Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIGuardRetaliateIdleState Member List

This is the complete list of members for AIGuardRetaliateIdleState, including all inherited members.

AIGuardRetaliateIdleState(StateMachine *machine)AIGuardRetaliateIdleStateinline
crc(Xfer *xfer)AIGuardRetaliateIdleStateprotectedvirtual
deleteInstance()MemoryPoolObjectinline
friend_checkForSleepTransitions(StateReturnType status)State
friend_checkForTransitions(StateReturnType status)State
friend_onCondition(StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)State
friend_onFailure(StateID toStateID)Stateinline
friend_onSuccess(StateID toStateID)Stateinline
friend_setID(StateID id)Stateinline
getID() constStateinline
getMachine()Stateinline
getMachineGoalObject()Stateinline
getMachineGoalObject() constStateinline
getMachineGoalPosition() constStateinline
getMachineOwner()Stateinline
getMachineOwner() constStateinline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
isAttack() constStateinlinevirtual
isBusy() constStateinlinevirtual
isGuardIdle() constStateinlinevirtual
isIdle() constStateinlinevirtual
loadPostProcess()AIGuardRetaliateIdleStateprotectedvirtual
onEnter(void)AIGuardRetaliateIdleStatevirtual
onExit(StateExitType status)AIGuardRetaliateIdleStatevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
Snapshot(void)Snapshot
State(StateMachine *machine, AsciiString name)State
update(void)AIGuardRetaliateIdleStatevirtual
xfer(Xfer *xfer)AIGuardRetaliateIdleStateprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot