Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIMoveAndEvacuateState Member List

This is the complete list of members for AIMoveAndEvacuateState, including all inherited members.

AIInternalMoveToState(StateMachine *machine, AsciiString name)AIInternalMoveToStateinline
AIMoveAndEvacuateState(StateMachine *machine)AIMoveAndEvacuateStateinline
computePath()AIInternalMoveToStateprotectedvirtual
crc(Xfer *xfer)AIMoveAndEvacuateStateprotectedvirtual
deleteInstance()MemoryPoolObjectinline
forceRepath()AIInternalMoveToStateinlineprotected
friend_checkForSleepTransitions(StateReturnType status)State
friend_checkForTransitions(StateReturnType status)State
friend_onCondition(StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)State
friend_onFailure(StateID toStateID)Stateinline
friend_onSuccess(StateID toStateID)Stateinline
friend_setID(StateID id)Stateinline
getAdjustsDestination() constAIInternalMoveToStateprotected
getGoalPos() constAIInternalMoveToStateinlineprotected
getID() constStateinline
getMachine()Stateinline
getMachineGoalObject()Stateinline
getMachineGoalObject() constStateinline
getMachineGoalPosition() constStateinline
getMachineOwner()Stateinline
getMachineOwner() constStateinline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
isAttack() constStateinlinevirtual
isBusy() constStateinlinevirtual
isGuardIdle() constStateinlinevirtual
isIdle() constStateinlinevirtual
loadPostProcess()AIMoveAndEvacuateStateprotectedvirtual
m_goalLayerAIInternalMoveToStateprotected
m_goalPositionAIInternalMoveToStateprotected
m_pathGoalPositionAIInternalMoveToStateprotected
m_tryOneMoreRepathAIInternalMoveToStateprotected
m_waitingForPathAIInternalMoveToStateprotected
onEnter()AIMoveAndEvacuateStatevirtual
onExit(StateExitType status)AIMoveAndEvacuateStatevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setAdjustsDestination(Bool b)AIInternalMoveToStateinlineprotected
setGoalPos(const Coord3D *pos)AIInternalMoveToStateinlineprotected
Snapshot(void)Snapshot
State(StateMachine *machine, AsciiString name)State
update()AIMoveAndEvacuateStatevirtual
xfer(Xfer *xfer)AIMoveAndEvacuateStateprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot