Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AICommandInterface Member List

This is the complete list of members for AICommandInterface, including all inherited members.

aiAttackArea(const PolygonTrigger *areaToGuard, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackFollowWaypointPath(const Waypoint *way, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackFollowWaypointPathAsTeam(const Waypoint *way, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackMoveToPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiAttackTeam(const Team *team, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiBusy(CommandSourceType cmdSource)AICommandInterfaceinline
aiCombatDrop(Object *target, const Coord3D &pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiDock(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiDoCommand(const AICommandParms *parms)=0AICommandInterfacepure virtual
aiDoCommandButton(const CommandButton *commandButton, CommandSourceType cmdSource)AICommandInterfaceinline
aiDoCommandButtonAtObject(const CommandButton *commandButton, Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiDoCommandButtonAtPosition(const CommandButton *commandButton, const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiEnter(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiEvacuate(Bool exposeStealthUnits, CommandSourceType cmdSource)AICommandInterfaceinline
aiEvacuateInstantly(Bool exposeStealthUnits, CommandSourceType cmdSource)AICommandInterfaceinline
aiExecuteRailedTransport(CommandSourceType cmdSource)AICommandInterfaceinline
aiExit(Object *objectToExit, CommandSourceType cmdSource)AICommandInterfaceinline
aiExitInstantly(Object *objectToExit, CommandSourceType cmdSource)AICommandInterfaceinline
aiFaceObject(Object *target, CommandSourceType cmdSource)AICommandInterfaceinline
aiFacePosition(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowExitProductionPath(const std::vector< Coord3D > *path, Object *ignoreObject, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowPath(const std::vector< Coord3D > *path, Object *ignoreObject, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowPathAppend(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowWaypointPath(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowWaypointPathAsTeam(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowWaypointPathExact(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiFollowWaypointPathExactAsTeam(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiForceAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiGetHealed(Object *healDepot, CommandSourceType cmdSource)AICommandInterfaceinline
aiGetRepaired(Object *repairDepot, CommandSourceType cmdSource)AICommandInterfaceinline
aiGoProne(const DamageInfo *damageInfo, CommandSourceType cmdSource)AICommandInterfaceinline
aiGuardArea(const PolygonTrigger *areaToGuard, GuardMode guardMode, CommandSourceType cmdSource)AICommandInterfaceinline
aiGuardObject(Object *objToGuard, GuardMode guardMode, CommandSourceType cmdSource)AICommandInterfaceinline
aiGuardPosition(const Coord3D *pos, GuardMode guardMode, CommandSourceType cmdSource)AICommandInterfaceinline
aiGuardRetaliate(Object *victim, const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource)AICommandInterfaceinline
aiGuardTunnelNetwork(GuardMode guardMode, CommandSourceType cmdSource)AICommandInterfaceinline
aiHackInternet(CommandSourceType cmdSource)AICommandInterfaceinline
aiHunt(CommandSourceType cmdSource)AICommandInterfaceinline
aiIdle(CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveAwayFromUnit(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveToAndEvacuate(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveToAndEvacuateAndExit(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveToObject(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveToPosition(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiMoveToPositionEvenIfSleeping(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiPanic(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiRappelInto(Object *target, const Coord3D &pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiRepair(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiResumeConstruction(Object *obj, CommandSourceType cmdSource)AICommandInterfaceinline
aiTightenToPosition(const Coord3D *pos, CommandSourceType cmdSource)AICommandInterfaceinline
aiWander(const Waypoint *way, CommandSourceType cmdSource)AICommandInterfaceinline
aiWanderInPlace(CommandSourceType cmdSource)AICommandInterfaceinline