Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AnimateWindow Member List

This is the complete list of members for AnimateWindow, including all inherited members.

AnimateWindow(void)AnimateWindow
deleteInstance()MemoryPoolObjectinline
getAnimType(void)AnimateWindowinline
getCurPos(void)AnimateWindowinline
getDelay(void)AnimateWindowinline
getEndPos(void)AnimateWindowinline
getEndTime(void)AnimateWindowinline
getGameWindow(void)AnimateWindowinline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getRestPos(void)AnimateWindowinline
getStartPos(void)AnimateWindowinline
getStartTime(void)AnimateWindowinline
getVel(void)AnimateWindowinline
isFinished(void)AnimateWindowinline
needsToFinish(void)AnimateWindowinline
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setAnimData(ICoord2D startPos, ICoord2D endPos, ICoord2D curPos, ICoord2D restPos, Coord2D vel, UnsignedInt startTime, UnsignedInt endTime)AnimateWindow
setAnimType(AnimTypes animType)AnimateWindowinline
setCurPos(ICoord2D curPos)AnimateWindowinline
setDelay(UnsignedInt delay)AnimateWindowinline
setEndPos(ICoord2D endPos)AnimateWindowinline
setEndTime(UnsignedInt t)AnimateWindowinline
setFinished(Bool finished)AnimateWindowinline
setGameWindow(GameWindow *win)AnimateWindowinline
setNeedsToFinish(Bool needsToFinish)AnimateWindowinline
setRestPos(ICoord2D restPos)AnimateWindowinline
setStartPos(ICoord2D starPos)AnimateWindowinline
setStartTime(UnsignedInt t)AnimateWindowinline
setVel(Coord2D vel)AnimateWindowinline
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual