| BehaviorModule(Thing *thing, const ModuleData *moduleData) | BehaviorModule | inline |
| BridgeBehavior(Thing *thing, const ModuleData *moduleData) | BridgeBehavior | |
| crc(Xfer *xfer) | BehaviorModule | protectedvirtual |
| createScaffolding(void) | BridgeBehavior | virtual |
| deleteInstance() | MemoryPoolObject | inline |
| doAreaEffects(TerrainRoadType *bridgeTemplate, Bridge *bridge, const ObjectCreationList *ocl, const FXList *fx) | BridgeBehavior | protected |
| frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) | UpdateModule | protected |
| friend_getIndexInLogic() const | UpdateModule | inline |
| friend_getNextCallFrame() const | UpdateModule | inline |
| friend_getNextCallPhase() const | UpdateModule | inline |
| friend_getObject() const | UpdateModule | inline |
| friend_getPriority() const | UpdateModule | inline |
| friend_newModuleData(INI *ini) | Module | static |
| friend_setIndexInLogic(Int i) | UpdateModule | inline |
| friend_setNextCallFrame(UnsignedInt frame) | UpdateModule | inline |
| getAIUpdateInterface() | BehaviorModule | inlinevirtual |
| getBody() | BehaviorModule | inlinevirtual |
| getBridgeBehaviorInterface(void) | BridgeBehavior | inlinevirtual |
| getBridgeBehaviorInterfaceFromObject(Object *obj) | BridgeBehavior | static |
| getBridgeScaffoldBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeTowerBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCaveInterface() | BehaviorModule | inlinevirtual |
| getCollide() | BehaviorModule | inlinevirtual |
| getContain() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() const | BehaviorModule | inlinevirtual |
| getCreate() | BehaviorModule | inlinevirtual |
| getDamage(void) | BridgeBehavior | inlinevirtual |
| getDestroy() | BehaviorModule | inlinevirtual |
| getDie(void) | BridgeBehavior | inlinevirtual |
| getDisabledTypesToProcess() const | UpdateModule | inlinevirtual |
| getDockUpdateInterface() | BehaviorModule | inlinevirtual |
| getEjectPilotDieInterface() | BehaviorModule | inlinevirtual |
| getHordeUpdateInterface() | BehaviorModule | inlinevirtual |
| getInterfaceMask(void) | BridgeBehavior | inlinestatic |
| getLandMineInterface() | BehaviorModule | inlinevirtual |
| getModuleData() const | Module | inlineprotected |
| getModuleNameKey() const =0 | Module | pure virtual |
| getModuleTagNameKey() const | Module | inline |
| getModuleType() | BehaviorModule | inlinestatic |
| getObject() | ObjectModule | inlineprotected |
| getObject() const | ObjectModule | inlineprotected |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getOverchargeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getParkingPlaceBehaviorInterface() | BehaviorModule | inlinevirtual |
| getPowerPlantUpdateInterface() | BehaviorModule | inlinevirtual |
| getProductionUpdateInterface() | BehaviorModule | inlinevirtual |
| getProjectileUpdateInterface() | BehaviorModule | inlinevirtual |
| getRailedTransportDockUpdateInterface(void) | BehaviorModule | inlinevirtual |
| getRandomSurfacePosition(TerrainRoadType *bridgeTemplate, const BridgeInfo *bridgeInfo, Coord3D *pos) | BridgeBehavior | protected |
| getRebuildHoleBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSlavedUpdateInterface() | BehaviorModule | inlinevirtual |
| getSlowDeathBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpawnBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpecialPower() | BehaviorModule | inlinevirtual |
| getSpecialPowerUpdateInterface() | BehaviorModule | inlinevirtual |
| getSpyVisionUpdate() | BehaviorModule | inlinevirtual |
| getStealth() | BehaviorModule | inlinevirtual |
| getTowerID(BridgeTowerType towerType) | BridgeBehavior | virtual |
| getTransportPassengerInterface() | BehaviorModule | inlinevirtual |
| getUpdate(void) | BridgeBehavior | inlinevirtual |
| getUpdateExitInterface() | BehaviorModule | inlinevirtual |
| getUpdatePhase() const | UpdateModule | inlineprotectedvirtual |
| getUpgrade() | BehaviorModule | inlinevirtual |
| getWakeFrame() const | UpdateModule | protected |
| handleObjectsOnBridgeOnDie(void) | BridgeBehavior | protected |
| isScaffoldInMotion(void) | BridgeBehavior | virtual |
| isScaffoldPresent(void) | BridgeBehavior | inlinevirtual |
| loadPostProcess(void) | BehaviorModule | protectedvirtual |
| m_damageToFX | BridgeBehavior | protected |
| m_damageToOCL | BridgeBehavior | protected |
| m_damageToSound | BridgeBehavior | protected |
| m_deathFrame | BridgeBehavior | protected |
| m_fxResolved | BridgeBehavior | protected |
| m_repairToFX | BridgeBehavior | protected |
| m_repairToOCL | BridgeBehavior | protected |
| m_repairToSound | BridgeBehavior | protected |
| m_scaffoldObjectIDList | BridgeBehavior | protected |
| m_scaffoldPresent | BridgeBehavior | protected |
| m_towerID | BridgeBehavior | protected |
| Module(const ModuleData *moduleData) | Module | inline |
| ObjectModule(Thing *thing, const ModuleData *moduleData) | ObjectModule | |
| onBodyDamageStateChange(const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState) | BridgeBehavior | virtual |
| onCapture(Player *oldOwner, Player *newOwner) | ObjectModule | inlinevirtual |
| onDamage(DamageInfo *damageInfo) | BridgeBehavior | virtual |
| onDelete(void) | BridgeBehavior | virtual |
| onDie(const DamageInfo *damageInfo) | BridgeBehavior | virtual |
| onDisabledEdge(Bool nowDisabled) | ObjectModule | inlinevirtual |
| onDrawableBoundToObject() | Module | inlinevirtual |
| onHealing(DamageInfo *damageInfo) | BridgeBehavior | virtual |
| onObjectCreated() | Module | inlinevirtual |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| preloadAssets(TimeOfDay timeOfDay) | Module | inlinevirtual |
| removeScaffolding(void) | BridgeBehavior | virtual |
| resolveFX(void) | BridgeBehavior | protected |
| setScaffoldData(Object *obj, Real *angle, Real *sunkenHeight, const Coord3D *riseToPos, const Coord3D *buildPos, const Coord3D *bridgeCenter) | BridgeBehavior | protected |
| setTower(BridgeTowerType towerType, Object *tower) | BridgeBehavior | virtual |
| setWakeFrame(Object *obj, UpdateSleepTime wakeDelay) | UpdateModule | protected |
| Snapshot(void) | Snapshot | |
| update(void) | BridgeBehavior | virtual |
| UpdateModule(Thing *thing, const ModuleData *moduleData) | UpdateModule | inline |
| xfer(Xfer *xfer) | BehaviorModule | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot | |