| BattlePlanUpdate(Thing *thing, const ModuleData *moduleData) | BattlePlanUpdate | |
| BehaviorModule(Thing *thing, const ModuleData *moduleData) | BehaviorModule | inline |
| crc(Xfer *xfer) | BehaviorModule | protectedvirtual |
| createVisionObject() | BattlePlanUpdate | protected |
| deleteInstance() | MemoryPoolObject | inline |
| doesSpecialPowerHaveOverridableDestination() const | BattlePlanUpdate | inlinevirtual |
| doesSpecialPowerHaveOverridableDestinationActive() const | BattlePlanUpdate | inlinevirtual |
| doesSpecialPowerUpdatePassScienceTest() const | SpecialPowerUpdateModule | virtual |
| enableTurret(Bool enable) | BattlePlanUpdate | protected |
| frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) | UpdateModule | protected |
| friend_getIndexInLogic() const | UpdateModule | inline |
| friend_getNextCallFrame() const | UpdateModule | inline |
| friend_getNextCallPhase() const | UpdateModule | inline |
| friend_getObject() const | UpdateModule | inline |
| friend_getPriority() const | UpdateModule | inline |
| friend_newModuleData(INI *ini) | Module | static |
| friend_setIndexInLogic(Int i) | UpdateModule | inline |
| friend_setNextCallFrame(UnsignedInt frame) | UpdateModule | inline |
| getActiveBattlePlan() const | BattlePlanUpdate | |
| getAIUpdateInterface() | BehaviorModule | inlinevirtual |
| getBody() | BehaviorModule | inlinevirtual |
| getBridgeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeScaffoldBehaviorInterface() | BehaviorModule | inlinevirtual |
| getBridgeTowerBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCaveInterface() | BehaviorModule | inlinevirtual |
| getCollide() | BehaviorModule | inlinevirtual |
| getCommandOption() const | BattlePlanUpdate | virtual |
| getContain() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() | BehaviorModule | inlinevirtual |
| getCountermeasuresBehaviorInterface() const | BehaviorModule | inlinevirtual |
| getCreate() | BehaviorModule | inlinevirtual |
| getDamage() | BehaviorModule | inlinevirtual |
| getDestroy() | BehaviorModule | inlinevirtual |
| getDie() | BehaviorModule | inlinevirtual |
| getDisabledTypesToProcess() const | UpdateModule | inlinevirtual |
| getDockUpdateInterface() | BehaviorModule | inlinevirtual |
| getEjectPilotDieInterface() | BehaviorModule | inlinevirtual |
| getExtraRequiredScience() const | SpecialPowerUpdateModule | inlinevirtual |
| getHordeUpdateInterface() | BehaviorModule | inlinevirtual |
| getInterfaceMask() | UpdateModule | inlinestatic |
| getLandMineInterface() | BehaviorModule | inlinevirtual |
| getModuleData() const | Module | inlineprotected |
| getModuleNameKey() const =0 | Module | pure virtual |
| getModuleTagNameKey() const | Module | inline |
| getModuleType() | BehaviorModule | inlinestatic |
| getObject() | ObjectModule | inlineprotected |
| getObject() const | ObjectModule | inlineprotected |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getOverchargeBehaviorInterface() | BehaviorModule | inlinevirtual |
| getParkingPlaceBehaviorInterface() | BehaviorModule | inlinevirtual |
| getPowerPlantUpdateInterface() | BehaviorModule | inlinevirtual |
| getProductionUpdateInterface() | BehaviorModule | inlinevirtual |
| getProjectileUpdateInterface() | BehaviorModule | inlinevirtual |
| getRailedTransportDockUpdateInterface(void) | BehaviorModule | inlinevirtual |
| getRebuildHoleBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSlavedUpdateInterface() | BehaviorModule | inlinevirtual |
| getSlowDeathBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpawnBehaviorInterface() | BehaviorModule | inlinevirtual |
| getSpecialPower() | BehaviorModule | inlinevirtual |
| getSpecialPowerUpdateInterface() | BattlePlanUpdate | inlinevirtual |
| getSpyVisionUpdate() | BehaviorModule | inlinevirtual |
| getStealth() | BehaviorModule | inlinevirtual |
| getTransportPassengerInterface() | BehaviorModule | inlinevirtual |
| getUpdate() | UpdateModule | inlinevirtual |
| getUpdateExitInterface() | BehaviorModule | inlinevirtual |
| getUpdatePhase() const | UpdateModule | inlineprotectedvirtual |
| getUpgrade() | BehaviorModule | inlinevirtual |
| getWakeFrame() const | UpdateModule | protected |
| initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions) | BattlePlanUpdate | virtual |
| isActive() const | BattlePlanUpdate | inlinevirtual |
| isPowerCurrentlyInUse(const CommandButton *command=NULL) const | BattlePlanUpdate | virtual |
| isSpecialAbility() const | BattlePlanUpdate | inlinevirtual |
| isSpecialPower() const | BattlePlanUpdate | inlinevirtual |
| isTurretInNaturalPosition() | BattlePlanUpdate | protected |
| loadPostProcess(void) | BehaviorModule | protectedvirtual |
| m_bombardmentAnnouncement | BattlePlanUpdate | protected |
| m_bombardmentPack | BattlePlanUpdate | protected |
| m_bombardmentUnpack | BattlePlanUpdate | protected |
| m_bonuses | BattlePlanUpdate | protected |
| m_centeringTurret | BattlePlanUpdate | protected |
| m_currentPlan | BattlePlanUpdate | protected |
| m_desiredPlan | BattlePlanUpdate | protected |
| m_holdTheLineAnnouncement | BattlePlanUpdate | protected |
| m_holdTheLinePack | BattlePlanUpdate | protected |
| m_holdTheLineUnpack | BattlePlanUpdate | protected |
| m_invalidSettings | BattlePlanUpdate | protected |
| m_nextReadyFrame | BattlePlanUpdate | protected |
| m_planAffectingArmy | BattlePlanUpdate | protected |
| m_searchAndDestroyAnnouncement | BattlePlanUpdate | protected |
| m_searchAndDestroyIdle | BattlePlanUpdate | protected |
| m_searchAndDestroyPack | BattlePlanUpdate | protected |
| m_searchAndDestroyUnpack | BattlePlanUpdate | protected |
| m_specialPowerModule | BattlePlanUpdate | protected |
| m_status | BattlePlanUpdate | protected |
| m_visionObjectID | BattlePlanUpdate | protected |
| Module(const ModuleData *moduleData) | Module | inline |
| ObjectModule(Thing *thing, const ModuleData *moduleData) | ObjectModule | |
| onCapture(Player *oldOwner, Player *newOwner) | ObjectModule | inlinevirtual |
| onDelete() | BattlePlanUpdate | virtual |
| onDisabledEdge(Bool nowDisabled) | ObjectModule | inlinevirtual |
| onDrawableBoundToObject() | Module | inlinevirtual |
| onObjectCreated() | BattlePlanUpdate | virtual |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| preloadAssets(TimeOfDay timeOfDay) | Module | inlinevirtual |
| recenterTurret() | BattlePlanUpdate | protected |
| setBattlePlan(BattlePlanStatus plan) | BattlePlanUpdate | protected |
| setSpecialPowerOverridableDestination(const Coord3D *loc) | BattlePlanUpdate | inlinevirtual |
| setStatus(TransitionStatus status) | BattlePlanUpdate | protected |
| setWakeFrame(Object *obj, UpdateSleepTime wakeDelay) | UpdateModule | protected |
| Snapshot(void) | Snapshot | |
| SpecialPowerUpdateModule(Thing *thing, const ModuleData *moduleData) | SpecialPowerUpdateModule | |
| update() | BattlePlanUpdate | virtual |
| UpdateModule(Thing *thing, const ModuleData *moduleData) | UpdateModule | inline |
| xfer(Xfer *xfer) | BehaviorModule | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot | |