
resolveFX(void)BridgeBehaviorprotected
setScaffoldData(Object *obj, Real *angle, Real *sunkenHeight, const Coord3D *riseToPos, const Coord3D *buildPos, const Coord3D *bridgeCenter)BridgeBehaviorprotected
setTower(BridgeTowerType towerType, Object *tower)BridgeBehaviorvirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
update(void)BridgeBehaviorvirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot