This is the complete list of members for AggregateDefClass, including all inherited members.
| Add_Subobject(const W3dAggregateSubobjectStruct &subobj_info) | AggregateDefClass | protectedvirtual |
| AggregateDefClass(void) | AggregateDefClass | |
| AggregateDefClass(RenderObjClass &base_model) | AggregateDefClass | |
| AggregateDefClass(const AggregateDefClass &src) | AggregateDefClass | |
| Attach_Subobjects(RenderObjClass &base_model) | AggregateDefClass | protectedvirtual |
| Build_Subobject_List(RenderObjClass &original_model, RenderObjClass &model) | AggregateDefClass | protectedvirtual |
| Class_ID(void) const | AggregateDefClass | inline |
| Clone(void) const | AggregateDefClass | inline |
| Create(void) | AggregateDefClass | |
| Create_Render_Object(const char *passet_name) | AggregateDefClass | protectedvirtual |
| Find_Subobject(RenderObjClass &model, const char mesh_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN], const char bone_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN]) | AggregateDefClass | protectedvirtual |
| Free_Subobject_List(void) | AggregateDefClass | protectedvirtual |
| Get_Name(void) const | AggregateDefClass | inline |
| Initialize(RenderObjClass &base_model) | AggregateDefClass | |
| Is_Object_In_List(const char *passet_name, DynamicVectorClass< RenderObjClass * > &node_list) | AggregateDefClass | protectedvirtual |
| Load_Assets(const char *asset_name) | AggregateDefClass | protectedvirtual |
| Load_W3D(ChunkLoadClass &chunk_load) | AggregateDefClass | virtual |
| operator=(const AggregateDefClass &src) | AggregateDefClass | |
| Read_Class_Info(ChunkLoadClass &chunk_load) | AggregateDefClass | protectedvirtual |
| Read_Header(ChunkLoadClass &chunk_load) | AggregateDefClass | protectedvirtual |
| Read_Info(ChunkLoadClass &chunk_load) | AggregateDefClass | protectedvirtual |
| Read_Subobject(ChunkLoadClass &chunk_load) | AggregateDefClass | protectedvirtual |
| Save_Class_Info(ChunkSaveClass &chunk_save) | AggregateDefClass | protectedvirtual |
| Save_Header(ChunkSaveClass &chunk_save) | AggregateDefClass | protectedvirtual |
| Save_Info(ChunkSaveClass &chunk_save) | AggregateDefClass | protectedvirtual |
| Save_Subobject(ChunkSaveClass &chunk_save, W3dAggregateSubobjectStruct *psubobject) | AggregateDefClass | protectedvirtual |
| Save_W3D(ChunkSaveClass &chunk_save) | AggregateDefClass | virtual |
| Set_Name(const char *pname) | AggregateDefClass | inline |
| TEXTURE_INFO typedef | AggregateDefClass | protected |
| ~AggregateDefClass(void) | AggregateDefClass | virtual |