Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BattlePlanUpdate Member List

This is the complete list of members for BattlePlanUpdate, including all inherited members.

BattlePlanUpdate(Thing *thing, const ModuleData *moduleData)BattlePlanUpdate
BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
createVisionObject()BattlePlanUpdateprotected
deleteInstance()MemoryPoolObjectinline
doesSpecialPowerHaveOverridableDestination() constBattlePlanUpdateinlinevirtual
doesSpecialPowerHaveOverridableDestinationActive() constBattlePlanUpdateinlinevirtual
doesSpecialPowerUpdatePassScienceTest() constSpecialPowerUpdateModulevirtual
enableTurret(Bool enable)BattlePlanUpdateprotected
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getActiveBattlePlan() constBattlePlanUpdate
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getCommandOption() constBattlePlanUpdatevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()BehaviorModuleinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getExtraRequiredScience() constSpecialPowerUpdateModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()UpdateModuleinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BattlePlanUpdateinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions)BattlePlanUpdatevirtual
isActive() constBattlePlanUpdateinlinevirtual
isPowerCurrentlyInUse(const CommandButton *command=NULL) constBattlePlanUpdatevirtual
isSpecialAbility() constBattlePlanUpdateinlinevirtual
isSpecialPower() constBattlePlanUpdateinlinevirtual
isTurretInNaturalPosition()BattlePlanUpdateprotected
loadPostProcess(void)BehaviorModuleprotectedvirtual
m_bombardmentAnnouncementBattlePlanUpdateprotected
m_bombardmentPackBattlePlanUpdateprotected
m_bombardmentUnpackBattlePlanUpdateprotected
m_bonusesBattlePlanUpdateprotected
m_centeringTurretBattlePlanUpdateprotected
m_currentPlanBattlePlanUpdateprotected
m_desiredPlanBattlePlanUpdateprotected
m_holdTheLineAnnouncementBattlePlanUpdateprotected
m_holdTheLinePackBattlePlanUpdateprotected
m_holdTheLineUnpackBattlePlanUpdateprotected
m_invalidSettingsBattlePlanUpdateprotected
m_nextReadyFrameBattlePlanUpdateprotected
m_planAffectingArmyBattlePlanUpdateprotected
m_searchAndDestroyAnnouncementBattlePlanUpdateprotected
m_searchAndDestroyIdleBattlePlanUpdateprotected
m_searchAndDestroyPackBattlePlanUpdateprotected
m_searchAndDestroyUnpackBattlePlanUpdateprotected
m_specialPowerModuleBattlePlanUpdateprotected
m_statusBattlePlanUpdateprotected
m_visionObjectIDBattlePlanUpdateprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete()BattlePlanUpdatevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()BattlePlanUpdatevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
recenterTurret()BattlePlanUpdateprotected
setBattlePlan(BattlePlanStatus plan)BattlePlanUpdateprotected
setSpecialPowerOverridableDestination(const Coord3D *loc)BattlePlanUpdateinlinevirtual
setStatus(TransitionStatus status)BattlePlanUpdateprotected
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
SpecialPowerUpdateModule(Thing *thing, const ModuleData *moduleData)SpecialPowerUpdateModule
update()BattlePlanUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot