Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ActionManager Member List

This is the complete list of members for ActionManager, including all inherited members.

ActionManager(void)ActionManager
canBribeUnit(const Object *obj, const Object *objectToBribe, CommandSourceType commandSource)ActionManager
canCaptureBuilding(const Object *obj, const Object *objectToCapture, CommandSourceType commandSource)ActionManager
canConvertObjectToCarBomb(const Object *obj, const Object *objectToConvert, CommandSourceType commandSource)ActionManager
canCutBuildingPower(const Object *obj, const Object *building, CommandSourceType commandSource)ActionManager
canDisableBuildingViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource)ActionManager
canDisableVehicleViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource, Bool checkSourceRequirements=true)ActionManager
canDockAt(const Object *obj, const Object *dockDest, CommandSourceType commandSource)ActionManager
canDoSpecialPower(const Object *obj, const SpecialPowerTemplate *spTemplate, CommandSourceType commandSource, UnsignedInt commandOptions, Bool checkSourceRequirements=true)ActionManager
canDoSpecialPowerAtLocation(const Object *obj, const Coord3D *loc, CommandSourceType commandSource, const SpecialPowerTemplate *spTemplate, const Object *objectInWay, UnsignedInt commandOptions, Bool checkSourceRequirements=true)ActionManager
canDoSpecialPowerAtObject(const Object *obj, const Object *target, CommandSourceType commandSource, const SpecialPowerTemplate *spTemplate, UnsignedInt commandOptions, Bool checkSourceRequirements=true)ActionManager
canEnterObject(const Object *obj, const Object *objectToEnter, CommandSourceType commandSource, CanEnterType mode)ActionManager
canFireWeapon(const Object *obj, const WeaponSlotType slot, CommandSourceType commandSource)ActionManager
canFireWeaponAtLocation(const Object *obj, const Coord3D *loc, CommandSourceType commandSource, const WeaponSlotType slot, const Object *objectInWay)ActionManager
canFireWeaponAtObject(const Object *obj, const Object *target, CommandSourceType commandSource, const WeaponSlotType slot)ActionManager
canGarrison(const Object *obj, const Object *target, CommandSourceType commandSource)ActionManager
canGetHealedAt(const Object *obj, const Object *healDest, CommandSourceType commandSource)ActionManager
canGetRepairedAt(const Object *obj, const Object *repairDest, CommandSourceType commandSource)ActionManager
canHijackVehicle(const Object *obj, const Object *ObjectToHijack, CommandSourceType commandSource)ActionManager
canMakeObjectDefector(const Object *obj, const Object *objectToMakeDefector, CommandSourceType commandSource)ActionManager
canOverrideSpecialPowerDestination(const Object *obj, const Coord3D *loc, SpecialPowerType spType, CommandSourceType commandSource)ActionManager
canPlayerGarrison(const Player *player, const Object *target, CommandSourceType commandSource)ActionManager
canRepairObject(const Object *obj, const Object *objectToRepair, CommandSourceType commandSource)ActionManager
canResumeConstructionOf(const Object *obj, const Object *objectBeingConstructed, CommandSourceType commandSource)ActionManager
canSabotageBuilding(const Object *obj, const Object *objectToSabotage, CommandSourceType commandSource)ActionManager
canSnipeVehicle(const Object *obj, const Object *objectToSnipe, CommandSourceType commandSource)ActionManager
canStealCashViaHacking(const Object *obj, const Object *objectToHack, CommandSourceType commandSource)ActionManager
canTransferSuppliesAt(const Object *obj, const Object *transferDest)ActionManager
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
getCanAttackObject(const Object *obj, const Object *objectToAttack, CommandSourceType commandSource, AbleToAttackType attackType)ActionManager
getName(void)SubsystemInterfaceinline
init(void)ActionManagerinlinevirtual
m_nameSubsystemInterfaceprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
reset(void)ActionManagerinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)ActionManagerinlinevirtual
~ActionManager(void)ActionManagervirtual
~SubsystemInterface()SubsystemInterfacevirtual