Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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AIGuardRetaliateMachine Member List
This is the complete list of members for
AIGuardRetaliateMachine
, including all inherited members.
AIGuardRetaliateMachine
(Object *owner)
AIGuardRetaliateMachine
clear
()
StateMachine
virtual
crc
(Xfer *xfer)
AIGuardRetaliateMachine
protected
virtual
defineState
(StateID id, State *state, StateID successID, StateID failureID, const StateConditionInfo *conditions=NULL)
StateMachine
protected
deleteInstance
()
MemoryPoolObject
inline
getCurrentStateID
() const
StateMachine
inline
getCurrentStateName
() const
StateMachine
inline
getGoalObject
()
StateMachine
getGoalObject
() const
StateMachine
getGoalPosition
() const
StateMachine
inline
getNemesisID
() const
AIGuardRetaliateMachine
inline
getObjectMemoryPool
()=0
MemoryPoolObject
protected
pure virtual
getOwner
()
StateMachine
inline
getOwner
() const
StateMachine
inline
getPositionToGuard
(void) const
AIGuardRetaliateMachine
inline
getStdGuardRange
(const Object *obj)
AIGuardRetaliateMachine
static
getWantsDebugOutput
() const
StateMachine
inline
halt
(void)
StateMachine
virtual
initDefaultState
()
StateMachine
virtual
internalGetState
(StateID id)
StateMachine
protected
internalSetState
(StateID newStateID)
StateMachine
isGoalObjectDestroyed
() const
StateMachine
isIdle
() const
AIGuardRetaliateMachine
virtual
isInAttackState
() const
StateMachine
inline
isInBusyState
() const
StateMachine
inline
isInForceAttackState
() const
StateMachine
inline
isInGuardIdleState
() const
StateMachine
inline
isInIdleState
() const
StateMachine
inline
isLocked
() const
StateMachine
inline
loadPostProcess
()
AIGuardRetaliateMachine
protected
virtual
lock
(const char *msg)
StateMachine
inline
lookForInnerTarget
(void)
AIGuardRetaliateMachine
operator delete
(void *p)
MemoryPoolObject
inline
protected
operator new
(size_t s)
MemoryPoolObject
inline
protected
resetToDefaultState
()
StateMachine
virtual
setGoalObject
(const Object *obj)
StateMachine
setGoalPosition
(const Coord3D *pos)
StateMachine
setNemesisID
(ObjectID id)
AIGuardRetaliateMachine
inline
setState
(StateID newStateID)
StateMachine
virtual
setTargetPositionToGuard
(const Coord3D *pos)
AIGuardRetaliateMachine
inline
Snapshot
(void)
Snapshot
StateMachine
(Object *owner, AsciiString name)
StateMachine
unlock
()
StateMachine
inline
updateStateMachine
()
StateMachine
virtual
xfer
(Xfer *xfer)
AIGuardRetaliateMachine
protected
virtual
~MemoryPoolObject
()
MemoryPoolObject
inline
protected
virtual
~Snapshot
(void)
Snapshot
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