This is the complete list of members for AIGroup, including all inherited members.
| add(Object *obj) | AIGroup | |
| AI class | AIGroup | friend |
| computeIndividualDestination(Coord3D *dest, const Coord3D *groupDest, Object *obj, const Coord3D *center, Bool isFormation) | AIGroup | |
| containsAnyObjectsNotOwnedByPlayer(const Player *ownerPlayer) | AIGroup | |
| crc(Xfer *xfer) | AIGroup | virtual |
| deleteInstance() | MemoryPoolObject | inline |
| friend_computeGroundPath(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | protected |
| friend_moveFormationToPos(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | protected |
| friend_moveInfantryToPos(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | protected |
| friend_moveVehicleToPos(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | protected |
| getAllIDs(void) const | AIGroup | |
| getAttitude(void) const | AIGroup | |
| getCenter(Coord3D *center) | AIGroup | |
| getCommandButtonSourceObject(GUICommandType type) | AIGroup | |
| getCount(void) | AIGroup | |
| getID(void) | AIGroup | |
| getMinMaxAndCenter(Coord2D *min, Coord2D *max, Coord3D *center) | AIGroup | |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getSpecialPowerSourceObject(UnsignedInt specialPowerID) | AIGroup | |
| getSpeed(void) | AIGroup | |
| groupAttackArea(const PolygonTrigger *areaToGuard, CommandSourceType cmdSource) | AIGroup | |
| groupAttackMoveToPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource) | AIGroup | |
| groupAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource) | AIGroup | inline |
| groupAttackPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource) | AIGroup | |
| groupAttackTeam(const Team *team, Int maxShotsToFire, CommandSourceType cmdSource) | AIGroup | |
| groupCheer(CommandSourceType cmdSource) | AIGroup | |
| groupCombatDrop(Object *target, const Coord3D &pos, CommandSourceType cmdSource) | AIGroup | |
| groupCreateFormation(CommandSourceType cmdSource) | AIGroup | |
| groupDock(Object *obj, CommandSourceType cmdSource) | AIGroup | |
| groupDoCommandButton(const CommandButton *commandButton, CommandSourceType cmdSource) | AIGroup | |
| groupDoCommandButtonAtObject(const CommandButton *commandButton, Object *obj, CommandSourceType cmdSource) | AIGroup | |
| groupDoCommandButtonAtPosition(const CommandButton *commandButton, const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | |
| groupDoCommandButtonUsingWaypoints(const CommandButton *commandButton, const Waypoint *way, CommandSourceType cmdSource) | AIGroup | |
| groupDoSpecialPower(UnsignedInt specialPowerID, UnsignedInt commandOptions) | AIGroup | |
| groupDoSpecialPowerAtLocation(UnsignedInt specialPowerID, const Coord3D *location, Real angle, const Object *object, UnsignedInt commandOptions) | AIGroup | |
| groupDoSpecialPowerAtObject(UnsignedInt specialPowerID, Object *object, UnsignedInt commandOptions) | AIGroup | |
| groupEnter(Object *obj, CommandSourceType cmdSource) | AIGroup | |
| groupEvacuate(CommandSourceType cmdSource) | AIGroup | |
| groupExecuteRailedTransport(CommandSourceType cmdSource) | AIGroup | |
| groupExit(Object *objectToExit, CommandSourceType cmdSource) | AIGroup | |
| groupFollowPath(const std::vector< Coord3D > *path, Object *ignoreObject, CommandSourceType cmdSource) | AIGroup | |
| groupFollowWaypointPath(const Waypoint *way, CommandSourceType cmdSource) | AIGroup | |
| groupFollowWaypointPathAsTeam(const Waypoint *way, CommandSourceType cmdSource) | AIGroup | |
| groupFollowWaypointPathAsTeamExact(const Waypoint *way, CommandSourceType cmdSource) | AIGroup | |
| groupFollowWaypointPathExact(const Waypoint *way, CommandSourceType cmdSource) | AIGroup | |
| groupForceAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource) | AIGroup | inline |
| groupGetHealed(Object *healDepot, CommandSourceType cmdSource) | AIGroup | |
| groupGetRepaired(Object *repairDepot, CommandSourceType cmdSource) | AIGroup | |
| groupGoProne(const DamageInfo *damageInfo, CommandSourceType cmdSource) | AIGroup | |
| groupGuardArea(const PolygonTrigger *areaToGuard, GuardMode guardMode, CommandSourceType cmdSource) | AIGroup | |
| groupGuardObject(Object *objToGuard, GuardMode guardMode, CommandSourceType cmdSource) | AIGroup | |
| groupGuardPosition(const Coord3D *pos, GuardMode guardMode, CommandSourceType cmdSource) | AIGroup | |
| groupHackInternet(CommandSourceType cmdSource) | AIGroup | |
| groupHunt(CommandSourceType cmdSource) | AIGroup | |
| groupIdle(CommandSourceType cmdSource) | AIGroup | |
| groupMoveToAndEvacuate(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | |
| groupMoveToAndEvacuateAndExit(const Coord3D *pos, CommandSourceType cmdSource) | AIGroup | |
| groupMoveToPosition(const Coord3D *pos, Bool addWaypoint, CommandSourceType cmdSource) | AIGroup | |
| groupOverrideSpecialPowerDestination(SpecialPowerType spType, const Coord3D *loc, CommandSourceType cmdSource) | AIGroup | |
| groupRepair(Object *obj, CommandSourceType cmdSource) | AIGroup | |
| groupResumeConstruction(Object *obj, CommandSourceType cmdSource) | AIGroup | |
| groupScatter(CommandSourceType cmdSource) | AIGroup | |
| groupSell(CommandSourceType cmdSource) | AIGroup | |
| groupSetEmoticon(const AsciiString &name, Int duration) | AIGroup | |
| groupTightenToPosition(const Coord3D *pos, Bool addWaypoint, CommandSourceType cmdSource) | AIGroup | |
| groupToggleOvercharge(CommandSourceType cmdSource) | AIGroup | |
| internalRemove(ListObjectPtrIt iterToRemove) | AIGroup | protected |
| isBusy() const | AIGroup | |
| isEmpty(void) | AIGroup | |
| isGroupAiDead() const | AIGroup | |
| isIdle() const | AIGroup | |
| isMember(Object *obj) | AIGroup | |
| loadPostProcess(void) | AIGroup | virtual |
| MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(AIGroup, "AIGroupPool") | AIGroup | protected |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| queueUpgrade(const UpgradeTemplate *upgrade) | AIGroup | |
| recomputeGroupSpeed() | AIGroup | inline |
| releaseWeaponLockForGroup(WeaponLockType lockType) | AIGroup | |
| remove(Object *obj) | AIGroup | |
| removeAnyObjectsNotOwnedByPlayer(const Player *ownerPlayer) | AIGroup | |
| setAttitude(AttitudeType tude) | AIGroup | |
| setMineClearingDetail(Bool set) | AIGroup | |
| setWeaponLockForGroup(WeaponSlotType weaponSlot, WeaponLockType lockType) | AIGroup | |
| setWeaponSetFlag(WeaponSetType wst) | AIGroup | |
| Snapshot(void) | Snapshot | |
| xfer(Xfer *xfer) | AIGroup | virtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot |