Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AggregateDefClass Member List

This is the complete list of members for AggregateDefClass, including all inherited members.

Add_Subobject(const W3dAggregateSubobjectStruct &subobj_info)AggregateDefClassprotectedvirtual
AggregateDefClass(void)AggregateDefClass
AggregateDefClass(RenderObjClass &base_model)AggregateDefClass
AggregateDefClass(const AggregateDefClass &src)AggregateDefClass
Attach_Subobjects(RenderObjClass &base_model)AggregateDefClassprotectedvirtual
Build_Subobject_List(RenderObjClass &original_model, RenderObjClass &model)AggregateDefClassprotectedvirtual
Class_ID(void) constAggregateDefClassinline
Clone(void) constAggregateDefClassinline
Create(void)AggregateDefClass
Create_Render_Object(const char *passet_name)AggregateDefClassprotectedvirtual
Find_Subobject(RenderObjClass &model, const char mesh_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN], const char bone_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN])AggregateDefClassprotectedvirtual
Free_Subobject_List(void)AggregateDefClassprotectedvirtual
Get_Name(void) constAggregateDefClassinline
Initialize(RenderObjClass &base_model)AggregateDefClass
Is_Object_In_List(const char *passet_name, DynamicVectorClass< RenderObjClass * > &node_list)AggregateDefClassprotectedvirtual
Load_Assets(const char *asset_name)AggregateDefClassprotectedvirtual
Load_W3D(ChunkLoadClass &chunk_load)AggregateDefClassvirtual
operator=(const AggregateDefClass &src)AggregateDefClass
Read_Class_Info(ChunkLoadClass &chunk_load)AggregateDefClassprotectedvirtual
Read_Header(ChunkLoadClass &chunk_load)AggregateDefClassprotectedvirtual
Read_Info(ChunkLoadClass &chunk_load)AggregateDefClassprotectedvirtual
Read_Subobject(ChunkLoadClass &chunk_load)AggregateDefClassprotectedvirtual
Save_Class_Info(ChunkSaveClass &chunk_save)AggregateDefClassprotectedvirtual
Save_Header(ChunkSaveClass &chunk_save)AggregateDefClassprotectedvirtual
Save_Info(ChunkSaveClass &chunk_save)AggregateDefClassprotectedvirtual
Save_Subobject(ChunkSaveClass &chunk_save, W3dAggregateSubobjectStruct *psubobject)AggregateDefClassprotectedvirtual
Save_W3D(ChunkSaveClass &chunk_save)AggregateDefClassvirtual
Set_Name(const char *pname)AggregateDefClassinline
TEXTURE_INFO typedefAggregateDefClassprotected
~AggregateDefClass(void)AggregateDefClassvirtual