This is the complete list of members for ActionManager, including all inherited members.
| ActionManager(void) | ActionManager | |
| canBribeUnit(const Object *obj, const Object *objectToBribe, CommandSourceType commandSource) | ActionManager | |
| canCaptureBuilding(const Object *obj, const Object *objectToCapture, CommandSourceType commandSource) | ActionManager | |
| canConvertObjectToCarBomb(const Object *obj, const Object *objectToConvert, CommandSourceType commandSource) | ActionManager | |
| canCutBuildingPower(const Object *obj, const Object *building, CommandSourceType commandSource) | ActionManager | |
| canDisableBuildingViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource) | ActionManager | |
| canDisableVehicleViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource, Bool checkSourceRequirements=true) | ActionManager | |
| canDockAt(const Object *obj, const Object *dockDest, CommandSourceType commandSource) | ActionManager | |
| canDoSpecialPower(const Object *obj, const SpecialPowerTemplate *spTemplate, CommandSourceType commandSource, UnsignedInt commandOptions, Bool checkSourceRequirements=true) | ActionManager | |
| canDoSpecialPowerAtLocation(const Object *obj, const Coord3D *loc, CommandSourceType commandSource, const SpecialPowerTemplate *spTemplate, const Object *objectInWay, UnsignedInt commandOptions, Bool checkSourceRequirements=true) | ActionManager | |
| canDoSpecialPowerAtObject(const Object *obj, const Object *target, CommandSourceType commandSource, const SpecialPowerTemplate *spTemplate, UnsignedInt commandOptions, Bool checkSourceRequirements=true) | ActionManager | |
| canEnterObject(const Object *obj, const Object *objectToEnter, CommandSourceType commandSource, CanEnterType mode) | ActionManager | |
| canFireWeapon(const Object *obj, const WeaponSlotType slot, CommandSourceType commandSource) | ActionManager | |
| canFireWeaponAtLocation(const Object *obj, const Coord3D *loc, CommandSourceType commandSource, const WeaponSlotType slot, const Object *objectInWay) | ActionManager | |
| canFireWeaponAtObject(const Object *obj, const Object *target, CommandSourceType commandSource, const WeaponSlotType slot) | ActionManager | |
| canGarrison(const Object *obj, const Object *target, CommandSourceType commandSource) | ActionManager | |
| canGetHealedAt(const Object *obj, const Object *healDest, CommandSourceType commandSource) | ActionManager | |
| canGetRepairedAt(const Object *obj, const Object *repairDest, CommandSourceType commandSource) | ActionManager | |
| canHijackVehicle(const Object *obj, const Object *ObjectToHijack, CommandSourceType commandSource) | ActionManager | |
| canMakeObjectDefector(const Object *obj, const Object *objectToMakeDefector, CommandSourceType commandSource) | ActionManager | |
| canOverrideSpecialPowerDestination(const Object *obj, const Coord3D *loc, SpecialPowerType spType, CommandSourceType commandSource) | ActionManager | |
| canPlayerGarrison(const Player *player, const Object *target, CommandSourceType commandSource) | ActionManager | |
| canRepairObject(const Object *obj, const Object *objectToRepair, CommandSourceType commandSource) | ActionManager | |
| canResumeConstructionOf(const Object *obj, const Object *objectBeingConstructed, CommandSourceType commandSource) | ActionManager | |
| canSabotageBuilding(const Object *obj, const Object *objectToSabotage, CommandSourceType commandSource) | ActionManager | |
| canSnipeVehicle(const Object *obj, const Object *objectToSnipe, CommandSourceType commandSource) | ActionManager | |
| canStealCashViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource) | ActionManager | |
| canTransferSuppliesAt(const Object *obj, const Object *transferDest) | ActionManager | |
| DRAW(void) | SubsystemInterface | inline |
| draw(void) | SubsystemInterface | inlinevirtual |
| getCanAttackObject(const Object *obj, const Object *objectToAttack, CommandSourceType commandSource, AbleToAttackType attackType) | ActionManager | |
| getName(void) | SubsystemInterface | inline |
| init(void) | ActionManager | inlinevirtual |
| m_name | SubsystemInterface | protected |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| reset(void) | ActionManager | inlinevirtual |
| setName(AsciiString name) | SubsystemInterface | inline |
| SubsystemInterface() | SubsystemInterface | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | ActionManager | inlinevirtual |
| ~ActionManager(void) | ActionManager | virtual |
| ~SubsystemInterface() | SubsystemInterface | virtual |