This is the complete list of members for AICommandInterface, including all inherited members.
| aiAttackArea(const PolygonTrigger *areaToGuard, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackFollowWaypointPath(const Waypoint *way, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackFollowWaypointPathAsTeam(const Waypoint *way, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackMoveToPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackPosition(const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiAttackTeam(const Team *team, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiBusy(CommandSourceType cmdSource) | AICommandInterface | inline |
| aiCombatDrop(Object *target, const Coord3D &pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiDock(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiDoCommand(const AICommandParms *parms)=0 | AICommandInterface | pure virtual |
| aiDoCommandButton(const CommandButton *commandButton, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiDoCommandButtonAtObject(const CommandButton *commandButton, Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiDoCommandButtonAtPosition(const CommandButton *commandButton, const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiEnter(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiEvacuate(Bool exposeStealthUnits, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiEvacuateInstantly(Bool exposeStealthUnits, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiExecuteRailedTransport(CommandSourceType cmdSource) | AICommandInterface | inline |
| aiExit(Object *objectToExit, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiExitInstantly(Object *objectToExit, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFaceObject(Object *target, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFacePosition(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowExitProductionPath(const std::vector< Coord3D > *path, Object *ignoreObject, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowPath(const std::vector< Coord3D > *path, Object *ignoreObject, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowPathAppend(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowWaypointPath(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowWaypointPathAsTeam(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowWaypointPathExact(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiFollowWaypointPathExactAsTeam(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiForceAttackObject(Object *victim, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGetHealed(Object *healDepot, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGetRepaired(Object *repairDepot, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGoProne(const DamageInfo *damageInfo, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGuardArea(const PolygonTrigger *areaToGuard, GuardMode guardMode, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGuardObject(Object *objToGuard, GuardMode guardMode, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGuardPosition(const Coord3D *pos, GuardMode guardMode, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGuardRetaliate(Object *victim, const Coord3D *pos, Int maxShotsToFire, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiGuardTunnelNetwork(GuardMode guardMode, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiHackInternet(CommandSourceType cmdSource) | AICommandInterface | inline |
| aiHunt(CommandSourceType cmdSource) | AICommandInterface | inline |
| aiIdle(CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveAwayFromUnit(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveToAndEvacuate(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveToAndEvacuateAndExit(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveToObject(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveToPosition(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiMoveToPositionEvenIfSleeping(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiPanic(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiRappelInto(Object *target, const Coord3D &pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiRepair(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiResumeConstruction(Object *obj, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiTightenToPosition(const Coord3D *pos, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiWander(const Waypoint *way, CommandSourceType cmdSource) | AICommandInterface | inline |
| aiWanderInPlace(CommandSourceType cmdSource) | AICommandInterface | inline |